I-Love-Adventure
Engaged Member
- Feb 16, 2019
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Not sure if this is just me being blind, but how do I get off my ship to go back into Henosis? I entered my ship from the spaceport at the end of the current content and I can't figure out how to get out.
Thank you for the report, we will look into it.i keep getting errors when i save or walk around for a random amount of time i used m tool to pass a puzzle with noclip i turned it off when i finished it
Hey, thanks for the feedback!Nice game but the combat is a bit frustrating for me: Robot A does a restraint attack, robot B on the same turn an area of effect attack -> usually instant defeat. I need 3x struggle on average to get out of restraint -> 2 turns, with not enough ap left on the 2nd turn to leave the huge AOE -> instant kill.
Does anybody know how its supposed to be done correctly? Currently its just rolling the dice hoping the combo doesn't happen like this...
Edit: also minor suggestion: while the voiceover is really very well done, i turned it off since i kinda have an internal imaginary different voice for the MC when reading her dialogue (same in all VNs, not just this one). However it remains active in the intro sequence (attack on earth) and likely similar sequences later. If there is an easy way to also apply the VO off setting to such sequences it would be great! (However i completely understand if thats not possible or to much work, probably a strange/rare preference)
Thanks for the reply & looking forward to see how the game develops! From what i played so far, i really enjoy the writing of the MC with her engineer "can-do"-attitude, and also sarcastic/black humor in the face of adversary and even defeat.Hey, thanks for the feedback!
Towards the combat, we are currently not happy with how the balancing feels and how the restrain mechanic is intergrated into it. Because the last thing we want is that there is an RNG factor that can insta kill you, we are heavily modifying the systems and the balancing of the combat, it should feel better in the future, once we have these new systems in place and modified the old ones, it's sadly just a thing that takes a while until it feels exactly like we want it to.
The main new thing we are working on currently is to reduce the range of the restrains and quicker ways to get out of restrains with the idea of "first time escaping goes fairly quickly, but repeated escapes will get harder" as an example.
Towards the voice acting, that is actually a good thing you pointed out, it completely went over our heads, we will add a condition to the cinematic that if a player has it disabled that it will play the version without the voice over.
Glad to hear!Thanks for the reply & looking forward to see how the game develops! From what i played so far, i really enjoy the writing of the MC with her engineer "can-do"-attitude, and also sarcastic/black humor in the face of adversary and even defeat.
Thank you for the kind words!This game rocks, best of luck with it. I also dig the protag's positivity and how she ends up enjoying all the sexual advances made on her
i think it was mtool i replayed with out it and it didnt crash at allThank you for the report, we will look into it.
It's a bit harder to figure out what went wrong exactly as the game was modified with M Tool.
Thanks for the confirmation, I did look into it and the issue is coming from something being different in the flash screen function which we didn't touch.i think it was mtool i replayed with out it and it didnt crash at all
Do you mean the room where the dog went through a ventilation shaft?What should be done in a room with 4 screens red, blue, yellow and blue, on the second run by the dog there?
I have already activated the levers, I was thrown back to the character, I started walking towards the fog, a dialogue passed, I was thrown again into a dog, I can’t interact with anything. Is this a bug or am I just dumb?Do you mean the room where the dog went through a ventilation shaft?
Or which one do you mean exactly?
If you mean the room with spaces/regions of different colors in each corner where you control the dog, then all you need to do is to activate the levers near the colors.
Yeah that is a bug, thank you very much for reporting it!I have already activated the levers, I was thrown back to the character, I started walking towards the fog, a dialogue passed, I was thrown again into a dog, I can’t interact with anything. Is this a bug or am I just dumb?
Thanks for helpYeah that is a bug, thank you very much for reporting it!
To continue don't walk towards the mist because the event trigger there isn't deactivating itself like intended, but instead interact with the previous locked door and it should allow you to continue like usual.
If you don't have a save to roll back to, please upload your save here and I will fix your save file real quick.