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Chief_Master

Newbie
Jan 18, 2023
22
8
HELP!

I'm trying to fill the missing dependencies in the package manager. Reading through the log, some of these are character models and if I rescan again after downloading them, more missing dependencies will likely show up. Most of these are dependencies of character models as well. Should I not download them or leave it missing?

What should I do with this, log says "DDG.LinYun.latest" but the addon is named "DDG.LinYun.2" from the addon collection (that is the latest one I can see). Should I rename or not?
 

moc587

Member
Jun 6, 2022
295
270
HELP!

I'm trying to fill the missing dependencies in the package manager. Reading through the log, some of these are character models and if I rescan again after downloading them, more missing dependencies will likely show up. Most of these are dependencies of character models as well. Should I not download them or leave it missing?

What should I do with this, log says "DDG.LinYun.latest" but the addon is named "DDG.LinYun.2" from the addon collection (that is the latest one I can see). Should I rename or not?
welcome to the dependency hell of vam packages. people who make these packages with unnecessary morphs and other dependencies should be shot lmao. just ignore those logs. if you try to fix them, it will only make it worse. only pay attention to that error when you find content missing in the scenes you actually use.
 

arenem

New Member
Dec 9, 2022
13
9
HELP!

I'm trying to fill the missing dependencies in the package manager. Reading through the log, some of these are character models and if I rescan again after downloading them, more missing dependencies will likely show up. Most of these are dependencies of character models as well. Should I not download them or leave it missing?

What should I do with this, log says "DDG.LinYun.latest" but the addon is named "DDG.LinYun.2" from the addon collection (that is the latest one I can see). Should I rename or not?
'latest' just means the highest numbered version in your addonpackages (i.e. the latest version) will be scanned for the needed files, so there's no need to rename the var.

And most times it won't matter if you don't actually have the latest version of a dependency, as long as you have any version...the scene you're loading will just be looking for this_morph or that_hair or whatever from the latest version of named_var it finds in your addonpackages folder. This isn't a hard and fast rule, but for the most part you won't get errors and won't even notice as long as VaM can find some version of the dependency.

Plugins are generally the only dependencies that will (or should) require a specific version, but as far as any dependencies go your mileage will vary...not all VARs are packed or named correctly.

But as has been said, if the scene loads and looks ok, the error messages can usually be ignored.
 

Chief_Master

Newbie
Jan 18, 2023
22
8
NEED HELP ON IMPROVING FPS!

My pc has RTX 3050 hybrid GPU (4GB dedicated GPU memory and 7.7 shared memory), 16GB RAM (40% used on idle), and 512GB SSD.

With 1 person scene or simply loading a look, I get up to 60FPS cap, when with 2 persons, it significantly drops to 18-25FPS, and sometimes lower with 3.
I tried redeyes' FPS plugin but it would only improve until 25FPS even if I turn off both the physics settings and put everything to low from the native settings.

VAM will always allocate all the RAM leaving 5-10% and with VRAM, only the dedicated memory is used.
Is it the RAM or the dedicated VRAM or something else?
What could be the issue here?
 

Tomboy Enjoyer

Active Member
Aug 4, 2021
512
563
NEED HELP ON IMPROVING FPS!

My pc has RTX 3050 hybrid GPU (4GB dedicated GPU memory and 7.7 shared memory), 16GB RAM (40% used on idle), and 512GB SSD.

With 1 person scene or simply loading a look, I get up to 60FPS cap, when with 2 persons, it significantly drops to 18-25FPS, and sometimes lower with 3.
I tried redeyes' FPS plugin but it would only improve until 25FPS even if I turn off both the physics settings and put everything to low from the native settings.

VAM will always allocate all the RAM leaving 5-10% and with VRAM, only the dedicated memory is used.
Is it the RAM or the dedicated VRAM or something else?
What could be the issue here?
CPU. Play without soft body physics and tone down hair. There are a couple of fixes and tweaks you can do.
Pretty sure I explained everything and more in this thread here multiple times.
Just search for "FPS" within this thread and you should find my and other helpful tips.
 
Last edited:

x360x

Newbie
Jun 14, 2024
65
98
NEED HELP ON IMPROVING FPS!

My pc has RTX 3050 hybrid GPU (4GB dedicated GPU memory and 7.7 shared memory), 16GB RAM (40% used on idle), and 512GB SSD.

With 1 person scene or simply loading a look, I get up to 60FPS cap, when with 2 persons, it significantly drops to 18-25FPS, and sometimes lower with 3.
I tried redeyes' FPS plugin but it would only improve until 25FPS even if I turn off both the physics settings and put everything to low from the native settings.

