One version is Free hereI don't know if I can request an asset without having any link as I can't find any so fuck it I'm gonna ask here.
Does anyone has a DoA Marie Rose character?
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One version is Free hereI don't know if I can request an asset without having any link as I can't find any so fuck it I'm gonna ask here.
Does anyone has a DoA Marie Rose character?
Yep the Gizmo Drag System was a big mistake since release, 2.0 might finally correct it.Trying to select body parts to put back in place is nigh impossible and then actually putting them back in place is literally impossible.
the first month of VAM must have suckedAnd i fully agree with you VAM is no Game it is a "Experience of another kind"
On a 1.5 TB install of VaM, I have already seen a reduction in size of over 500 GB. I am not finished yet. Most of what is in every .VAR file is duplicates. I have removed well over 1 million duplicate files from within .VARs already.There is that 36 meg morph package that includes all those paid Daz3D morphs like fantasy creatures, etc
Do_Not_Distribute.Import_Reloaded_Full_Addon
Glaring issue even using a huge conglomerate pack is now the user has 50 some pages of morphs to contend to. File size reduction really shouldn't be a concern as they range from 1-30k a pop. While I agree with you the concern of seeing tons of the same morph listed like when Alter3go would rename vamizer each time and that gets out of control. Personally I view these as .ISO images. I backup what I need and never want to deal with broken files ever again. When people get around to decluttering a collection this just leads to a black hole of problems trying to fix upon refix.
and personally again, my route is simply trim down meta.json files to only include the core.json/jpg, and appearance files if relevant to be used among other releases. If VAM is unable to index anything at all through an empty meta.json everything is magically self contained and clutter free without breaking issues.
Best of luck on your project it's going to be a steep climb considering the torrent packs are nearly 1 TB. Less is more, hording and vam is too many problems than it's worth.
Honour your effort though it will happen over and over again the VAR System as it is is still to complex to understand for many creators and as such they made blatant errors in beta testing all the cases that could possible go wrong.On a 1.5 TB install of VaM, I have already seen a reduction in size of over 500 GB. I am not finished yet. Most of what is in every .VAR file is duplicates. I have removed well over 1 million duplicate files from within .VARs already.
One of the major problems with the .VAR system is that it is basically an .ISO system. Try to mount thousands of .ISOs at once and see what happens.
I intend to avoid the "black hole of problems" by manually fixing everything THEN using a script with my fixed reference .VARs instead of just relying on scripts to do all the work. The end user should have a pretty one-click experience, and it should only fix things, not break them.
I appreciate the link. Thank you
High Quality Physics are pretty amazing they correct any force jitter for the most complex collisions and even chains, but man are they expensive.
This should have been part of the Benchmark, with a full power kissing/licking scene.
TIP:
For the lock Pose function if you lock the pose and load a general preset better make sure to also disable any saved pose their if you really want to be sure to get the exact same position, having High Quality Physics enabled while changing complex collision chain poses also can help majorly in keeping the pose result as stable as possible.
Even if the Scale differs it can get overall nice results and some random nice ones as well
Honour your effort though it will happen over and over again the VAR System as it is is still to complex to understand for many creators and as such they made blatant errors in beta testing all the cases that could possible go wrong.
Now that you did this you should have a nice list of of creators who never duped and used entirely their own IP and Assets
A nice list of totally unique content creators, you could now further analyze that data going deeper excluding Coder work and such filtering more
Also interesting would be analyzing who had strange dependency leftovers that are on a known blacklist.
Also something like a Top 10 of Dependencies
Working with all that data on the Server side surely is total fun, so much possible data analyze points by now
This chart is exactly why he hasn't released VaM 2. He's watching it slowly go downhill. If it starts tanking, time to release VaM 2 and start it all over again. If 2,000 people stopped today, we would have VaM 2 in a few days. Guarantee itTo put this into perspective, the typical content creator is lucky to maintain 500-800 patreons a month. Graphtreon website that tracks patreon by graphs that miniscule amount is nothing to him. At 8 euro subs the man is pulling in a consistent 13,000 - 13,600 supporters supplying him with a cool 105,000 monthly income. People pirating his software doesn't impact his lifestyle either. If 2000 people left I doubt would have any impact. VAM remains basic functionability and ugly GUI that it had 2 years ago. In essence it's the same practice ZHFX was pulling. Update here, few updates here. Difference the two have going on MeshedVR has honorable actions within the community and not plaguing his product with anti-piracy hurdles.
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The fact that he even used Unity a second time shows what a retard he is. Of all the major game engines out there, it is absolutely the worst. Unreal Engine isn't even that good by todays standards, and it blows the walls off Unity in every front. It's had full nVidia Physx GPU support for nearly 20 years, too. I'd love to see a VaM like game run on ID Tech. Unity feels like it was developed open source by mostly a bunch of under experienced and over exuberated college kids and just stitched together with good intent. It's trash. They've tried and tried just adding onto what they already had instead of starting completely fresh again like all the other more advanced game engines have. For what he has been making the past 2 years of VaM development, he should have been able to hire a dozen people to write a new proprietary in-house game engine just for VaM. But he spent the money on prostitutes insteadYes but in which Development state, lot of code needs to be adapted to a complete new environment all the ideas ported and they are maybe 2 doing this entire codebase transfer and Unity adaption without even having access to Unitys Main code but working only on top of it ?
It took him 3 years to fully Develop VAM into a useable state bringing everything together before releasing anything.
VAM is also a idea of a big illusion in VR that worked it is a very interesting combined project it was very unique before Unity themselves progressed in their own Research Efforts.
And the current VAM will stay unique as it doesn't go entirely the same way as everyone else does.
VaM is not complex. You need physics, rendering, 3d modeling/skinning/boning, and animating. My CPU should be at like 50% max and GPU should be around 80% usually. I play much more complex games in VR with all details maxed. Dozens of unique models running around at 80 FPS (refresh rate of VR goggles). MeshedVR was just a virgin pervert who wanted to jerk it in VR and barely managed to make something work using a shitty game engine. Every decision he makes is wrong, from VACs to VARs to lack of GPU bound physics. And ALL of those decisions were based on what was easiest and quickest for him. He's lazy. He'll milk you all for your $8 a month for as long as he can, then he's going to end up bankrupt. He's never even bothered to copyright anything, because he doesn't know how, and neither do all the hookers he has pegging him all day all night. I'm surprised DaZ hasn't sued him yetit was done by .NET nerds i agree it just recently even got prepared to a data driven approach the complexity of VAM already crashed it down and brought the older core to it's absolute limits.
Have you tried running VamUpdater (Options... Sync/Repair Core or Repair All)?guys, I'm having a problem, my game always not responding when I open it, I always have to open and close the game multiple times until the game is playable. This wasn't happened before until I decided to add a lot of mods. Anyone know how to fix ? thanks