Cursed Atelier

Creator Team of VoidBound
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Hey buddy,
I saw that your game launches on Steam soon and was curious has that build incorporated the changes which you discussed here?
Thanks in advance.
Yes, the intro is now with gameplay and not only visual novel.
You will be able to actively play the escape from the ship and have a combat tutorial there.

The first dungeon has been completely replaced, there is no evil steam room anymore, there is still some chatter here and there (mainly in the first room as we need to explain some features) but after wards it will allow you to move around freely with mostly all events being tied to optional or you need to click on something.

Do note, some events will still auto trigger if it is important to the story.
 
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MrPhil

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Yes, the intro is now with gameplay and not only visual novel.
You will be able to actively play the escape from the ship and have a combat tutorial there.

The first dungeon has been completely replaced, there is no evil steam room anymore, there is still some chatter here and there (mainly in the first room as we need to explain some features) but after wards it will allow you to move around freely with mostly all events being tied to optional or you need to click on something.

Do note, some events will still auto trigger if it is important to the story.
Sounds great! Will likely get on Steam now.
 

iamnuff

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Going through the new intro for the first time, the focus on the yellow critter is... weird.

Caly has just seen the earth attacked (destroyed?) been wounded by a giant laser, been kidnapped, been raped, been rescued(?) by someone who then immediately talks about selling her.
She's also unarmed, naked and has been informed that armed soldiers are on their way to kill her.
But her first priority is some weird alien creature-thing that she happened to see out of the corner of her eye?

Really?

That creature should be an afterthought, instead of it running away and her having an argument with Vas about going to 'rescue' it while armed soldiers are presumably bearing down on all of them, just have them focus on fleeing and have it follow them to their getaway vehicle. Have it latch onto Caly and refuse to let go or something.

If you want to show her compassion, then skip the middle section and have the bee approach her, then go right to Vas threatening to shoot it and Caly protecting it.
It's her insisting that everybody pause their escape while she chases it around the room in the nude that comes across as...bizarre.

It makes her look stupid. Like her priorities are completely out of wack.

Edit: Or change what the alien who comes throguh the door says. Instead of him being like "hurry up" and then Caly fucking around and endangering everybody's lives over some bug that she doesn't even know, have him say that they can't leave yet becuase... some reason. A bulkhead closed and they need ten minutes to slice through it was a plasma-torch before they can make their escape.
With everybody being trapped in the lab and having to wait for the grunts to cut their way out anyway, Caly has time to do the Investigate-and-poke-at-the-sparklies section without it being weird, and you can have the fluffybee scene happen there. have Caly interacting with the bee (and deciding to keep it) be the trigger for the pirate-grunts finally cutting through the bulkhead and securing their escape-route.

Edit2: The investigate section is neat, but having Vas be nagging at you to hurry up kind of spoils the scene.
Like, the inner completionist of every gamer insists that you interact with every prompt, but over and over she hammers in that there's no in-story reason for you to be doing this, and that you should be running.
So is the player just supposed to ignore those things, or what? That goes against multiple decades of Gamer Logic, to interact with everything in a scene before moving onto the next one, because there might be Secrets.

All of my issues with the new intro stem from the same core problem. You have multiple characters hammer in that you're in a very dangerous, time-sensitive operation, then you have the protaganist fuck around and waste a bunch of time for no in-character reason.

As a writer for a video-game, you don't really want your audience's first thought upon gaining control over the player-character to be "Why am I doing this obviously counter-productive thing?"

It's like a direct attack on the player's immersion.
 
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iamnuff

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Speaking of the intro, I just hit a softlock during the first fight. Right after the 'this is the only battle that we'll make you lose' popup, the Urtu Bioweapon moved directly upwards to the edge of the combat zone, then refused to end it's turn, thus locking my game.

After restarting, this time he moved directly left, and used a capture-move, which progressed the scene.
 

iamnuff

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A third post in a row.

