molitar

Engaged Member
Sep 22, 2016
3,229
3,274
434
First off, let me start off by saying, "Thank you for taking the time to complete the game in its current offering and providing us your feedback". We appreciate you taking the time to write one and though we made peace with the reality that not everyone is going to like/agree with our vision, we always respected the fact that interacting with constructive criticism would be key to fine tuning and improving the game for our broader audience.

That being said, gentler words would go a long way in establishing positive communication as I see no reason to be angry towards an ever changing project that is under active development.

Now, underneath the strong words, you did go into details about what irked your immersion, so I'd be glad to address them one by one:



As long as you keep your distance and utilize your equipment right- for example the shield that draws attention and takes the damage for you, then you are not in any danger of that boss stealing any items. Strategize with your inventory items in mind, and you'll have little trouble taking the boss down.

Additionally, at this point in game, you should have sizable stock of raw mats piled up to be able to craft plenty of Health Kits. If you weren't careful with your drops, buying from shops is also an option.



All we can say here is- To each, their own. The mini game is very small part of that one dungeon. It can't be helped if you don't like it.
Sorry but after playing for more than 12 hours straight than to lose all items so you can't win the battle.. that was just a bit much and I was not a happy camper. So that made my words harsh but to lose all items.. a stolen item should only be 1 item at a time not all 6 of my trauma kits and than all 5 of my suit restores.

Just give a way to bypass the memory game I am over 50 now and my memory is not so good. never liked them when I was younger and still hate it now with a passion. It took me about 30 minutes to solve it and because of lack of auto save I did not expect to hit an impossible battle right after game was not saved.

boss fights need a warning message to save if it is going to be a hard fight as a reminder.
 
Last edited:
  • Like
Reactions: Cursed Atelier

pr83

Active Member
May 5, 2017
732
1,016
308
Is the min sys requirements chart really accurate or just a preventative measure for people with really old rigs to not flood the thread with complaints and redundant reports?
I currently don't have a gpu and was wondering if I can run it somewhat pleasantly at all.
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
750
1,091
388
Is the min sys requirements chart really accurate or just a preventative measure for people with really old rigs to not flood the thread with complaints and redundant reports?
I currently don't have a gpu and was wondering if I can run it somewhat pleasantly at all.
Hello, you will need to have a GPU that is capable of WebGl, as all the systems are build on that.
We will try to make it work in the future, but at the current moment it's required.

The maps we have, while the first 2 areas might work, the others most likely won't, as we have moved away from the classic tileset and use mainly parallaxing for everything, they are quite big in terms of size and texturing.

Then you also have the UI and the lighting system that are also based on WebGL, which will cause issues if the GPU doesn't support it. Earlier the game was running on Canvas, which made it possible, but the performance wasn't near anywhere where it was good, so we opted to restruct it in WebGL, which gave a big jump in performance and stability.

You might be able to get it to run, if you disable a few things in the options, but it isn't recommended.
 
Last edited:
  • Like
Reactions: Beggarman and pr83

Dr.Jan Itor

Member
Jun 19, 2018
356
404
247
Hello. Not sure if this is intended, but after interacting with the old style computer, there is nothing more to do in the room(as far as I know...went through it square by square). Not sure if this is a bug but you cannot leave the room the same way you came in...screen for further context
ps-I do have a save before entering soo no biggy if its a bug.
pps- The titty fuck cg in slums motel also bugs out after the first time(next time I click on lose, it gives its usual lines but no cg after that)
 
Last edited:

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
750
1,091
388
Hello. Not sure if this is intended, but after interacting with the old style computer, there is nothing more to do in the room(as far as I know...went through it square by square). Not sure if this is a bug but you cannot leave the room the same way you came in...screen for further context
ps-I do have a save before entering soo no biggy if its a bug.
pps- The titty fuck cg in slums motel also bugs out after the first time(next time I click on lose, it gives its usual lines but no cg after that)
Thanks a lot for the reports, we will look into them!

