Im kind of stuck with a boss fight and no way to win, health is one hit from death. Any sort of cheats I can use? Cheat engine normally works but this game puts up several exe processes and I dont know what one to use. Trying each one in turn doesnt work either.
Im kind of stuck with a boss fight and no way to win, health is one hit from death. Any sort of cheats I can use? Cheat engine normally works but this game puts up several exe processes and I dont know what one to use. Trying each one in turn doesnt work either.
Two knights spawned at the same time.
Now every time they using this attack (even if aimed right at the player),text saying they attacks each other (even after one of them got destroyed).
Also, if the enemy uses the aphrodisiac again before the previous poisoning worn off, the poisoning counter will not be replenished.
I wonder if there any way to close wounds (the ones that deal 10% damage of max health per action).. They are too strong.
Two knights spawned at the same time.
Now every time they using this attack (even if aimed right at the player),text saying they attacks each other (even after one of them got destroyed). View attachment 4615089
Also, if the enemy uses the aphrodisiac again before the previous poisoning worn off, the poisoning counter will not be replenished.
I wonder if there any way to close wounds (the ones that deal 10% damage of max health per action).. They are too strong.
I wonder if I can cover entire map with those infinity-lasting lasers.
This secret location become invisible if you re-enter this location. To make it visible again you have to disable, then enable lights.
Guys, can you please explain me, how does health lvl-up works? I get it right that you'll get some if you'll faint, but..not always?
Which health level is max? How can I farm it, so I can battle for longer & see more unique enemy attacks?
And memory chip for Excite-o-Bot at least exists in 0.6.5?
I wonder if I can cover entire map with those infinity-lasting lasers. View attachment 4617678
This secret location become invisible if you re-enter this location. To make it visible again you have to disable, then enable lights. View attachment 4617689
Guys, can you please explain me, how does health lvl-up works? I get it right that you'll get some if you'll faint, but..not always?
Which health level is max? How can I farm it, so I can battle for longer & see more unique enemy attacks?
And memory chip for Excite-o-Bot at least exists in 0.6.5?
No one ever finished by me side quest gave me extra health. Thirsty oddball/missing luggage/deeper understanding of PSI/crafted arcane dildo, nothing. Can you describe, which quests must do such thing?
BUT
I got 150 extra health for fainting while storming blue force field / gates, and then beating "solo Fracas".
If I storm the embassy without this solo fight, my health will be kept at 1000, even if I win duo (Ricci & Fracas) fight.
No one ever finished by me side quest gave me extra health. Thirsty oddball/missing luggage/deeper understanding of PSI/crafted arcane dildo, nothing. Can you describe, which quests must do such thing?
BUT
I got 150 extra health for fainting while storming blue force field / gates, and then beating "solo Fracas".
If I storm the embassy without this solo fight, my health will be kept at 1000, even if I win duo (Ricci & Fracas) fight.
If you win the fight against Fracas solo, you are awarded with max hp + 150 and if you finish the side quest on Xaide you will get an additional 250. Those are the only two locations where we increase the HP, any other location where that happens, means it is a bug.
If you win the fight against Fracas solo, you are awarded with max hp + 150 and if you finish the side quest on Xaide you will get an additional 250. Those are the only two locations where we increase the HP, any other location where that happens, means it is a bug.
So, I remember picking this up years ago, giving it a look and deciding to come back when there's more content. A bunch of stuff changed (like Tripteen, which is completely different from what I vaguely remembered) while other stuff didn't change as much as I expected... Like the so called gun shop on Hennosis which is still useless aside from the fact that you can get a scene there which then serves no purpose because you can't buy anything from the guy? Or interact with the shooting range for that matter.
However, what really ticked me off and makes me think I'll drop the build for now and come back some years in the future is this particular bug...
Initially, it worked as advertised and just had +1 range. But at some point, that range increased rather massively and I have NO idea why...
In general, weapon mods are kind of in an iffy place from what I'm seeing. In the sense that, while you know what the stats do, you don't really have good information about what it means for most of them. Like. How much does 1 weight plus or minus affect Cally's speed? How much does recoil affect her ability to hit? How much do you need to change ergonomics so you see an actual difference in cooldown?
So on and so forth. it's hard to make any decisions when the effects of those numbers aren't really clear. Only range and damage are obviously clear in terms of their effects.
Speaking of iffy things. The turret feels rather weak tbh. Like. It's slow, so it doesn't attack that often. It doesn't hit that hard per hit. It obviously can't move so what it can hit depends on where you drop it and how the enemy moves, but that also means it can't avoid any AoEs or anything from the enemy. I'm not clear how much HP it has exactly, but that doesn't matter too much when it seems like enemies prefer to prioritize Cally anyway in fights.
Lastly. I really hate the new struggle mechanic. Really really really hate it. I just don't have the reflexes for that sort of thing. If that's gonna be the definitive struggle mechanic for the game, the only way I'm gonna play the finished product is if I'll cheat like a mother-fucker or avoid getting captured obsessively. Super not fun, at least from where I'm sitting. Especially on mini-bosses like the Warden who's pretty damn fast as an enemy.
All in all, it's great that the game has a lot more content. Triggering a bad end and reaching the gallery room makes that obvious enough. However, I definitely think that there needs to be more effort put into the basics...