The first planet is a little jarring, As you approach Caly talks about how it's a 'barren uninhabited world' and then you land in a town with humanoid alien looking right at you, and Caly doesn't seem to think that that's weird.

"This village looks like one of dad's terraforming miniature sets"
"I should talk with the locals the more I know going in, the better."

Going in where? Also, is the fact that there is both a village and 'locals' somehow not noteworthy, given everybody who mentioned this planet called it an uninhabited lifeless world?

From context you can later learn that there are ruins on this planet and presumably that's where the Bee's vision is leading you... but Caly never actually learns this. She just suddenly knows it when she reaches the village.

Missing scene?
Edit: How come sometimes (on the first turn of combat?) Caly can only move forwards in combat? There's an enemy behind me shooting at me.
This seems like a bug, but if it's not, it probably should be patched out anyway. Her mobility is already dogshit compared to the bots (having to waste one or even two turns closing the distance to them before you can even get in range to shoot at them, but them being able to shoot at you from across the screen, or run from one end of the screen to the other whenever they feel like it)
Letting them literally run rings around her just feels mean.

Also, I built the coilgun scope first thing to try to increase it's terrible range, but in actuality nothing seems to have happened.
Not implemented?

Edit2: The coilgun in general feels way less useful than before ? I remember using it to clear out multiple bots at once in previous builds, but they won't stay still long enough for me to kill even one.
The way half of your skills will use up all of your ammo at once isn't very cool either.

I'd suggest turning the T into a proper cone (or just a 3x3 rectangle) and having it shoot instantly.
The ammo concerns already have it limited enough. You don't need to give it weird attack patterns of delays, that just turns it from 'situational' into 'useless'
At least against the first enemy-type that i've encountered sofar.

Edit3: All this commentary is for the 5.5 public build though, so I have no idea how much of this is even valid for the new version launching soon.

Edit4: The boss of the first planet has no Adds in it's fight now? That leaves it with no sex-attacks, or even anything that can rip clothing, it would seem.
But the sex-scene that you get for losing to it implies that she's already been worked over with vibrators during the fight.
Eh, that was probably already changed in the new release. of course i'd come back to try out this game five days before a big update. Lmao.
 
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Cursed Atelier

Creator Team of VoidBound
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A third post in a row.

The first planet is a little jarring, As you approach Caly talks about how it's a 'barren uninhabited world' and then you land in a town with humanoid alien looking right at you, and Caly doesn't seem to think that that's weird.

"This village looks like one of dad's terraforming miniature sets"
"I should talk with the locals the more I know going in, the better."

Going in where? Also, is the fact that there is both a village and 'locals' somehow not noteworthy, given everybody who mentioned this planet called it an uninhabited lifeless world?

From context you can later learn that there are ruins on this planet and presumably that's where the Bee's vision is leading you... but Caly never actually learns this. She just suddenly knows it when she reaches the village.

Missing scene?
Edit: How come sometimes (on the first turn of combat?) Caly can only move forwards in combat? There's an enemy behind me shooting at me.
This seems like a bug, but if it's not, it probably should be patched out anyway. Her mobility is already dogshit compared to the bots (having to waste one or even two turns closing the distance to them before you can even get in range to shoot at them, but them being able to shoot at you from across the screen, or run from one end of the screen to the other whenever they feel like it)
Letting them literally run rings around her just feels mean.

Also, I built the coilgun scope first thing to try to increase it's terrible range, but in actuality nothing seems to have happened.
Not implemented?

Edit2: The coilgun in general feels way less useful than before ? I remember using it to clear out multiple bots at once in previous builds, but they won't stay still long enough for me to kill even one.
The way half of your skills will use up all of your ammo at once isn't very cool either.

I'd suggest turning the T into a proper cone (or just a 3x3 rectangle) and having it shoot instantly.
The ammo concerns already have it limited enough. You don't need to give it weird attack patterns of delays, that just turns it from 'situational' into 'useless'
At least against the first enemy-type that i've encountered sofar.

