[HTML] vnAdult - devlog - public build 2019.03.09

vnAdult

Active Member
Dec 11, 2018
111
63
#22
Late weekend update:

Worked on twine and changed the zoom function.

Re-worked the variable system and added a back function.

Thinking about adding more in-story links(highlighted objects) but not sure how that would affect the gameplay for visually impaired.

Characters: 17290
Words: 2357
Passages: 114
Links: 212
 
Likes: Winterfire
Jul 4, 2017
43
24
#23
@vnAdult: i tried the game link. congratulations on your first public release!

+++ It works!
++ i can see the great efforts you've been putting in so far. is this your first project like this?
# you seem to enjoy programming most than writing storyline text. would you say that's accurate? how do you think that will help or hinder your process?
- minor nitpicks on the text so far:
- in the hallway is says "talk to viper" etc when it should be janet
- there was at least one "your" instead of a "you're"
- janet still appears in the hallway after she supposedly has gone inside
 

vnAdult

Active Member
Dec 11, 2018
111
63
#24
@vnAdult: i tried the game link. congratulations on your first public release!

+++ It works!
++ i can see the great efforts you've been putting in so far. is this your first project like this?
# you seem to enjoy programming most than writing storyline text. would you say that's accurate? how do you think that will help or hinder your process?
- minor nitpicks on the text so far:
- in the hallway is says "talk to viper" etc when it should be janet
- there was at least one "your" instead of a "you're"
- janet still appears in the hallway after she supposedly has gone inside
Thank you for the feedback.

Yes, this is my first "adult text only" project. But I have done hobby games as long as I can remember.

I like coding more then writing and I think that's a big problem. It's hard to put ideas into words. Lots of "she did that. then she did that. then she did that again."

Thank you for finding the errors. The Janet in hallway was a new one. Your and youre are hard when coding and writing at the same time. For me anyways.

I will try to fix all the errors in the next public.
 
Jul 4, 2017
43
24
#25
Thank you for the feedback.

Yes, this is my first "adult text only" project. But I have done hobby games as long as I can remember.

I like coding more then writing and I think that's a big problem. It's hard to put ideas into words. Lots of "she did that. then she did that. then she did that again."

Thank you for finding the errors. The Janet in hallway was a new one. Your and youre are hard when coding and writing at the same time. For me anyways.

I will try to fix all the errors in the next public.
No Problem!

I understand a little how hard it is - I think that many users don't have the experience to make a game before, so they have no idea how much work is needed.

Even for something that seems basic, you need to learn skills on programming, and making images (if a VN), and writing!

But I hope you are enjoying your progress so you are motivated to keep trying. Good luck!
 

vnAdult

Active Member
Dec 11, 2018
111
63
#26
No Problem!

I understand a little how hard it is - I think that many users don't have the experience to make a game before, so they have no idea how much work is needed.

Even for something that seems basic, you need to learn skills on programming, and making images (if a VN), and writing!

But I hope you are enjoying your progress so you are motivated to keep trying. Good luck!
When I see something like renpy today I get jealous and wish it was there back in the days. Such fun software.
 

vnAdult

Active Member
Dec 11, 2018
111
63
#27
(Mid-)Daily motivator:

The spiderweb is growing. Trying to be more branch/story focused and less coding.

twine_9.png

Characters: 20777
Words: 2902
Passages: 134
Links: 237
 
Likes: Winterfire

vnAdult

Active Member
Dec 11, 2018
111
63
#28
(Early-)Daily motivator:

Wrote a new separate stats counter to easier keep track of the source and the compiled difference.

stats-checks: 49
conditionals: 79
labels: 89
choices: 120
links: 268
word-count-compiled: 1759
word-count-source: 3083
 
Likes: Winterfire

vnAdult

Active Member
Dec 11, 2018
111
63
#30
Daily motivator:

More spiderweb:
twine_10.png


and more stats.

stats-checks: 61
conditionals: 101
labels: 136
choices: 184
links: 323
word-count-compiled: 2773
word-count-source: 3836
typed-characters: 26079
 
