That ability requires you to have "Armor Breaker" bullets in your inventory.Just started playing and midway through the embassy level the coil gun's armor break ability disappeared? It doesn't show up in any of the menus I didn't mod the gun (or game) in any way. Any help? Does it have a limited number of uses or something?
Check out the longhouse in the center of the slums, inside of it there should be something on the table.Heya,
love the game Cursed Atelier . Unfortunately the walkthrough just covers the main story. I'm at the "Flower" Bounty quest and can't find out where to go. I guess the slums are in the most south-western part of the map but i can't find the building/entrance to go any further. Any help would be appreciated.
On which zoom level are you playing at?I gotta wonder who designed the Simon Says puzzle.
Where you're expected to fail due to the screen being impossible to see from the console.
Is that intentional padding or just bad design?
I suppose it's at least different, those you don't see very often but eh~
150% which is the game's default (I hit the default button too, to see if my dumb ass had changed it manually at some point.)On which zoom level are you playing at?
Because this is the first time someone reported they are not able to see the screen.
Any chance I could ask for a screenshot?150% which is the game's default (I hit the default button too, to see if my dumb ass had changed it manually at some point.)
I was also playing fullscreen if that helps.
I already passed the area when I posted.Any chance I could ask for a screenshot?
Because on my end, I can see the entire simon says screen if I stand next to the buttons.
Maybe something got bugged on the scaling method there.
Try to set to 100% zoom level, that is what we design the map after, we will adjust it for 150 and 200.
That was an angle that we didn't thought about, thank you for reporting it.
Yeah, the default value for that setting should be set to 100%, something might have gone wrong between the updates.I already passed the area when I posted.
I just opened a notepad document and wrote down the patterns to beat it. xD
With that said, looking at the difference between 100% and 150% on the overworld, if I had it at 100% I definitely would see the screen, but I never touched that setting so it was at 150% the entire time.
Not a big deal at all, I just tried it twice and decided to pull out my notepad.Yeah, the default value for that setting should be set to 100%, something might have gone wrong between the updates.
Thanks for the report and sorry for the inconvenience this has caused you.
The game will get on steam/other platforms once it's finished, but not during the active development phase.Not a big deal at all, I just tried it twice and decided to pull out my notepad.
I'm pretty jaded after seeing so many bleh projects artificially pad out stuff so it was rude of me to assume it was like that on purpose and not a bug or something dumb on my end. Thank you for being so active here and answering nearly all questions.
I do have a side question though, is there any chance of the game going on Steam?
Been weighing supporting the Patreon but if I can buy the game once to support it that'd be nicer in general even if it's an update behind it would automate my end of it updating (and remind me to play it again more frequently) but it'd also add another place for y'all to keep track of which can be a hassle as I've seen other devs struggle with that.
If not that's fine. Was curious though.
I see, I'll keep that in mind.The game will get on steam/other platforms once it's finished, but not during the active development phase.
The main reason for that is, VoidBound is a game where the story is important and we don't feel like early access on steam would fit that theme. Currently the model on patreon is, if you pledge a total of 20$, may that be 4 times 5$, or 20$ in one go etc. You will get a key to steam/other stores once the development has finished.
Basically the game will go on the store pages, once the story is fully finished from start till finish.
Which afterwards we will either add more updates to it to give it more content or start a new project, or maybe even both, only the future will know that for sure though.
The vending machine that sells the water works as intended, you might be interacting with the wrong machine. It's located in the same area as the NPCs that asks for it.How the fuck did you beat the controller? I keep losing no matter how I try.
I gave up and end up save editor online and gave myself 12 AP and 2000 HP. Since damn controller on round one very first attack took out half my health. It was ridiculous trying to win the enemy got to move at least 2x more than you do and on first round hit for 500+ damage.
BTW where is the damn fix for the vending machine for water? Still broken after I did a search for it in this thread it was reported back in Nov.. I started playing today and it's still BROKEN!
OK seems I had the Public 5.0 release downloading the 5.2d release. I'll retry combat again with that release but for now I did a save edit and gave myself 2K HP and 8 AM points. I'll keep the save just in case and try the combat with normal stats with the old save.The vending machine that sells the water works as intended, you might be interacting with the wrong machine. It's located in the same area as the NPCs that asks for it.
The boss doesn't have an attack that he can do in his first turn that would take that amount of damage in 0.5.2 anymore, please ensure you are playing on the latest version, if you do, please upload a save file so we can look into the issue.
Yeah, I figured that might be the case, as we did completely change all the balancing in 0.5.2b.OK seems I had the Public 5.0 release downloading the 5.2d release. I'll retry combat again with that release but for now I did a save edit and gave myself 2K HP and 8 AM points. I'll keep the save just in case and try the combat with normal stats with the old save.
Yeah 0.5.2 I went back to the save before boss and wow.. the combat really improved.. able to do 3 actions in a single round coil gun armor break, pistol burst shot, and a hand to hand attack. 0.5.0 was just impossible without cheating so love the changes in combat. I did not think to look for later version as I had just downloaded it on 12/11 when I looked so I thought that was going to be the latest and it was my first time playing it since a very early release around 0.3.Yeah, I figured that might be the case, as we did completely change all the balancing in 0.5.2b.
Keep in mind that if you load that save from 0.5.0 as example, it will adjust the stats on the weapons as the balance on them as changed, the HP edits and such shouldn't cause any big issues, but I can't guarantee that.
Glad that you like the combat changes, there are more to come as we are far from being done with it.Yeah 0.5.2 I went back to the save before boss and wow.. the combat really improved.. able to do 3 actions in a single round coil gun armor break, pistol burst shot, and a hand to hand attack. 0.5.0 was just impossible without cheating so love the changes in combat. I did not think to look for later version as I had just downloaded it on 12/11 when I looked so I thought that was going to be the latest and it was my first time playing it since a very early release around 0.3.