Edit3: All this commentary is for the 5.5 public build though, so I have no idea how much of this is even valid for the new version launching soon.

Edit4: The boss of the first planet has no Adds in it's fight now? That leaves it with no sex-attacks, or even anything that can rip clothing, it would seem.
But the sex-scene that you get for losing to it implies that she's already been worked over with vibrators during the fight.
Eh, that was probably already changed in the new release. of course i'd come back to try out this game five days before a big update. Lmao.
Hey, I haven't read everything, doing that now, but the entire first planet has been replaced haha.
You still land in the same village but the rest is gone/replaced. I will read the rest of the post now in depth.
 

Cursed Atelier

Creator Team of VoidBound
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Jul 9, 2017
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The coilgun in general feels way less useful than before ? I remember using it to clear out multiple bots at once in previous builds, but they won't stay still long enough for me to kill even one.
The way half of your skills will use up all of your ammo at once isn't very cool either.

- Coilgun has been buffed and you can now change the direction of the skills with shift. It also gained more ammo and a new skill.


Also, I built the coilgun scope first thing to try to increase it's terrible range, but in actuality nothing seems to have happened.
Not implemented?

- It is implemented but bugged out apparently, will look into it.


How come sometimes (on the first turn of combat?) Caly can only move forwards in combat? There's an enemy behind me shooting at me.

- That is a bug that has been fixed.

Her mobility is already dogshit compared to the bots (having to waste one or even two turns closing the distance to them before you can even get in range to shoot at them, but them being able to shoot at you from across the screen, or run from one end of the screen to the other whenever they feel like it)

- You have now movement points that you can increase by doing missions throughout the game.
It also no longer costs AP to move around, so you can now move and attack multiple times during your turn.

Speaking of the intro, I just hit a softlock during the first fight. Right after the 'this is the only battle that we'll make you lose' popup, the Urtu Bioweapon moved directly upwards to the edge of the combat zone, then refused to end it's turn, thus locking my game.

- This should be fixed in the newest build.

For the first post, I have forwarded this to the writing team and we are going to take a look at it.


Best Regards,
Cursed Atelier
 

Overlord111!

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Sep 4, 2018
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On the intro, I personally do think you went a bit too hard on the stakes. Imediately going straght for orbital bombardment/exterminatus and then the rest of the game being so much lighter in tone creates whiplash. I'd go a teir down like fighter and/or landing craft in the intro just to make the stakes not be so damn high from the intro.
 
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Cursed Atelier

Creator Team of VoidBound
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On the intro, I personally do think you went a bit too hard on the stakes. Imediately going straght for orbital bombardment/exterminatus and then the rest of the game being so much lighter in tone creates whiplash. I'd go a teir down like fighter and/or landing craft in the intro just to make the stakes not be so damn high from the intro.
Yeah we will adjust the intro as time goes on, but we don't want to remove the cinematic video.
But it is valid feedback, thank you very much for it!
 

iamnuff

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Yeah we will adjust the intro as time goes on, but we don't want to remove the cinematic video.
But it is valid feedback, thank you very much for it!
The cinematic is really cool, but... yeah the lasers are probably a bit too much.
losing nearly 20% of the population is too much too.

Having a fleet of ships show up in orbit is threatening and implies that you might be about to be conquered.
Having them open fire on the planet itself paints more a picture of extermination.

Which the 18% casualties figure seems to imply as well.
What's the time-period on that, btw? It kinda feels like it's been maybe a day since they showed up, by the time Caly reads that figure in the lab. She was unconscious for a while though so maybe it's been six months and I just missed it.

I get that the animation was probably a significant investment of time and resources to make though, so it's understandable that you don't just wanna toss it out and redo it.
But as tone-setters go, it's... kinda grim.
Maybe you could just shave off the last little bit so that they don't laser the fuck out of Planet Earth? Keep most of the animation unchanged?
 
