Torsang

Newbie
Jan 22, 2021
61
90
Technical question for making morphs. I've got the Male genital geograft in Daz3D, but it's not at the "default" state as in VaM (i.e. in Daz it's flaccid). Is there a morph I'm missing or should I try to make one based on the VaM-exported obj and apply it to the geograft? I want to ensure a smooth morph transition, at least as much as my skills will allow.
 

TellyV

Member
Jun 11, 2020
146
399
Noob question: Can I copy animation from one scene to the other?
Yes in most cases, Acidbubbles timeline not only has an import and export for it's native animations, but you can also use it to convert mocaps into timeline format. The only ones that don't really work like that are the animations that use the AnimationPatern atom, they are more tricky, but there are only a couple of animators that still use them.
 

SpicyHotBeef

Member
Mar 13, 2020
312
248
Yes in most cases, Acidbubbles timeline not only has an import and export for it's native animations, but you can also use it to convert mocaps into timeline format. The only ones that don't really work like that are the animations that use the AnimationPatern atom, they are more tricky, but there are only a couple of animators that still use them.
Will look into this, thanks
 

SpicyHotBeef

Member
Mar 13, 2020
312
248
1672574326021.png

Encountered a minor bump. Downloaded NoOC's MK pack, it's weird that when I save the Kitana look (right), it's not the same when I load the look to a different model (left). Is there a morph that I need to load? The MK pack's in .vac, so I guess everything should be there.
 

belmontzar

Member
Oct 5, 2017
144
47
gonna sound dumb but does this game still require VR? Or is there a Desktop mode to play with now? I saw this amazing Krystal model id love to have fun with :3
 

belmontzar

Member
Oct 5, 2017
144
47
im glad to hear that ^_^ how hard is it to bring over downloaded Models? Like the before Mentioned Krystal Model I saw on the site as well?
 

mixmox82

Engaged Member
Jan 19, 2022
2,865
2,928
If it is in .var file format, just copy them all to the AddonPackages folder.
(I suggest to make some folder structures or VAR manager if you are going to use it for more...)

Do note that most models are depending on other assets for dependencies. (To keep size of files lower.)
Some will all be on the hub, and can be downloaded in the application, some you will need to hunt down here or on kemono.
 

SpicyHotBeef

Member
Mar 13, 2020
312
248
Is there a way I can change hand/limb poses without affecting a downloaded animation within the scene? I can somehow do this with Damarmau's scenes but the poses stay fixed with others
 

MadTinkererVAM

Formerly 'Boolsen'
Dec 1, 2020
73
70
Is there a way I can change hand/limb poses without affecting a downloaded animation within the scene? I can somehow do this with Damarmau's scenes but the poses stay fixed with others
That really depends on how the animations are created, what plugin and what body parts are targeted with the animation.
 
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