BannedHeresy™

¿sıɥʇ pɐǝɹ noʎ uɐɔ
Donor
Jan 4, 2019
30
666
In the mind dungeon where you go back to Xaide(spore planet), you have to retrace your steps that you did when you were there first.

I'm gonna put in spoilers:
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Hope that helps, if it doesn't let me know where you currently are and I will try my best to walk you through it.
I'm not seeing this "tiny blue crystal" in the "main room". I'm burnt on your game because of how terrible the lack of direction and hints are throughout the entirety of the game thus far. I know you've repeated said you're working on improvements, but that doesn't help the now. You need a walkthrough for when your playerbase is at their wits end on your game design. That should be towards the top of the priority list, and then add to the guide as you work on the game. Multiple other devs have done this and its a godsend. I will update this if I happen to stumble upon this blue crystal.

Rant aside, the game and art is literally an 11/10 in my opinion. The story is amazing, I'm hooked on it. I've even subbed to your subscribestar to help support because when I see potential, I get behind it.

EDIT: The team on the Discord were amazingly helpful in guiding me through what was needed. If anyone else has similar qualms with the game I highly suggest visiting them there!
 
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Rasor685

Newbie
Mar 11, 2020
25
23
Good afternoon, your game is going awesome!
There are a few things I wanted to let you know from my own gaming experience with your game:
- About the most important thing, the quest log, above I have seen already written;
- the second point, let's call it points of interest, npc that can give quests and / or lead to H-scenes, etc., now they are not very obvious, even carefully reading the dialogues with everyone in Henosis (which is not easy for me, because English is not my native language), I am not sure I did not miss anything (even sure of the opposite);
- it would be very nice to be able to see in combat more detail the buffs and debuffs on myself (for example, the Focus buff was not displayed on the effects panel) and especially on the opponents. I spent at least 7 or 8 attempts before I figured out and picked up tactics (to kill them almost without consumables) to the "Goggles" and "Very Very Pink" in the Embassy, no way to understand what effects and how they use;
- if there will be more entered large locations like Henosis, or the number of game zones on this station will be more, it would be nice to have some kind of map (not so easy to navigate in a large number of zones, with a lot of interactive buildings with their rooms and npc), by the way for the tasks and riddles on a large number of "screens" also (though may require to explore the map itself or steal somewhere in the location ready-made map).
- more engineering devices as expendable and modifications =)

In general, I like the game very much: and filling content, both sexual and narrative; combat interesting (unlike many other games of this genre), the bosses hard at the level of something Dark Souls.
In general, I look forward to updates! =)

Sorry about my English, it's terrible =D
 
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Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
708
1,009
Good afternoon, your game is going awesome!
There are a few things I wanted to let you know from my own gaming experience with your game:
- About the most important thing, the quest log, above I have seen already written;
- the second point, let's call it points of interest, npc that can give quests and / or lead to H-scenes, etc., now they are not very obvious, even carefully reading the dialogues with everyone in Henosis (which is not easy for me, because English is not my native language), I am not sure I did not miss anything (even sure of the opposite);
- it would be very nice to be able to see in combat more detail the buffs and debuffs on myself (for example, the Focus buff was not displayed on the effects panel) and especially on the opponents. I spent at least 7 or 8 attempts before I figured out and picked up tactics (to kill them almost without consumables) to the "Goggles" and "Very Very Pink" in the Embassy, no way to understand what effects and how they use;
- if there will be more entered large locations like Henosis, or the number of game zones on this station will be more, it would be nice to have some kind of map (not so easy to navigate in a large number of zones, with a lot of interactive buildings with their rooms and npc), by the way for the tasks and riddles on a large number of "screens" also (though may require to explore the map itself or steal somewhere in the location ready-made map).
- more engineering devices as expendable and modifications =)

In general, I like the game very much: and filling content, both sexual and narrative; combat interesting (unlike many other games of this genre), the bosses hard at the level of something Dark Souls.
In general, I look forward to updates! =)

Sorry about my English, it's terrible =D
Thank you very much for the feedback!
Don't worry about your english, I can understand what you are trying to say and it's not terrible in my opinion.

Yes, as you stated, we are working on the quest log/journal, we will try to come up with a system that will list down important places/NPCs and H scenes in the same journal.

Good point on the combat, we thought we got most of them over the "mouse hover" (you can hover over the icons and it should give you a description about what it does), it could be that we missed some but we will look into it and expand on it!

Maps are far from being done and will be expanded, so an in game map will for sure make it into the game at one point!

Devices and more weapons (including modifications) are coming, we are currently designing 2 new weapons for Caly that she can use in her primary slot!
 
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Rasor685

Newbie
Mar 11, 2020
25
23
By the way, esteemed developer, quench your curiosity: are there plans for a sequel to this game in the future?

