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Cursed Atelier

Creator Team of VoidBound
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Game Developer
Jul 9, 2017
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I think that prologue is the worst part of the game. It has pacing is shit, characters actions are unbelievably illogical and ouright stupid, narration is all over the place.
Also, voice is jarring, at least to me. Most likely because the "voice" consists of random inconsistent sound clips that don't fit each other.
It gets better after prologue ends.
You can disable the voice in the options.
 
May 20, 2019
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I download this game like a year ago when it is still 0.1, play through the prologue, and kinda just left it on my drive for some reason.
Fast forward to now, I redownload 0.4.2 and replay it from start.

This is a really weird case of a game for me.
Normally I will know if a game is for me or not in the first half an hour, but this game...well...
It is set in a Sci-Fi future, it looks decent, has many custom textures and UI instead of the standard RPGM shit, and the combat is not just the standard template, everything is so very appetizing...
But the actual experience is...weird...and that is not only because the prologue slogs as the past couple of posts said.

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Otherwise, this game is great, but that one thing kinda just stalls everything, literally.
 
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Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
746
1,090
388
I download this game like a year ago when it is still 0.1, play through the prologue, and kinda just left it on my drive for some reason.
Fast forward to now, I redownload 0.4.2 and replay it from start.

This is a really weird case of a game for me.
Normally I will know if a game is for me or not in the first half an hour, but this game...well...
It is set in a Sci-Fi future, it looks decent, has many custom textures and UI instead of the standard RPGM shit, and the combat is not just the standard template, everything is so very appetizing...
But the actual experience is...weird...and that is not only because the prologue slogs as the past couple of posts said.

You don't have permission to view the spoiler content. Log in or register now.

Otherwise, this game is great, but that one thing kinda just stalls everything, literally.
Hey, sorry that the animations are slowing the experience down for you.
Is it also an issue for you if you disable the animations from the options?
Because maybe the game is running in a slower mode due to the refresh rate or something like that.

I would love to look into this closer and possibly make adjustments to make it faster, because we haven't change the speed of the game since the 0.1 alpha, we actually halved the word count on the intro.
 
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Yegie

New Member
Jun 23, 2018
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Maybe I'm not getting something but the combat seems impossible? There's usually 3 enemies per screen and they seem to get 2 or even 3 turns before I get one? On top of that most enemies seem to be able to stun lock you preventing you from taking any actions. The first boss seems to be able to take multiple full volleys from a coil gun without dying? I went through all my health packs and still lost.
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
746
1,090
388
Maybe I'm not getting something but the combat seems impossible? There's usually 3 enemies per screen and they seem to get 2 or even 3 turns before I get one? On top of that most enemies seem to be able to stun lock you preventing you from taking any actions. The first boss seems to be able to take multiple full volleys from a coil gun without dying? I went through all my health packs and still lost.
Hey, I'm not sure if you have modified your weapons or played the tutorial on the ship.
But you are able to take multiple actions in a turn depending on your AP. The speed at which you act is depending on how heavy your equipment is. Psi abilities can be used to buff yourself without you ending your turn, items such as turret/shield can help you during combat as well.

Secondary weapons like the SP-42 is the weapon that will do the most damage, but it will cost you ammunition, but is able to one to two shot normal enemies with the right skills.

In your inventory you can also use your mouse to hover over a status and it will give you a little toolltip about what it does.

As there is no leveling for the player, the only way to get stronger is to take advantage of the weapon modding and using the positioning on the field to your advantage.

Bosses are designed to be hard than normal enemies, so they require preparation, recommendation is to craft items to take them down.
In the robot dungeon there are also chests that will give you unique bullets that can be used for special skills from the SP-42.

Just to be sure, that you haven't loaded a save prior to the 0.4 update, because that will mean that the stats/buffs towards the player won't be applied.
 
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Cursed Atelier

Creator Team of VoidBound
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Jul 9, 2017
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I am asking because I have not seen it in other RPGM game files.
These files are from chromium and from NW.js.
I know that nwjc.exe, nacl64.exe and nacl_irt_x86_64 are from both chrome and nwjs, I will double check and investigate the other files for sure, thanks for the heads up already.
Scanners haven't picked up anything malicious so far.
 
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Cursed Atelier

Creator Team of VoidBound
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Jul 9, 2017
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will the game be fin if I deleted any of them?
If you feel unsafe, feel free to delete them.
Most of it is from the development kit, I will make sure to exclude them for the next upload, thanks for the heads up.
 

Cursed Atelier

Creator Team of VoidBound
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Game Developer
Jul 9, 2017
746
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I just like to save space if I can.
Did a bit more research as you got me worried.
We have accidently left a few files from the SDK in the root folder. It won't happen in the next upload.

"Payload.exe is used for generating key for verification."

My personal apologizes for the mistake on our end.

1636354439363.png 1636354420828.png
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
746
1,090
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One more thing I would like to see is a little character customization.
Can you explain that a bit more in detail?
You could also join our discord or send me a PM with wishes, feedback and so on.
 

Cursed Atelier

Creator Team of VoidBound
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Game Developer
Jul 9, 2017
746
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I am talking about things like hair hairstyle, hair color, skin color, eye color, breast size big/small, and, pubic hair. I see some RPGM games with simple customization like that.
That won't be possible, as you need to plan and set up the files very early on in the development.
As we didn't plan for that feature, it would create too much work, as we would need to redo and change up every asset in the entire game.
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
746
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388
Its not a big thing that needs to be in the game. But it would be nice if it could be in a far off build or in a sequel if you make one. I would not mind if it got worked on slowly.
Yeah that is definitely something we can think about in a future project/title.
But for this project, I don't believe it will be something achievable.
 
May 14, 2018
27
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42
Is there any way to save the Pando? When killing it or talking to Myke after giving the thing to the queen it seems like there is another way.

Also, when I was in the Urtu Embassy, the game started throwing up errors about being unable to load img\pictures\Actor_r_100_Urtu.png
I just made a copy of Actor_r_50_Urtu.rpgmvp and renamed it Actor_r_100_Urtu.rpgmvp and that stopped the error.
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
746
1,090
388
Is there any way to save the Pando? When killing it or talking to Myke after giving the thing to the queen it seems like there is another way.

Also, when I was in the Urtu Embassy, the game started throwing up errors about being unable to load img\pictures\Actor_r_100_Urtu.png
I just made a copy of Actor_r_50_Urtu.rpgmvp and renamed it Actor_r_100_Urtu.rpgmvp and that stopped the error.
Hey, yes there is a way to save Pando, you need to use the sniper and specific ammunition that you get during the boss fight.
You need to hit him a certain amount of times.

The crash you are describing is currently tied to the issue that if you repair your outfit before the battle starts and the enemy gets a turn before you, the system still thinks you are in "restrainable" range even though you are not because your outfit is "100" intact, that is because the "switches" only check the status on perAction update, so it doesn't check it on the combat initialization.

It will be fixed it on the next content update.
 

Therod

Well-Known Member
Apr 20, 2018
1,283
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What is stopping someone from adding the Voidbound art pack on this website?
 
4.00 star(s) 25 Votes