For the PC, as a double check, you are in the quest line about the pharmacy, right? Or did you manage to get to that PC without the quest active?
Because normally, you would talk to an NPC who provides Caly with a key which allows her access inside that room, and even then you need an NPC further to open the waypath to the PC. But here I see all the NPCs missing which is very weird. By design you shouldn't be there on your own.
Very interested in finding more info. Could you also upload the save from before it so we can investigate further in detail? Thanks!

PS: Found the issue with the Poker, will be fixed in the next patch, thank you very much report it!
 
Last edited:
  • Like
Reactions: Dr.Jan Itor

Dr.Jan Itor

Member
Jun 19, 2018
356
404
247
Thanks a lot for the reports, we will look into them!

For the PC, as a double check, you are in the quest line about the pharmacy, right? Or did you manage to get to that PC without the quest active?
Because normally, you would talk to an NPC who provides Caly with a key which allows her access inside that room, and even then you need an NPC further to open the waypath to the PC. But here I see all the NPCs missing which is very weird. By design you shouldn't be there on your own.
Very interested in finding more info. Could you also upload the save from before it so we can investigate further in detail? Thanks!

PS: Found the issue with the Poker, will be fixed in the next patch, thank you very much report it!
Ok so first of, could not open the door the first time I walked upon it, then probably somewhere in between clicking on all possible npcs i picked up the said key, and could enter on my own. Here is the save, and will continue to search for bugs. I do have two questions: 1)more slums content when? :D (specifically regarding the motel)? 2) Will there be more sex interactions with npcs like the one near the motel(when he "tries" to rob you")?

ps-The current save is on the next planet in the plant maze, btw.
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
750
1,091
388
Ok so first of, could not open the door the first time I walked upon it, then probably somewhere in between clicking on all possible npcs i picked up the said key, and could enter on my own. Here is the save, and will continue to search for bugs. I do have two questions: 1)more slums content when? :D (specifically regarding the motel)? 2) Will there be more sex interactions with npcs like the one near the motel(when he "tries" to rob you")?

ps-The current save is on the next planet in the plant maze, btw.
Thank you for the information, we will look into it and let you know the moment we figured out the issue.
Towards you questions:
1) More Slum content is coming, can't tell you when exactly we will work on the motel specifcally, currently we are working on a bigger side quest that will have connection to the slum area.

2) Yes, there will more more sexual situation Caly will find herself in with all kinds of NPCs, we will work on expanding that after a few updates that are towards the story content.
 
  • Like
Reactions: Dr.Jan Itor

Dr.Jan Itor

Member
Jun 19, 2018
356
404
247
Thank you for the information, we will look into it and let you know the moment we figured out the issue.
Towards you questions:
1) More Slum content is coming, can't tell you when exactly we will work on the motel specifcally, currently we are working on a bigger side quest that will have connection to the slum area.

2) Yes, there will more more sexual situation Caly will find herself in with all kinds of NPCs, we will work on expanding that after a few updates that are towards the story content.
Thank you for a quick response. I need one more piece of info: where do I go for the first bounty quest(after I talked to the quest giver in bounty hunter guild)...to tell you the truth I was in a hurry and skipped through the dialogue(wont do that until the journal feature is implemented)
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
750
1,091
388
Thank you for a quick response. I need one more piece of info: where do I go for the first bounty quest(after I talked to the quest giver in bounty hunter guild)...to tell you the truth I was in a hurry and skipped through the dialogue(wont do that until the journal feature is implemented)
You can check the bounty information in your inventory for more information, but you need to do go to the slums and enter the longhouse, that is your target.
And please if you could, uploade a save when you are on Henosis, that would help a lot.
 
Last edited:
  • Heart
Reactions: Dr.Jan Itor

Dr.Jan Itor

Member
Jun 19, 2018
356
404
247
You can check the bounty information in your inventory for more information, but you need to do go to the slums and enter the longhouse, that is your target.
And please if you could, uploade a save when you are on Henosis, that would help a lot.
Will be attaching the save once im out of the dream sequence(stuck currently on the code for the vents). Will save infront of the warehouse.
dream sequence code 2581(for people with short attention spans(like me) :D)
Cursed Atelier here is the save infront of the warehouse.

