- Dec 11, 2018
- 207
- 264
Took a couple of research days. Looked at old games and re-focused for the week. Dev-update coming later.How is your project progressing?
Took a couple of research days. Looked at old games and re-focused for the week. Dev-update coming later.How is your project progressing?
Thank you for the feedback.@vnAdult: i tried the game link. congratulations on your first public release!
+++ It works!
++ i can see the great efforts you've been putting in so far. is this your first project like this?
# you seem to enjoy programming most than writing storyline text. would you say that's accurate? how do you think that will help or hinder your process?
- minor nitpicks on the text so far:
- in the hallway is says "talk to viper" etc when it should be janet
- there was at least one "your" instead of a "you're"
- janet still appears in the hallway after she supposedly has gone inside
No Problem!Thank you for the feedback.
Yes, this is my first "adult text only" project. But I have done hobby games as long as I can remember.
I like coding more then writing and I think that's a big problem. It's hard to put ideas into words. Lots of "she did that. then she did that. then she did that again."
Thank you for finding the errors. The Janet in hallway was a new one. Your and youre are hard when coding and writing at the same time. For me anyways.
I will try to fix all the errors in the next public.
When I see something like renpy today I get jealous and wish it was there back in the days. Such fun software.No Problem!
I understand a little how hard it is - I think that many users don't have the experience to make a game before, so they have no idea how much work is needed.
Even for something that seems basic, you need to learn skills on programming, and making images (if a VN), and writing!
But I hope you are enjoying your progress so you are motivated to keep trying. Good luck!
{
"Do you like coffee": {
"Yes": {
"npcA": {
"text": "I like coffee.",
"value": 1
},
"npcB": {
"text": "Meh",
"value": 0
},
"npcC": {
"text": "I hate coffee",
"value": -1
}
},
"No": {
"npcA": {
"text": "Too bad",
"value": -1
},
"npcB": {
"text": "meh",
"value": 0
},
"npcC": {
"text": "I hate coffee to",
"value": 1
}
}
}
}
The template above is more of a date 1->date 3 template.It should be "I hate coffee too."
Put shopping, maybe with a random int where each int is a location:
Case 1:
She is hungry and you both decide to stop somewhere eating
Case 2:
She remembers she had to buy groceries today and you decide to help her
Case 3:
She stops in front of a shop window to watch "x" (dress, necklace, ...) and you can decide to buy that for her
and so on...
That would make the game more replayable and also put a touch of randomness where it does not really matter and in which you could end up spending more or less to get pretty much the same result.