Thanks for the report. Has already been fixed in the latest update
Fair enough, the reward for getting them all is just a dildo similar to those chips in tripteen, right? Asking just to make sure It isn't something important or that can affect gameplay.
Also, since the devs are here, for now I have around 9, maybe 10 hours of gameplay, and I can say I enjoyed my time playing, but I still have some gripes with the combat overall.
A minor one is the secondary gun, the SP 42 and its inability to turn right, forcing me to always have the enemy on the left side or over/below me was always annoying especially in the early game when you rely on it to do actual damage.
The bigger one is probably the fact that keeping your weight low is the most important thing overall, unless the enemy was 3 or more, I often got outside of fights unscathed because of how action economy works in this game and how a lot of attacks are telegraphed, I made my weapons be as light as possible, making it possible to basically stun lock enemies, them being uncapable of doing anything while I just spent turns chunking away at their hp.
Relating to that, the interference bot I think is op, being basically a spammable, guaranteed stun with no cooldown and low AP cost skill alongside my low weight made it so whenever I went against 1 enemy my turns were:
Get close to the enemy, Interfere bot, Armor strip, mind focus, due to my low weight I get to act again before the stun passes and I spent that turn attacking, then the next turn I keep attacking, or I repeat what I did in the first turn.
I also feel that the stats that the other attachments gave were either too low, or too irrelevant to compete with weight loss. I feel the attachment system may need a lot of numbers tweaked, a full revamp, or maybe add the suit to this system and move some of the stats in the guns to the suit, like agility or defense (btw, I'm not a game developer, these are just my ideas, feel free to ignore them if you don't agree with them, it's your game after all).
You could also tweak the interfere bot so it no longer allows you to basically stunlock a enemy so easily, raising the AP cost to maybe 50 or 60, make it not be a guaranteed stun, or make it a (cheap) consumable so you need to stock up on them.