What I meant is that, provided the NTR tag can't warn about anything the least bit specific, it can only be misleading. Specifically, when the tag is used because of one or very few instances, it's very likely that it fits the criteria of very few people.This I disagree with, you don't need to be overly specific but you should always inform your players what they are signing up for.
I think this is a bit overly dramatic.a single instance is enough to ruin any kind of enjoyment you got and leave in your head a memory you would rather never had.
We're talking about very unrealistic games that more often than not have bugs, are never completed, have disabled options because it's a work in progress, have bad narrative and worse grammar. And you're telling me people achieve a transcendental degree of immersion by which an undesired scene can scar their heart forever?
Another user suggested using two different sets of tags: one for recurring themes and the other for >0 instances. That would be optimal in terms of information, but if that's not going to happen, I think it should be used to mark recurring themes alone.
Not just to favor people looking for a specific topic, but to warn people as well. There are topics I don't enjoy, but it's not the same something happening once or twice and something happening all the time.
If it's something happening once or twice, just ignore the scene and move on. Most of these games use ren'py and it has a skip option.