Combat is weird because... I want to do fights so that I can get materials to build mods, but fighting is kind of a chore and the mods don't really seem to do anything.
Like, you have a lot of stats but none of them seem to raelly do anything.
You can raise or lower your accuracy, but you can't really feel it because you don't exactly have an xcom-style %-to-hit readout before shooting.
Your handgun kinda sucks, tbh. Not because it's damage is bad, but because it's range is so awful that it's huge pain to actually get close to an enemy to use it.
If there was a pistol mod that added +2 tiles of range, I'd never remove it.
The 'place turrets, shields and mines down, and so long as they don't get destroyed, you get them back after the fight" idea is actually great. Consumable items except they're not consumable unless you overuse them.
Except the turret is extremely slow and does less damage than a single handgun shot, the shield doesn't seem to do anything (enemies move around every turn so blocking a single tile is worthless) and presumably the mine explodes when used so you don't get it back.
If you replaced it with something reusable like an electrical ground trap, or something, maybe it'd be cool.
So your only really useful way to kill enemies is with the shotgun, which costs ammo.
That's not a dealbreaker, so long as you can make more, but...
Granted, i'm talking about the first enemies on the first planet, but if those robots came alone instead of in batches of 1 or 2, instead of 3 every time, it might be more interesting to fight them each time. As is, it's a bit of a chore.
Or if they had more h-moves. (separated between robot-types?)
Also, i'm not sure why both me and the robots seem to start with no energy. Is it intended that we both spam Rest for like five turns before the fight even starts?
Because that's what's happening.
Edit: So most of this has been said before, but... yeah. Robot speed might play a part of it. They zip around and they seem programmed to always move every turn, even if they're not really... doing anything.
Even when they're surrounding the MC and are just using sex attacks on her while she's bound, then always choose to move before attacking.
Something weird with their AI?
Anyway, this tendency kinda mkaes it hard to get close enough to hurt them.
Caly only being able to walk a couple of tiles or shoot once, but not both, is an issue.
If i'm giving up my ability to shoot this round, I should be able to sprint from one side of the battlefield to the other.
If i'm standing still, I should be able to double-tap.
Anyway, as for resources, I said before but i feel like you should be able to get them by sneak-attacking the robots.
Oh, and unrelated, but I think I prefered the coilgun when it was an AOE attack. That was neat for killing groups.
If it's a straight-line attack like it is now, then it should at least reach from one side of the map to the other.
Maybe reduce it's damage based on distance, so it only does 500+ damage at short ranged but still hits at long-ranges?