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Unreal Engine VR Project Slim [v2023-05-12] [Meakrob]

3.00 star(s) 5 Votes

MRN64

Member
Apr 29, 2020
220
674
You can add yourself to that list. First of all the game isn't even VR yet, 2nd of all the scenes are fricking simple, something is fishy if this uses more than 2GB VRAM
I dont care enough to argue about if this specific game ill probably never install is coded or optimized well or not. My only point is that people have incredibly naive perceptions on what is required for a game to run in VR. Is the game poorly coded? Probably. Is it poorly optimized? Probably. Does that mean that if those issues will fixed that it will run on a toaster? Fuck no. From the looks of it the guy is shooting for the moon as far as visual quality goes and its going to bite him in the ass. All im saying is that saying something is bad because it has high requirements is stupid especially for VR.
 

CamaroFan432

Well-Known Member
Mar 13, 2020
1,032
3,083
Spoken like someone who truly has no idea what they are talking about. Yes some of the performance issues in many VR games are due to poor optimization but most people forget that for something to work on a VR headset you must render everything twice from two different view points at a fairly high resolution. "It doesnt look/run as good as non VR games so its shit!" is a really terrible and tone deaf thing to say considering how much harder it is to get them to function at a basic level. It is also why most VR games dont look as good as AAA games. Its simply impossible to render high fidelity graphics like that twice without tanking below acceptable FPS. Which btw the average FPS required for a game to be "playable" in VR is much higher than in traditional games as well. VR at 30 FPS is a vomit inducing torture device.
In all honesty, and I try to be as civilized as possible, this is a dumb comment considering the fact, that this is at this point NO VR GAME. And the graphics are so minimalistic, nothing is processed twice if you run the game at this point. The dev doesn't need to render anything twice as long as it's not VR ready. The only thing that is in any way detailed is only the female character, for this the amount of VRAM is absolutly bullshit. As before stated, this game should only require 1 or 2 GB VRAM, not more. IF this at some point reaches a VR state, then it would be acceptable if the requirements rise. But we are talking about a NON VR DEMO! So stop attacking people for their opinion.
 
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Dec 7, 2017
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In all honesty, and I try to be as civilized as possible, this is a dumb comment considering the fact, that this is at this point NO VR GAME. And the graphics are so minimalistic, nothing is processed twice if you run the game at this point. The dev doesn't need to render anything twice as long as it's not VR ready. The only thing that is in any way detailed is only the female character, for this the amount of VRAM is absolutly bullshit. As before stated, this game should only require 1 or 2 GB VRAM, not more. IF this at some point reaches a VR state, then it would be acceptable if the requirements rise. But we are talking about a NON VR DEMO! So stop attacking people for their opinion.
Yup completely agree with you. This seems to be UE4 as well so there shouldn't be too much of an excuse for the horrible performance, UE4 is more than capable of rendering this kind of thing with worse hardware. My money would be on horrendously optimesed vertex counts in the meshes. 10s of millions of redundant vertices due to unnecesary detail would fill up the vram, but it could also be a shader making way too many calculations every frame, large noise maps being constantly generated, or just really huge textures (this one is unlikely due to the size of the game files).

As for the whole "vr renders everything twice" while that is true, it's worth noting that the actual amount of pixels modern vr headsets renders is not way higher than regular monitors (although there are other performance hits from rendering twice other than pixel count). The valve index for example renders only about half the pixels of a 4k display combined across both eyes. And to further put vr vram usage into perspective, the quest 2 has 6gb of memory that is shared between the cpu and the integrated graphics, and far more graphically impressive games can run on that.

Also it's worth noting that when you see vram usage in a game, what you are probably looking at is the vram allocation, not how much is used. Basically how much vram has been set aside specifically for the game, actual usage will be lower. So a game crashing due to running out of vram is using more than the total amount, but a game that claims to be using 6 gb is actually probably using less than that.
 

Dorvak

New Member
Jul 22, 2019
7
3
Yeah, here's hoping this gets some heavy optimization cuz that's absurd. Dude is cutting out at least 80% of his potential playerbase.
"This is my Demo/initial release" "OMG, why isn't it optimized yet!!!!" read that again.... and then 1 more time, and then think about deleting your comment
 
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zazazaku

Newbie
Jan 21, 2021
17
26
"This is my Demo/initial release" "OMG, why isn't it optimized yet!!!!" read that again.... and then 1 more time, and then think about deleting your comment
Even if it's the first version, releasing a demo unoptimized to this degree and simply demanding 8 GB of VRAM from patrons implies to me that the developer doesn't know or care to optimize. Starting a project from such a poor state is a bad omen.
 

