DudePersonA

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Aug 24, 2018
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Bug report
Version: 0.6.4
Location:
Henosis
If you go to the Gun Shop, and the Gun Shop employee asks you for a boobjob in exchange for a discount, and you don't meet the body confidence requirement (15 confidence in boobs), then their chat portrait gets stuck on your screen even when you leave or load a new area.
 
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Cursed Atelier

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Bug report
Version: 0.6.4
Location:
Henosis
If you go to the Gun Shop, and the Gun Shop employee asks you for a boobjob in exchange for a discount, and you don't meet the body confidence requirement (15 confidence in boobs), then their chat portrait gets stuck on your screen even when you leave or load a new area.
Thank you, it standing art should go away if you walk to someone else real quick, just as a work around.
 

DudePersonA

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Thank you, it standing art should go away if you walk to someone else real quick, just as a work around.
As I said, if you leave or load a new area, it doesn't go away (or didn't go away when I tried walking to the district west of there). I didn't test if it persisted in save games or not.
 

Cursed Atelier

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As I said, if you leave or load a new area, it doesn't go away (or didn't go away when I tried walking to the district west of there). I didn't test if it persisted in save games or not.
I wasn't talking about new area or leaving. I referred to talking to any NPC, because NPCs have removing of standing art at the end of the event.
 

undead_sun

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Jan 24, 2021
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I wish there was an option for a more family friendly version of the loading screen. For those of us struggling and still living with our parents.
 
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DudePersonA

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Aug 24, 2018
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Bug report
Version: 0.6.4
Location:
Henosis
If you decide to infiltrate the embassy via the secret tunnel, the guards in the basement have no sight cones whatsoever, and can't detect you even if you run into them head on. Once you go past the basement though it seems that the guards are normal (so far).

Seperate from that bug... I find it a bit awkward that the building that you use to access the secret tunnel doesn't let you enter the building without casual clothes, yet to utilize the secret tunnel you have to equip your bodysuit. I'd... perhaps make this a bit more explicit somehow. Like once you have the embassy mission activated, perhaps have a dialogue activate that automatically switches her to neccesary clothes, or make it more explicit that she needs to switch clothes right now to start the mission from this point. Like I imagine she'd go to the changing room or bathroom to change her clothes real quick.
 
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Cursed Atelier

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Bug report
Version: 0.6.4
Location:
Henosis
If you decide to infiltrate the embassy via the secret tunnel, the guards in the basement have no sight cones whatsoever, and can't detect you even if you run into them head on. Once you go past the basement though it seems that the guards are normal (so far).

Seperate from that bug... I find it a bit awkward that the building that you use to access the secret tunnel doesn't let you enter the building without casual clothes, yet to utilize the secret tunnel you have to equip your bodysuit. I'd... perhaps make this a bit more explicit somehow. Like once you have the embassy mission activated, perhaps have a dialogue activate that automatically switches her to neccesary clothes, or make it more explicit that she needs to switch clothes right now to start the mission from this point. Like I imagine she'd go to the changing room or bathroom to change her clothes real quick.
I will fix the other bug asap, thank you for the report :)
I will see what I can do about your suggestion point.
 

DudePersonA

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Aug 24, 2018
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I will fix the other bug asap, thank you for the report :)
I will see what I can do about your suggestion point.
More addiitional notes/bugs for Embassy now that I finished it:
- In the barracks, the southern guard's (guard between the lockers) sight cone always faces the left, because instead of walking right, the guard moonwalks backwards.
- In the barracks, the southwest locker with the sparkles doesn't actually contain the free item (2 medkits?) and is empty. Instead, it is the locker immediately to the right of it. There's also some containers in the room without sparkles with items; not sure if that's intentional.
- in the barracks, on the bottom row 6th double-locker-tile from the left and the top row 9th & 11th double-locker-tile from the left (as well as the leftmost bottom locker on the main floor), there aren't any sparkles, but if you click them they both tell you that you "Found some Coilshot ammo.". However, instead of receiving an Ammo Pack, you recieve Armor Breaker rounds.
- on the main floor, left most of the top lockers has sparkles but contains nothing.

Edit: Seperate from those, in the Love Machine, in the sex scene "Woman's Touch", when they're engaging in tribadism, the lipstick mark on the face stays completely static while the character moves her face, only moving with the face during orgasm, when it should move with her face. I know the facial expressions are layered on dolls so it's just a matter that the position needs to change when the character moves.

