Jaspion

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Apr 29, 2017
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Winterfire, i'm enjoying the game so far (just started chapter 6). Wanted to ask something, do you intend to put upgrades to the minigames to make getting scores easier?
Getting enough points to the achievements is a bit annoying since the mini games take a while, the sandbag mini game i got like 8k points and it was not enough, it starts with 60 seconds but you have to get max bar a lot of times to get more seconds and its not enough.
A way to spend money to get some upgrades to make things easier would be appreciated, something to make it less time to get the scores for max achievement.
Another thing is the bird in the delivery mini game, it gets hard to see when speed gets higher, for me it's specially hard since my dinamic sight is kinda poor.
In the sandbag mini game you could make getting more time more forgiving, having to get full bar like 40 times to get enough score is very hard and kind annoying, since you have to do everything again just for score.

Outside that, the mini games are fun, but not enough to make me want to grind them.

And since you plan to put scenes behind the achievements, I'd rather have ways to make it easier over time than to grind it hard. Upgrades would also be a way to spend the money you get.
 

Winterfire

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Sep 27, 2018
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Winterfire, i'm enjoying the game so far (just started chapter 6). Wanted to ask something, do you intend to put upgrades to the minigames to make getting scores easier?
Getting enough points to the achievements is a bit annoying since the mini games take a while, the sandbag mini game i got like 8k points and it was not enough, it starts with 60 seconds but you have to get max bar a lot of times to get more seconds and its not enough.
A way to spend money to get some upgrades to make things easier would be appreciated, something to make it less time to get the scores for max achievement.
Another thing is the bird in the delivery mini game, it gets hard to see when speed gets higher, for me it's specially hard since my dinamic sight is kinda poor.
In the sandbag mini game you could make getting more time more forgiving, having to get full bar like 40 times to get enough score is very hard and kind annoying, since you have to do everything again just for score.

Outside that, the mini games are fun, but not enough to make me want to grind them.

And since you plan to put scenes behind the achievements, I'd rather have ways to make it easier over time than to grind it hard. Upgrades would also be a way to spend the money you get.
All the achievements are scores I managed to personally get on the first try, so in that sense they're attainable and not just randomly decided. As for getting locked out of achievement scenes, that's impossible. The first scene and only scene currently available only needs 10 points, and you can reach that only by reaching the point where the Ecchi3D category is unlocked (after you confess to Rias, which happens on Episode 12, that's 12 points already).

No scene will require for all achievement points to be unlocked, that'd be way too hardcore. Currently, the achievement screen is also missing many achievements such as total power achievements, individual ability score achievements, dress breaks, contracts completed, dates, etc. Most of them are due to mechanics not yet implemented.
For instance, right now it's very hard for the player to train because Delivery Minigame is only available at the beginning, and the sandbag minigame is only available during day. In future, you'll be able to train with each heroine, which will offer a different minigame, that's at least 3 more achievements each.
 
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Jaspion

Member
Apr 29, 2017
204
86
All the achievements are scores I managed to personally get on the first try, so in that sense they're attainable and not just randomly decided. As for getting locked out of achievement scenes, that's impossible. The first scene and only scene currently available only needs 10 points, and you can reach that only by reaching the point where the Ecchi3D category is unlocked (after you confess to Rias, which happens on Episode 12, that's 12 points already).

No scene will require for all achievement points to be unlocked, that'd be way too hardcore. Currently, the achievement screen is also missing many achievements such as total power achievements, individual ability score achievements, dress breaks, contracts completed, dates, etc. Most of them are due to mechanics not yet implemented.
For instance, right now it's very hard for the player to train because Delivery Minigame is only available at the beginning, and the sandbag minigame is only available during day. In future, you'll be able to train with each heroine, which will offer a different minigame, that's at least 3 more achievements each.
Just one thing is it possible to check what you need for the achievements? clicking or mouse hovering don't show anything.
or are they supposed to be hidden?

Perhaps a spoiler system for things that will unlock latter, but would be nice to know what score i have to get for the mini games.
 

Winterfire

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Sep 27, 2018
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Just one thing is it possible to check what you need for the achievements? clicking or mouse hovering don't show anything.
or are they supposed to be hidden?

Perhaps a spoiler system for things that will unlock latter, but would be nice to know what score i have to get for the mini games.
They should show like this:
Screenshot 2025-03-30 212250.png
Unfortunately the tooltip is bugged (someone reported the issue today), so it doesn't show. I'll be fixing the issue for R15, and maybe I'll push it to R14 before it becomes public too. It's not a very big priority though as it's not game breaking, so most likely it'll be for R15 unless more bugs are found.
 
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BTX19

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Oct 19, 2021
15
4
This Game is good, Minigames are 'nice' (not like the Dungeon with his annoying lights, or artifacts on the Minimap above 1080p).

And my first Game with many Art styles switching, from 2D - 3D Koikatu (with different models, for the same Person?), I can understand Monster but Koikatu has all important Chars? (Paid/free)

I'm curious about this, was this change necessary?

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Winterfire

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my first Game with many Art styles switching, from 2D - 3D Koikatu (with different models, for the same Person?), I can understand Monster but Koikatu has all important Chars? (Paid/free)

I'm curious about this, was this change necessary?
The main game (at least from this point on) is 2DCG, only a handful of CGs are in 3DCG, I could probably remake them for consistency in future, but I probably won't as it's not too much important (It's just the protagonist riding a bike, punching, teleporting, etc).
Whereas Ecchi (3D) Category is a deliberate choice, some people do like the "Koikatsu" look and animations, so I can have a separate category for that. I do plan on including more diverse categories, even 2D animation once I finally get around learning that.

As for why I'm bothering with this, and not just using Koikatsu directly, it's because I want to set my game apart from the others, and also because I'm learning in order to give Overlord H a decent (2D) remake in future.
I could probably remake it to a way better state by using Koikatsu alone, but I may as well give the characters an even better representation - Which is by using 2D.
There are some really good Koikatsu characters for both Overlord and DxD series, but when I compare them to their anime counterpart, they never look quite right to me. Doing them in 2D gets me as close as I possibly can.

As for why I use different models, it's because different Rias (for instance) look better in different perspectives. Some models are better than others depending on many factors which I try out when I am creating a CG. Ultimately though, most of the work happens by using references which are taken from the anime itself (or other artwork).


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She's "Saved", as one of the scenes suggest, she's secured in the Underworld prison for questioning if you catch her.
Around episode 17 or shortly after, she'll be used.
 
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