dazzlesp31
Newbie
- Jan 6, 2018
- 66
- 62
- 70
Stuck in the "mind level", when she is back to spores planet, and some parts of the screen are blured. No idea what the hell should I do. just went throug all the level and nothing happens 
Hey, sorry that you have troubles with that boss, combat is under heavy revisions, so it will get better in the future.The first boss is a big brick wall. Farming for mods is kinda shit too because if you want to save coilshot ammo and repair kits you can easily be unlucky and get oneshot. Combat is too punishing and there's no power progression like leveling to help with it
In the mind dungeon where you go back to Xaide(spore planet), you have to retrace your steps that you did when you were there first.Stuck in the "mind level", when she is back to spores planet, and some parts of the screen are blured. No idea what the hell should I do. just went throug all the level and nothing happens![]()
Check your inventory, you have an item that you can use that teleports you there.finished it and it didnt port me to gallery??
Hey, thank you very much for the feedback.Hi, I'd like to offer my feelings on the combat system (yeah, I know, very original), in case you folks needed more feedback:
Personally, combat feels sluggish and un-engaging. The weapons and abilities provide options, but I always end up feeling like I'm on the back foot, unable to do anything but react even if I had the advantage. I don't feel confident taking risks because that could open me up to the enemy dogpiling me with attacks (especially since I'm almost always in a numbers disadvantage). This probably leads to my feeling of the enemies being too tanky to deal with.
The secondary weapons' also feel unrewarding. Yes, they can one- or two-shot enemies, but that means having to stand by as each enemy takes one or more turns before I can react, restricting my choices for countering them. The ammo system also made it me tend to save my secondary for the big, scary bosses (although this isn't that big of a deal considering I can now replenish ammo in shops).
My suggestion is to allow the player to feel more proactive in combat: maybe add a way to replenish AP so I can do devastating combos, or perhaps add a special skill that pushes enemies back on the timer, or maybe allow us to do more multi-enemy attacks.
Hope this helps!
PS. I like the positive character development in the mind area, that's something you don't tend to see much in this genre.
Does it create a crash log?Getting EPERM errors specifically at the bar. If I try to work there, I immediately get hit with that specific error. Giving full permissions did not change the result either.
Thanks for the feedback!Solved, finished the "mind dungeon", and waiting for new areas.
The game has some bugs (sometimes it just goes to black screen), but is really nice.
I would like to see more battle options. I mean, more buffs or debuffs as enemies are matting with the girl.
But is an overall good game.![]()
The game is currently not developed/adjusted to be playable on Linux or Mac.I doubt anyone cares but i keep getting an error on Linux. Based on a quick look into the code, it seems to be a problem loading an image. This is how i'm running your game natively on Linux: link. I'm using nwjs-v0.64.0-linux-x64. I disabled the extra graphics settings for lightings, particles, and map animation just in case. My best guess is that you're probably using a plugin that isn't Linux-friendly (likely a case mismatch going on somewhere since Linux is case-sensitive).
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You need to interact with the panels to the south of the locked door, they are located at the walls.I play to the point where I solved the pipe puzzle but then got stuck and don't know how to process. The nothing left beside this sealed door. Tried to kill a bunch of enemies in the area but nothing happen.
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I realize this because you had mentioned it earlier, however i provided the information anyway so that you can handle the problems early on if you choose to (less work to do later). I'm not expecting you to follow up on it. Good luck.The game is currently not developed/adjusted to be playable on Linux or Mac.
That will be done once the game is near completion, sorry for the inconvenience.
Yeah, we have started doing that already, with the new characters/sprites/pictures all being lowered cased, all new plugin additions are also written with linux/mac and windows in mind.I realize this because you had mentioned it earlier, however i provided the information anyway so that you can handle the problems early on if you choose to (less work to do later). I'm not expecting you to follow up on it. Good luck.
This might sound counter-intuitive but have you tried running it under WINE?I doubt anyone cares but i keep getting an error on Linux. Based on a quick look into the code, it seems to be a problem loading an image. This is how i'm running your game natively on Linux: link. I'm using nwjs-v0.64.0-linux-x64. I disabled the extra graphics settings for lightings, particles, and map animation just in case. My best guess is that you're probably using a plugin that isn't Linux-friendly (likely a case mismatch going on somewhere since Linux is case-sensitive).
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I can confirm that the game seems to be running on Steam deck, one of our writers played it for a bit, but I don't know how well or if it had issues.This might sound counter-intuitive but have you tried running it under WINE?
I haven't tried running VoidBound on my Steam Deck but I had to ditch the native build and revert to a windows executable for a different indie game due to case-sensitivity issue. Might worth a try.
Yeah that's usually what i end up doing as a last resort, but i also like to give the feedback in case a dev is sympathetic to Linux users. I would rather not run a compatibility layer on top of an engine that doesn't really need it if possible.This might sound counter-intuitive but have you tried running it under WINE?
I haven't tried running VoidBound on my Steam Deck but I had to ditch the native build and revert to a windows executable for a different indie game due to case-sensitivity issue. Might worth a try.