You have quite an interesting personality among the secondary characters and would like to know more details and the story about her.
I mean Vasalenti.
Apart from a few short scenes and clauses of other characters, almost nothing is known about her. However, the game gives hints that her story is probably just as interesting and fascinating as Caly's. I mean, the huge mansion, the posters showing Vas as if she were some kind of superstar, her familiarity and high reputation with the owner of an interesting station motel, not to mention the HAAR reservations about "no extermination and no slaves." And in general Vasalenti is a very attractive character, both in appearance and behavior, reminds me of Han Solo, only a luckier and sexier version,...and with elf ears.=)

That's pretty much my personal sympathies. But it would be interesting to know the developers' opinion on the series and/or sequels.
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
708
1,009
By the way, esteemed developer, quench your curiosity: are there plans for a sequel to this game in the future?

You have quite an interesting personality among the secondary characters and would like to know more details and the story about her.
I mean Vasalenti.
Apart from a few short scenes and clauses of other characters, almost nothing is known about her. However, the game gives hints that her story is probably just as interesting and fascinating as Caly's. I mean, the huge mansion, the posters showing Vas as if she were some kind of superstar, her familiarity and high reputation with the owner of an interesting station motel, not to mention the HAAR reservations about "no extermination and no slaves." And in general Vasalenti is a very attractive character, both in appearance and behavior, reminds me of Han Solo, only a luckier and sexier version,...and with elf ears.=)

That's pretty much my personal sympathies. But it would be interesting to know the developers' opinion on the series and/or sequels.
I can't disclose much on this, but there were talks about a game with Vasalenti and we plan to explore her more in VoidBound as well.
 

dazzlesp31

Newbie
Jan 6, 2018
61
57
Two issues:

First, the shotting range at henosis is working?, cose cant make it works.

Second. How the hell is the subway activated?.

Wel.. Three. The third. It would be great if each time you enters at a sector, the name was shown, so you know it's residential, comercial, an so :D

No.... Four :D XDD. The "log" of the conversation. i can only activate while there's a conversation. Is there a way to "call" the interface at any time?, cose i can't find the wat :(
 
Last edited:

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
708
1,009
Two issues:

First, the shotting range at henosis is working?, cose cant make it works.

Second. How the hell is the subway activated?.

Wel.. Three. The third. It would be great if each time you enters at a sector, the name was shown, so you know it's residential, comercial, an so :D
- Shooting range isn't implemented yet.
- Subway doesn't work yet, but will soon. (Currently missing and awaiting animations for the trains leaving and arriving)
- Third: Thanks for the suggestions, we are gonna add that!
 
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Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
708
1,009
Hi folks,

One of the most anticipated feature, the Quest Log Interface is finally making its way into VoidBound!

We've prepared a Patreon post populating it with relevant samples and we'd highly appreciate it if you could spare a few moments of your time and help us make a final choice by casting a vote for your favorite!

Link:

Though the poll is public, the fact that it's hosted on Patreon might pose a limitation for those who either don't have a Patreon account or simply don't prefer using that particular website. In that case, you're welcome to peruse through the topic details, as well as examine the samples there, and then proceed to voice your choice by voting it on or on our .

Finally, feedback and suggestions are always welcome so if you have thoughts/opinions to share, do speak your mind unreservedly in this thread.

Thank you for reading and for your time!

Kind Regards,
Cursed-Atelier Team
 

Roxy_chan

New Member
Jan 14, 2022
6
0
So, i tried the game, and i can run it on joiplay, but after i click 'yes' to enter the ruin, it came out, anyone know how to fix it?
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
708
1,009
So, i tried the game, and i can run it on joiplay, but after i click 'yes' to enter the ruin, it came out, anyone know how to fix it?
Please upload the crash log and attach it either here or send it over a direct message. But there is officially no support for joiplay currently, that is something we will focus on once the main developement has been finished. Sorry for the inconvience.
 

Roxy_chan

New Member
Jan 14, 2022
6
0
Please upload the crash log and attach it either here or send it over a direct message. But there is officially no support for joiplay currently, that is something we will focus on once the main developement has been finished. Sorry for the inconvience.
This is what i found, there is a folder name 'crashes', and i think this is it, is that the folder are exist at first ?
 

Roxy_chan

New Member
Jan 14, 2022
6
0
I try to download on another sources, but the 'crashed' folder is came out once i go in the ruin, and if you keep clicking 'open folder' the file inside crashed folder will just keep increase, just like the one i sent up stair
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
708
1,009
So, i tried the game, and i can run it on joiplay, but after i click 'yes' to enter the ruin, it came out, anyone know how to fix it?
Managed to fix the issue, anyone that also wants to play the game on joiplay, and wants to participate in the testing of the fix please reply to this message or send us a DM.
The fix might and probably will cause other issues until the game has been made compatible with other systems.
 
4.00 star(s) 24 Votes