Just finished the game so far.
What I don't really get is the karma system and the choices don't seem to be entirely consistend.
First the karma system seems obviously good/bad and in many situations it fits that the bad karma choice is very very bad like rape. But most often it's manipulating girls into sexual acts, which is bad, but its what the protagonist is doing anyway very often, but when it coincides with a choice its bad karma. And in some instances it makes even less sense, like a girl going "Wanna fuck" and "yes" is the bad option.
There was also one choice were mc is in a toilet stall and has the option to call asuka for some fun, which was locked because I didn't have enough bad karma. By that point Asuka is basically begging for it constantly, it seems weird that giving her exactly that is the bad choice.
Could it be that its more of a harem-system? Like going bad karma is working towards a harem, while going good karma is working towards dating a specific girl in the end? I only did a mostly good karma route, but it seemed that way to me, since when Asuka asks you to date her, the good option seems to be to agree while the bad option was basically f**king her into submission to make her do what you want.
It also doesn't seem to consist some choices. I didn't drop the art statue for example but when the scene happened where mc models for the girls in art class the dialogue suggested that we used the teacher as a model when we actually used the intact statue.
I also didn't do anything to Elizabeth in the train the first time, but the second time were you have the option to do something to her happened the same day as the art class scene were you model and it's very apparent that she is into the mc, so I figured I might as well go for it and the dialogue suggested that I had done it to her before when I didn't. I don't mind this one so much, there's a lot of choices and writing dialogue for every variation is hard. The dialogue did factor into it that it was the same day that the art scene had happened, which was cool.
I think there were some other scenes were the choices didn't really consist, but that was mostly what I still remembered.
The management tag is also a bit weird for this game. I figured it meant it would be more of a management game, but it only seems to refer to the fact that the protagonist likes management? The gameplay itself seems to be very straightforward and linear vn.