TwoWay232

Active Member
Feb 28, 2019
501
726
"This is my Demo/initial release" "OMG, why isn't it optimized yet!!!!" read that again.... and then 1 more time, and then think about deleting your comment
The vast majority of UE games on this site are at least optimized to the point of playability on most systems upon initial release. I can't even launch the game without it crashing, if the Demo is so unoptimized that people can barely even play it, than something is wrong. But you wouldn't know that cuz you're a clown. ;)
 
Dec 7, 2017
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"This is my Demo/initial release" "OMG, why isn't it optimized yet!!!!" read that again.... and then 1 more time, and then think about deleting your comment
Unless we are talking embedded systems or a processer heavy new feature a demo shouldn't run way slower than an "optimised" build, with a couple of exeptions for stuff like lod implementation in large scale environments, camera occlusion and other similar stuff. You want to get most of the way there in the initial implementation, because the more dependancies you build the harder anything other than minor tweaks become. If you do gain a bunch of performance after a code rewrite it's most often due to poor initial design/implementation, which shouldn't fill you with much confidence for the developers abitlity to mmassively improve performace, although I would be happy to be proven wrong on that.
In this case I suspect the poor performance is asset based, with the assets way more detailed than they need to be. If that is the case lower quality assets could fix this, but thats something you really do not want to have to do at the end after you have made all the assets already.
 

catsdino

Active Member
Aug 6, 2019
935
479
8 gigs of ram needed for near blank backgrounds and a blank guy. What in the fossil fuel is this guy doing
 
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Solivan

Newbie
May 10, 2017
35
33
Got a more then good enough pc to run this... yet... all i'm getting is a black screen and my steam vr trying to boot up...
 

dot7z

Newbie
Feb 23, 2018
23
20
Got a more then good enough pc to run this... yet... all i'm getting is a black screen and my steam vr trying to boot up...
Had to hit one of the F keys to get VR to start. Just said it was starting in steamVR until I did it.
 

rev_10

Member
Sep 16, 2022
358
652
Honestly, if this requires an GTX1070 or upwards because of the VRAM of 8GB, this is very VERY poorly programmed. Even games like RE2 Remake look better on middle to high settings than this and don't require as much. What a joke...
Bro Horizon Zero Dawn or God Of War blow out of the water any of these silly games and barely take over 4 gigs of VRAM, Unreal Engine is truly strange when it comes to optimizing assets, I mean even on "normal" games" lots of technical issues are reported and a lot of UE games stutter like hell, but no way they consume 8 gigs of VRAM anyway, I don't think there is any game that needs that much VRAM, maybe something like modded Skyrim or Fallout, but aside that, nothing.
 

BrainInAVat

Newbie
Oct 6, 2021
42
120
Bro Horizon Zero Dawn or God Of War blow out of the water any of these silly games and barely take over 4 gigs of VRAM, Unreal Engine is truly strange when it comes to optimizing assets, I mean even on "normal" games" lots of technical issues are reported and a lot of UE games stutter like hell, but no way they consume 8 gigs of VRAM anyway, I don't think there is any game that needs that much VRAM, maybe something like modded Skyrim or Fallout, but aside that, nothing.
It isn't Unreal games, it's just development time spent optimizing/technical skills bar is high for those AAA games vs single indie dev who just downloaded unreal.
 

catsdino

Active Member
Aug 6, 2019
935
479
Bro Horizon Zero Dawn or God Of War blow out of the water any of these silly games and barely take over 4 gigs of VRAM, Unreal Engine is truly strange when it comes to optimizing assets, I mean even on "normal" games" lots of technical issues are reported and a lot of UE games stutter like hell, but no way they consume 8 gigs of VRAM anyway, I don't think there is any game that needs that much VRAM, maybe something like modded Skyrim or Fallout, but aside that, nothing.
Nah, the dev is just hittin the laced reefer real hard with this mess.
 

rev_10

Member
Sep 16, 2022
358
652
Unreal Engine is really weird when it comes to optimizing developers

Sorry, I couldn't help myself (RTX3070)

add:
Technically, the boy is talented, but he is very slow.

This proof of cocept (because that's what it is), is the same as that 'other proof of concept in OP "other games".

So he is not showing anything special.
Did you just decide to tell to some random in a porn games forum what GPU you have? Wtf... Bro, I don't care what your hardware is, the point was that how a simple game like this could ever ask for 8 gigs of VRAM and that UE4 is not the best engine when it comes to optimization. Google "Unreal Engine 4 shader compilation stutter", the issues that happen with this engine are regardless of your hardware, so not even your 3070, that for some reason I must know that's the GPU you have won't magically walk over the issues this game engine has...
 
Jul 21, 2022
55
111
Did you just decide to tell to some random in a porn games forum what GPU you have? Wtf... Bro, I don't care what your hardware is, the point was that how a simple game like this could ever ask for 8 gigs of VRAM and that UE4 is not the best engine when it comes to optimization. Google "Unreal Engine 4 shader compilation stutter", the issues that happen with this engine are regardless of your hardware, so not even your 3070, that for some reason I must know that's the GPU you have won't magically walk over the issues this game engine has...
I expressed that I have the type of GPU, just to make it clear that I am not a newbie when it comes to engines, games and how they are used.

It was not an attack on your person.

Stutter is a typical phenomenon of all modern graphics engines that use pipelines and texture streaming, so it is really the 'technical skill (and graphics engine knowledge) of the developers, which defines whether a game deserves to be called a game.

I don't care about words, I care about facts.

So, to recap, this is a proof of concept.

It's been at least two years, the guy has been working on it, but he doesn't seem to be moving from this state.
 
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3.00 star(s) 5 Votes