Ok so the warehouse part comes through...kind off...after talking with the officer(which then takes multiple areas(he spawns in the alley, before the enterance to police station and evidence lockup) and the quest bugs out)
 
Last edited:

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
750
1,091
388
Ok so first of, could not open the door the first time I walked upon it, then probably somewhere in between clicking on all possible npcs i picked up the said key, and could enter on my own.
Issue has been located and a temporary fix has been deployed. Please add the contents of the attached .rar file in "GameDirectory\VoidBound English - 0.5.2d Public Build\www" and overwrite the contents. In order to trigger the pharmacy quest head to the Slums District and enter the Sleep and Drink Inn. The quest-line should auto trigger. Do let us know if you still have any weird zoning issues. Thanks again for the report!

View attachment 2309468 Hey so I'm stuck on this part after losing the fight, MC won't move an inch
Though not a frequent occurrence, sometimes however, the bot may skip a step here and there if the player is liberal with the use of the Shift key. We're looking into a permanent solution, but for now have deployed a small tweak in the patch attached that should help mitigate this issue. Same as the directions above, overwrite the contents of "GameDirectory\VoidBound English - 0.5.2d Public Build\www" to implement the fix. Let us know if you have any further questions!

Thanks-
Cursed-Atelier Team
 
Last edited:

pr83

Active Member
May 5, 2017
732
1,016
308
Hello, you will need to have a GPU that is capable of WebGl, as all the systems are build on that.
We will try to make it work in the future, but at the current moment it's required.

The maps we have, while the first 2 areas might work, the others most likely won't, as we have moved away from the classic tileset and use mainly parallaxing for everything, they are quite big in terms of size and texturing.

Then you also have the UI and the lighting system that are also based on WebGL, which will cause issues if the GPU doesn't support it. Earlier the game was running on Canvas, which made it possible, but the performance wasn't near anywhere where it was good, so we opted to restruct it in WebGL, which gave a big jump in performance and stability.

You might be able to get it to run, if you disable a few things in the options, but it isn't recommended.
So I finally put a few hours into it and got to Henosis and so far this is pretty impressive; the presentation, the music are highlights while the writing and the worldbuilding are decent. I get around 30 fps with the lighting and stuff turned off but unlike other games I'd say turning them off is a detriment in VB's case since the looks of the locations set the tone along with the music which at times reminded me of Mass Effect & Dying Light. I ran into a softlock situation where the robot in the very first counter wouldn't move after being defeated body blocking the player which stopped the other robot to appear and investigate effectively halting the progress and later realised this happened due accidental dialogue skipping during that segment. Another thing I noticed is that dialogue doesn't reflect the outcome of a situation or the decisions I make sometimes but I understand this is a in-development game, so no biggie. There's also the lack of an auto mode for the dialogue segments and since the game has a lot of dialogue in and out of combat events it gets tiresome having to click or press to progress the dialogue.

Putting all that aside tho my biggest question is.... why RPGM and not another multipurpose engine like Unity, Godot or an engine similar to what what Eiyuu Senki uses since that is also a hybrid VN/tbt game? I know this is a redundant question at this stage of the development and it isn't meant to haze you, rather it's a genuine inquiry on my part. Running all the complexity that is VB through rpgm mv feels like trying to pass a wide log through a thin pvc pipe. Or a better example would be (if you're familiar with doom modding) how some doom modders would cook up something extremely ambitious and try to run in through gzdoom even tho it can neither handle it well nor is the fanbase geared towards running stuff like that. I'm really curious if VB would've run better on older or gpu less machines if it was running on unity.
Also I was curious about the lighting system, given the effect on performance I assumed it's dynamic lighting of some sort but it doesn't look that complex visually so I was wondering if it could've been achieved through baked lighting (assuming that's possible). That way the levels look the way they meant to be while giving some fps for older rig owners. Unless the lighting system also uses parallaxing and large texture files, in which case the fps hit makes more sense without a gpu.