Likes: Winterfire

vnAdult

Active Member
Dec 11, 2018
111
63
#31
(Mid-) Daily motivator:

Been writing linear dates for the characters and thinking about mixing in generated dates with a win condition.

stats-checks: 66
conditionals: 106
labels: 147
choices: 195
links: 339
word-count-compiled: 2985
word-count-source: 4117
typed-characters: 27892
 
Likes: Winterfire

vnAdult

Active Member
Dec 11, 2018
111
63
#32
Daily motivator:

Trying out the date thing I went with this json format for when the npc ask you a question:

Code:
{
  "Do you like coffee": {
    "Yes": {
      "npcA": {
        "text": "I like coffee.",
        "value": 1
      },
      "npcB": {
        "text": "Meh",
        "value": 0
      },
      "npcC": {
        "text": "I hate coffee",
        "value": -1
      }
    },
    "No": {
      "npcA": {
        "text": "Too bad",
        "value": -1
      },
      "npcB": {
        "text": "meh",
        "value": 0
      },
      "npcC": {
        "text": "I hate coffee to",
        "value": 1
      }
    }
  }
}
So the questions will be re-usable and the npc's expects different answers if you want to get on their good side.
 
Likes: Winterfire

Winterfire

Well-Known Member
Game Developer
Sep 27, 2018
738
619
#34
It should be "I hate coffee too."

Put shopping, maybe with a random int where each int is a location:
Case 1:
She is hungry and you both decide to stop somewhere eating

Case 2:
She remembers she had to buy groceries today and you decide to help her

Case 3:
She stops in front of a shop window to watch "x" (dress, necklace, ...) and you can decide to buy that for her

and so on...
That would make the game more replayable and also put a touch of randomness where it does not really matter and in which you could end up spending more or less to get pretty much the same result.
 

vnAdult

Active Member
Dec 11, 2018
111
63
#35
It should be "I hate coffee too."

Put shopping, maybe with a random int where each int is a location:
Case 1:
She is hungry and you both decide to stop somewhere eating

Case 2:
She remembers she had to buy groceries today and you decide to help her

Case 3:
She stops in front of a shop window to watch "x" (dress, necklace, ...) and you can decide to buy that for her

and so on...
That would make the game more replayable and also put a touch of randomness where it does not really matter and in which you could end up spending more or less to get pretty much the same result.
The template above is more of a date 1->date 3 template.

Date 1 is the first 33% of actions(non-lewd).
Date 2 is 66%(non-lewd and flirty).
Date 3 is 100% of the actions with all the non-lewd to lewd.

To complete the missions you need to get to know the girl and say the right thing. At the end of the random date you have to reach a set amount of points.

Case 1 and Case 3 is pretty similar to what I have put in Twine for one of the ladies:D
 
Likes: Winterfire

vnAdult

Active Member
Dec 11, 2018
111
63
#36
(mid) daily motivator:

Off to a rough start. No flow in the "dates" part. Went over to working on the the branches.
 

vnAdult

Active Member
Dec 11, 2018
111
63
#38
(Mid) Daily motivator:

Still not in the zone. Decided to add some gayness to mess with the brain. Male on male action. Diversity is always good. Maybe some more power after lunch.

stats-checks: 67
conditionals: 117
labels: 156
choices: 208
links: 366
word-count-compiled: 3107
word-count-source: 4332
typed-characters: 29729

more spiderweb:
twine_11.png
 
Likes: Winterfire

vnAdult

Active Member
Dec 11, 2018
111
63
#39
(Late) Daily motivator:

Traffic to the site is getting better and better so decided to see if a patreon can catch traction and cover some of the server costs.

Put it together and submitted for review. Nothing to lose.

Next public release is probably gonna be on Thursday. Pretty big update.
 
Likes: Winterfire

Saki_Sliz

Active Member
May 3, 2018
218
111
#40
How do you organize all that? I am talking about that flow chart thing.

I can understand if it is like an organized mess, where you have an idea of where different things are, but does that program you are using not have a layer or group feature to help modulate the process? I see you have tried to move things into groups and keep them spaced out as a way of organizing.