Edit2: For the "Bleeding Thorn" Auto-Pistol, there's apparently two different versions of the identically named "A-P x1 CQC Sight". They have identical stats. I'm not sure why two are showing up for sure, but if I'm guessing... it's on sale at the "Sundries" shop on Henosis. You can also craft it though. Perhaps these two identically named parts have different item IDs or something.
Further, I acquired an "A-P x2 Mid-Range Scope" also for the "Bleeding Thorn" Auto-Pistol from the shady merchant at the beginning on the dungeon on Xaide. This has identical stats to the "A-P x1 CQC Sight".
Also there's no reason to buy the "SP-42 Aimpoint" from the Shady Merchant for 1600, since it's a worse "SP-42 Holo-Display Scope" with the same stats except -4% to Ergonomics, ye the Holo-Display scope can be crafted earlier and cheaper.
 
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Cursed Atelier

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More addiitional notes/bugs for Embassy now that I finished it:
- In the barracks, the southern guard's (guard between the lockers) sight cone always faces the left, because instead of walking right, the guard moonwalks backwards.
- In the barracks, the southwest locker with the sparkles doesn't actually contain the free item (2 medkits?) and is empty. Instead, it is the locker immediately to the right of it. There's also some containers in the room without sparkles with items; not sure if that's intentional.
- in the barracks, on the bottom row 6th double-locker-tile from the left and the top row 9th & 11th double-locker-tile from the left (as well as the leftmost bottom locker on the main floor), there aren't any sparkles, but if you click them they both tell you that you "Found some Coilshot ammo.". However, instead of receiving an Ammo Pack, you recieve Armor Breaker rounds.
- on the main floor, left most of the top lockers has sparkles but contains nothing.

Edit: Seperate from those, in the Love Machine, in the sex scene "Woman's Touch", when they're engaging in tribadism, the lipstick mark on the face stays completely static while the character moves her face, only moving with the face during orgasm, when it should move with her face. I know the facial expressions are layered on dolls so it's just a matter that the position needs to change when the character moves.

Edit2: For the "Bleeding Thorn" Auto-Pistol, there's apparently two different versions of the identically named "A-P x1 CQC Sight". They have identical stats. I'm not sure why two are showing up for sure, but if I'm guessing... it's on sale at the "Sundries" shop on Henosis. You can also craft it though. Perhaps these two identically named parts have different item IDs or something.
Further, I acquired an "A-P x2 Mid-Range Scope" also for the "Bleeding Thorn" Auto-Pistol from the shady merchant at the beginning on the dungeon on Xaide. This has identical stats to the "A-P x1 CQC Sight".
Also there's no reason to buy the "SP-42 Aimpoint" from the Shady Merchant for 1600, since it's a worse "SP-42 Holo-Display Scope" with the same stats except -4% to Ergonomics, ye the Holo-Display scope can be crafted earlier and cheaper.
For the Embassy, we are gonna take a look at it and fix all these issues. Thanks for the report!
On the Love Machine, I will forward that to the artist.

For the weapon mod, it is not a different ID with the same name, it is just the same item. We forgot to remove it from the shop when we overhauled the first area.
 
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brittC25

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Nov 24, 2018
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Good game, nice story, good artwork, animation is needed for the sex scenes to take it to the next level.

Anyone have a full walkthrough? am in the coma stuck on the 3 switches, any help would be great Ty.
 
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Cursed Atelier

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Good game, nice story, good artwork, animation is needed for the sex scenes to take it to the next level.

Anyone have a full walkthrough? am in the coma stuck on the 3 switches, any help would be great Ty.
Hey, we have a walkthrough here but it is not updated but hopefully it helps!


For the switches, the lights at the wall will help you figure out which position each switch needs to be :)
 
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DudePersonA

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Going to post another. I'm just posting these as I start a game session; it's a lot easier for me to do it this way.
Henosin Bug Report v0.6.4


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Cursed Atelier

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Going to post another. I'm just posting these as I start a game session; it's a lot easier for me to do it this way.
Henosin Bug Report v0.6.4


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That is very odd, I don't recall anyone reporting issues on the detection cones before. So I will double check that.
What I find odd is, in the Tripteen dungeon with have question update and complete as well, but the cones stay intact.

Would you mind uploading your save, so I can do some debugging on it?


You are also saying, when you sneak kill an enemy it respawns that should not happen as we have changed that system.
Are you on an older save or which version are you playing?
What could have happened is that those enemies are running on the old script.

What you said about here:
I get the impression that it was intended that the dialog stops you there and the slime would, on its patrol, detect you while you're stuck in dialog, triggering the fight scene, and then triggering the dialog after the fight scene.

That is not how it is programmed, it should start a separate event and call its own fight, it has been a while since I worked on that quest line, so I will take a look at it. There is a lot that can be cleaned up as we are still doing touch ups on older areas as we update the code all around the game.

The way the whole area is set up.
At first entry, they are hostile
Then after you talk to Ishan etc. they are friendly until you make a choice that is against it later on. They should not be back stable while they are friendly.

I will probably just redo the whole area haha
 
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