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nope.spawn

Newbie
Aug 14, 2017
78
166
193
Not sure if this is just me being blind, but how do I get off my ship to go back into Henosis? I entered my ship from the spaceport at the end of the current content and I can't figure out how to get out.
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
750
1,091
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Not sure if this is just me being blind, but how do I get off my ship to go back into Henosis? I entered my ship from the spaceport at the end of the current content and I can't figure out how to get out.
Can you upload your save?
There might be something wrong with a switch condition.

Edit: Identified the problem, the exit trigger after you reached the freeplay mode on henosis is buggy.
Until we deploy a fix, don't enter the ship after you reached the end of the content/Freeplay mode.
(Don't worry, there is nothing on the ship that you could miss at the point in the story.)


Hotfix deployed. Please download and unzip the hotfix patch added in the first post, into the game root directory overwriting the contents.
 
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D4llaas

Newbie
Sep 11, 2018
41
32
222
i keep getting errors when i save or walk around for a random amount of time i used m tool to pass a puzzle with noclip i turned it off when i finished it
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
750
1,091
388
i keep getting errors when i save or walk around for a random amount of time i used m tool to pass a puzzle with noclip i turned it off when i finished it
Thank you for the report, we will look into it.
It's a bit harder to figure out what went wrong exactly as the game was modified with M Tool.
 

hermesh

Member
Feb 1, 2022
318
1,205
267
Very nice game! Unfortunately the combat is a bit frustrating for me: Robot A does a restraint attack, robot B on the same turn an area of effect attack -> usually instant defeat. I need 3x struggle on average to get out of restraint -> 2 turns, with not enough ap left on the 2nd turn to leave the huge AOE -> instant kill.

Does anybody know how its supposed to be done correctly? Currently its just rolling the dice hoping the combo doesn't happen like this...

Edit: also minor suggestion: while the voiceover is really very well done, i turned it off since i kinda have an internal imaginary different voice for the MC when reading her dialogue (same in all VNs, not just this one). However it remains active in the intro sequence (attack on earth) and likely similar sequences later. If there is an easy way to also apply the VO off setting to such sequences it would be great! (However i completely understand if thats not possible or to much work, probably a strange/rare preference)
 
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Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
750
1,091
388
Nice game but the combat is a bit frustrating for me: Robot A does a restraint attack, robot B on the same turn an area of effect attack -> usually instant defeat. I need 3x struggle on average to get out of restraint -> 2 turns, with not enough ap left on the 2nd turn to leave the huge AOE -> instant kill.

Does anybody know how its supposed to be done correctly? Currently its just rolling the dice hoping the combo doesn't happen like this...

Edit: also minor suggestion: while the voiceover is really very well done, i turned it off since i kinda have an internal imaginary different voice for the MC when reading her dialogue (same in all VNs, not just this one). However it remains active in the intro sequence (attack on earth) and likely similar sequences later. If there is an easy way to also apply the VO off setting to such sequences it would be great! (However i completely understand if thats not possible or to much work, probably a strange/rare preference)
Hey, thanks for the feedback!

Towards the combat, we are currently not happy with how the balancing feels and how the restrain mechanic is intergrated into it. Because the last thing we want is that there is an RNG factor that can insta kill you, we are heavily modifying the systems and the balancing of the combat, it should feel better in the future, once we have these new systems in place and modified the old ones, it's sadly just a thing that takes a while until it feels exactly like we want it to.

The main new thing we are working on currently is to reduce the range of the restrains and quicker ways to get out of restrains with the idea of "first time escaping goes fairly quickly, but repeated escapes will get harder" as an example.

Towards the voice acting, that is actually a good thing you pointed out, it completely went over our heads, we will add a condition to the cinematic that if a player has it disabled that it will play the version without the voice over.
 
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hermesh

Member
Feb 1, 2022
318
1,205
267
Hey, thanks for the feedback!

Towards the combat, we are currently not happy with how the balancing feels and how the restrain mechanic is intergrated into it. Because the last thing we want is that there is an RNG factor that can insta kill you, we are heavily modifying the systems and the balancing of the combat, it should feel better in the future, once we have these new systems in place and modified the old ones, it's sadly just a thing that takes a while until it feels exactly like we want it to.

The main new thing we are working on currently is to reduce the range of the restrains and quicker ways to get out of restrains with the idea of "first time escaping goes fairly quickly, but repeated escapes will get harder" as an example.

Towards the voice acting, that is actually a good thing you pointed out, it completely went over our heads, we will add a condition to the cinematic that if a player has it disabled that it will play the version without the voice over.
Thanks for the reply & looking forward to see how the game develops! From what i played so far, i really enjoy the writing of the MC with her engineer "can-do"-attitude, and also sarcastic/black humor in the face of adversary and even defeat.
 
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Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
750
1,091
388
Thanks for the reply & looking forward to see how the game develops! From what i played so far, i really enjoy the writing of the MC with her engineer "can-do"-attitude, and also sarcastic/black humor in the face of adversary and even defeat.
Glad to hear!
More is to come for sure, and fingers crossed that the combat feels better with each update. Hardest part is always, sometimes it feels too easy, sometimes too hard, quite tricky to find the perfect spot where everything feels good and where the enemies are doing what they should and don't do someone dirty with RNG.
 
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Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
750
1,091
388
i think it was mtool i replayed with out it and it didnt crash at all
Thanks for the confirmation, I did look into it and the issue is coming from something being different in the flash screen function which we didn't touch.
 

kopeiko

Newbie
Dec 20, 2019
22
1
127
What should be done in a room with 4 screens red, blue, yellow and blue, on the second run by the dog there?
 

Cursed Atelier

Creator Team of VoidBound
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Game Developer
Jul 9, 2017
750
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388
What should be done in a room with 4 screens red, blue, yellow and blue, on the second run by the dog there?
Do you mean the room where the dog went through a ventilation shaft?
Or which one do you mean exactly?

If you mean the room with spaces/regions of different colors in each corner where you control the dog, then all you need to do is to activate the levers near the colors.
 
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kopeiko

Newbie
Dec 20, 2019
22
1
127
Do you mean the room where the dog went through a ventilation shaft?
Or which one do you mean exactly?

If you mean the room with spaces/regions of different colors in each corner where you control the dog, then all you need to do is to activate the levers near the colors.
I have already activated the levers, I was thrown back to the character, I started walking towards the fog, a dialogue passed, I was thrown again into a dog, I can’t interact with anything. Is this a bug or am I just dumb?
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
750
1,091
388
I have already activated the levers, I was thrown back to the character, I started walking towards the fog, a dialogue passed, I was thrown again into a dog, I can’t interact with anything. Is this a bug or am I just dumb?
Yeah that is a bug, thank you very much for reporting it!
To continue don't walk towards the mist because the event trigger there isn't deactivating itself like intended, but instead interact with the previous locked door and it should allow you to continue like usual.
If you don't have a save to roll back to, please upload your save here and I will fix your save file real quick.
 

kopeiko

Newbie
Dec 20, 2019
22
1
127
Yeah that is a bug, thank you very much for reporting it!
To continue don't walk towards the mist because the event trigger there isn't deactivating itself like intended, but instead interact with the previous locked door and it should allow you to continue like usual.
If you don't have a save to roll back to, please upload your save here and I will fix your save file real quick.
Thanks for help
 

HyperSummoner

New Member
Apr 8, 2020
11
2
71
The first boss is a big brick wall. Farming for mods is kinda shit too because if you want to save coilshot ammo and repair kits you can easily be unlucky and get oneshot. Combat is too punishing and there's no power progression like leveling to help with it
 
4.00 star(s) 25 Votes