I gotta say at least you have the mind to address my complaints and I thank you for that.
You are correct that there are decisions that end in game-overs so I actually have to concede that this does fit the definitions for game-theory. I just wish there were more routes to take than the per-defined one that leads to the rest of the story. You cannot deviate and still see more content. But when looking at the overwhelming amount of negative feedback I've received it seems that's not what society is looking for these days and that saddens me, but that's just me whining. Thank you, sir. Glad to know there is still some discussion to be had on these forums. ^.^
Not a problem, my man, and I can get where you are coming from. I, for one, am still a fan of the classic style of "pick a girl or guy (or girls and guys), and chase them down the rabbit hole with it's many branching paths." As far as I understand it, the main reasons there aren't more of these (especially on here), is the development power required is huge and that these sort of games suffer heavily with monthly "update" schedules.
Creating branching paths, for multiple characters, one step at a time appears to to largely distasteful to many people, as by necessity, content is spread thin. An example of this is Mythic Manor: almost all the girls get an update every month, but it is usually never more than a single scene each. There isn't anything wrong with this at all, but for the people that only care about one or two characters, this can be incredibly frustrating. You are met with a similar problem with character development if you have a best girl in games like this; where if the roulette wheel doesn't land on your girl, or the story doesn't require her at the moment, you simply have to wait to get a dose of your favorite smack.
Unless you have a whole studio at your disposal (and the will to actually produce something), someone will always be left wanting. WA is a story game with a small team, that like the titular apple tee of Eden, will sprout ever more branches as it slowly grows, until you can rest in the shade of its eves, and gorge yourself upon the fruit of your patience. So, like the pure children of Christ we are, we eagerly await the monthly coming of Christ, until the Rapture arrives with the completed game in hand.
My geriatric rambling aside, there really isn't much to be done except for playing professionally made eroge (where all the paths and girls are finished from the start), and/or trying games that interest you, and checking back in a year or two later to see how things have progressed. As someone who thinks Rogue-like is pretty good, I can attest to the pain of using the second option... Anyway, I again pray you are able to find something that wets your whistle, or at least pleasantly distracts you from the struggles of life for awhile. Take it easy man, and Godspeed.