Anyways, I'm looking forward to playing more of it and reporting back on my findings. Apologies for the wall of text :geek: and please understand that the engine and lighting related questions are out of mere curiosity rather than to question your decisions or argument.
 
  • Like
Reactions: Beggarman

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
750
1,091
388
So I finally put a few hours into it and got to Henosis and so far this is pretty impressive; the presentation, the music are highlights while the writing and the worldbuilding are decent. I get around 30 fps with the lighting and stuff turned off but unlike other games I'd say turning them off is a detriment in VB's case since the looks of the locations set the tone along with the music which at times reminded me of Mass Effect & Dying Light. I ran into a softlock situation where the robot in the very first counter wouldn't move after being defeated body blocking the player which stopped the other robot to appear and investigate effectively halting the progress and later realised this happened due accidental dialogue skipping during that segment. Another thing I noticed is that dialogue doesn't reflect the outcome of a situation or the decisions I make sometimes but I understand this is a in-development game, so no biggie. There's also the lack of an auto mode for the dialogue segments and since the game has a lot of dialogue in and out of combat events it gets tiresome having to click or press to progress the dialogue.

Putting all that aside tho my biggest question is.... why RPGM and not another multipurpose engine like Unity, Godot or an engine similar to what what Eiyuu Senki uses since that is also a hybrid VN/tbt game? I know this is a redundant question at this stage of the development and it isn't meant to haze you, rather it's a genuine inquiry on my part. Running all the complexity that is VB through rpgm mv feels like trying to pass a wide log through a thin pvc pipe. Or a better example would be (if you're familiar with doom modding) how some doom modders would cook up something extremely ambitious and try to run in through gzdoom even tho it can neither handle it well nor is the fanbase geared towards running stuff like that. I'm really curious if VB would've run better on older or gpu less machines if it was running on unity.
Also I was curious about the lighting system, given the effect on performance I assumed it's dynamic lighting of some sort but it doesn't look that complex visually so I was wondering if it could've been achieved through baked lighting (assuming that's possible). That way the levels look the way they meant to be while giving some fps for older rig owners. Unless the lighting system also uses parallaxing and large texture files, in which case the fps hit makes more sense without a gpu.

Anyways, I'm looking forward to playing more of it and reporting back on my findings. Apologies for the wall of text :geek: and please understand that the engine and lighting related questions are out of mere curiosity rather than to question your decisions or argument.
First of all, thank you very much for the long text, it warms my heart to see in what way you look at the project and it honestly honors the entire team.

For the softlock with the robot, that should hopefully be fixed in the next version, we have added a small patch just a few posts above.

For the question about the engine, I will keep it very short here, it's about what we are familiar with.
Now if I would look back, unity or any other engine would have been a better choice, but with that amount of work already done, an engine swap is not something that is going to be feasible in a timely matter.
 
  • Like
Reactions: Beggarman and pr83

John_Blue01

New Member
Sep 18, 2017
1
0
72
ok, having trouble figuring out the secret to the candy store. Where is the secret enterance? I've been all over.
 

LonerPrime

Well-Known Member
Apr 9, 2018
1,122
4,374
448
ok, having trouble figuring out the secret to the candy store. Where is the secret enterance? I've been all over.
Apologies but, we have trouble understanding your query. Could you please rephrase, preferably with a screenshot ,as to where you are and what is it that eludes you? Would be able to help more, if we had more info.
 

Kraz4life

Newbie
Jan 10, 2020
52
138
198
When you first arrive on the station and go see Harr he mentions stopping by and seeing Vas at her place. Does anyone know where that is on the map or do I have to keep progressing in the story to get there?
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
750
1,091
388
When you first arrive on the station and go see Harr he mentions stopping by and seeing Vas at her place. Does anyone know where that is on the map or do I have to keep progressing in the story to get there?
Vas's house is in the north of the residental area, the building with the swimming pool.
 
  • Like
Reactions: Kraz4life
4.00 star(s) 25 Votes