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Overlord111!

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Yeah we will adjust the intro as time goes on, but we don't want to remove the cinematic video.
But it is valid feedback, thank you very much for it!
if you want to keep the intro vid as intact as possible, and still not create a major tonal clash, the best option in my opinion would be to show the villains in a silly light as quickly as possible. Like say the skaven or Orks from warhammer, who blow themselves up half the time they do anything and would have no buisness being on their tech level. Something to contrast and difuse their horrifying actions with levity to lower the feeling of the stakes.
 

Cursed Atelier

Creator Team of VoidBound
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Jul 9, 2017
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if you want to keep the intro vid as intact as possible, and still not create a major tonal clash, the best option in my opinion would be to show the villains in a silly light as quickly as possible. Like say the skaven or Orks from warhammer, who blow themselves up half the time they do anything and would have no buisness being on their tech level. Something to contrast and difuse their horrifying actions with levity to lower the feeling of the stakes.
We have managed to find a way to explain what is happening in the video that will be added to the intro, that might give it some much needed context. Thanks to iamnuff!
 
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Cursed Atelier

Creator Team of VoidBound
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Steam_PR_Format.png
Hi everyone,

We are thrilled to share with you that Voidbound is now available for Early Access on Steam with a launch discount of 15%! You can find the game @
We at Cursed Atelier want to thank everyone who has supported the game's development so far. This is a momentous event and it wouldn't have been possible without your help and a lot of hard work and determination.

Caly change standing art.PNG

For anyone unfamiliar, VoidBound sees you playing as Caly, a sexy adorkable space merc who finds herself far from home in a strange galaxy. The core gameplay will take you through harrowing tactical battles with our dynamic combat system.

Combat 3.PNG

Besides tense encounters, Caly will explore incredible locations crafted with deep care and attention to detail to pull you into a breathtaking galaxy filled with powerful aliens, deadly robots, and more.

chest only opens from the side.PNG

Combat 9.PNG

We hope you'll suit up and dive into VoidBound and lead Caly through her adventure.
It has been a long journey to get to this point, but we like to think of this point as simply an exciting new chapter.
Naturally, after the initial launch period, the team will be back to work on building new encounters and working toward the climactic ending of our sci-fi epic.

CG13_4_25.png

Until next time, see you in the stars!
Cursed-Atelier Team
 

Aepith

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Hi everyone,

We are thrilled to share with you that Voidbound is now available for Early Access on Steam with a launch discount of 15%! You can find the game @
We at Cursed Atelier want to thank everyone who has supported the game's development so far. This is a momentous event and it wouldn't have been possible without your help and a lot of hard work and determination.


For anyone unfamiliar, VoidBound sees you playing as Caly, a sexy adorkable space merc who finds herself far from home in a strange galaxy. The core gameplay will take you through harrowing tactical battles with our dynamic combat system.


Besides tense encounters, Caly will explore incredible locations crafted with deep care and attention to detail to pull you into a breathtaking galaxy filled with powerful aliens, deadly robots, and more.


We hope you'll suit up and dive into VoidBound and lead Caly through her adventure.
It has been a long journey to get to this point, but we like to think of this point as simply an exciting new chapter.
Naturally, after the initial launch period, the team will be back to work on building new encounters and working toward the climactic ending of our sci-fi epic.

Until next time, see you in the stars!
Cursed-Atelier Team
Bought EE on Steam- great game. Looking forward to its completion.
 
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Cursed Atelier

Creator Team of VoidBound
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Jul 9, 2017
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what's the difference between public and steam release?
- Brand new tripteen dungeon
- 2 Bosses (with Defeat Scenes)
- 16 new enemies, with defeat scene
- Shower scene
- New Trap Scene
- New knockout system
- New sex system in the combat
- New combat standing art cut ins for the Tripteen dungeon
- New combat additions
And other QOL changes
 
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