VAM will always allocate all the RAM leaving 5-10% and with VRAM, only the dedicated memory is used.
Is it the RAM or the dedicated VRAM or something else?
What could be the issue here?

1. make sure you have few lights in your scene. You can even turn off all lights and modify Scene Lighting to make things look better. VAM will look more "anime" that way, but you'll get a big performance boost, especially in VR. IMO it's better to turn off lights and increase render scale in VR to 1.5 or more. You get more detail and it runs faster. If you have 3 lights in your vam scene or more, you're playing it wrong imo. Multiple lights are meant for rendering, not gameplay.

2. make sure you don't have too many hair items with physics. If you have a base hair, then a ponytail as a separate item and bangs as a separate item, you should turn off physics for the base hair. If it doesn't move much, you don't need physics.

3. make sure you don't have too many clothing items, and especially not with physics.

These are I think the big ones to look for. Other than these, it depends a lot on your PC and your vam scene. What you wrote is probably not happening in the default scene I imagine. If your PC is not very good, you might want to stick with hair that doesn't have physics (buns, etc). Same with clothes, only use physics for skirts/dresses. Other than those, you probably don't need clothes physics that much.
 
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brasileirinho

Well-Known Member
Apr 28, 2021
1,072
1,368
NEED HELP ON IMPROVING FPS!

My pc has RTX 3050 hybrid GPU (4GB dedicated GPU memory and 7.7 shared memory), 16GB RAM (40% used on idle), and 512GB SSD.

With 1 person scene or simply loading a look, I get up to 60FPS cap, when with 2 persons, it significantly drops to 18-25FPS, and sometimes lower with 3.
I tried redeyes' FPS plugin but it would only improve until 25FPS even if I turn off both the physics settings and put everything to low from the native settings.

VAM will always allocate all the RAM leaving 5-10% and with VRAM, only the dedicated memory is used.
Is it the RAM or the dedicated VRAM or something else?
What could be the issue here?
Reduce hair curve and multiplier to something like 14~16 using Givemefps plugin (and increase hair width until it looks good)
Remove all hair from the male, including beards and body hair
Remove all lights using scene stripper plugin, add a single invisible light source as a spot light with reduced range
Remove all CUA from the scene
 

x360x

Newbie
Jun 14, 2024
65
98
is there a VAM Desktop Version that doesn't need VR? or VAM always need VR??
It works with both, you have multiple executables:
- VAM.exe - oculus
- VaM (OpenVR).bat - steamvr
- VaM (Desktop Mode).bat <-- this is for desktop
 
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Chief_Master

Newbie
Jan 18, 2023
22
8
Can someone post a direct download link for the var_browser.dll. I downloaded the one in Github and tried building it with Visual studio but it returned with so many errors. Also,how do I delete objects in a scene?
 
Last edited:

moc587

Member
Jun 6, 2022
295
270
Can someone post a direct download link for the var_browser.dll. I downloaded the one in Github and tried building it with Visual studio but it returned with so many errors. Also,how do I delete objects in a scene?
you dont need to built it from source lol. this is the link for release
this is for the source
they are different repos.
for deleting objects just click on them, goto Control and delete it there.
 

BustedCog

Newbie
Sep 4, 2023
32
4
Not trivial.

The way I do it is using the character fusioner plugin, but I don't do it often, so it's hard to make a step by step guide.

From what I can recall, you save the look you want the head as an appearance preset, then load the look you want the body in a scene, load the character fusioner plugin, add a minimal amount value of the appearance with the head you want, then the morph you want will show up in the female morph tab. Set the unwanted head morph to zero and the wanted head morph to 1.

In other words, the look will have:
Unwanted Head morph > 1
Wanted Body morph > 1

When you add .01 value from the other look, it will be like this

Unwanted Head morph > 1
Wanted Body morph > 1
Wanted Head morph > .01
Unwanted Body morph > .01

Then you remove the unwanted stuff

Unwanted Head morph > 0
Wanted Body morph > 1
Wanted Head morph > 1
Unwanted Body morph > 0

It doesn't always work. Sometimes the neck will just collapse into the sternum, Idk why. So you can try other plugins, like the mass morph merger.
I just go into the morphs of the model I want to edit. Say I want [model name]'s body but I want a different head I go into the female morphs tab and turn off the head morph. A lot of creators merge the model's morphs for the body, head, and genitals into 3 separate morph sliders, and are typically labeled "[model name]-body/head/gens". Setting one of the morph sliders to 0 should bring the body, head, or genitals to their default state (i.e the default body/head/gens). Then you can just swap in the morph you want to use. You might have to make some minor adjustments though. I've never had the neck collapsing issue before.
 
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