honestly after 2 months every game should have an "abandoned" or "on hold" tag on it. if a game is being paid for by fans on patron or something then a person simply can't allow himself to take 2 months off work. the people complaining here is either because they are upsad the game isn't being updated (despite being free, you know how people get) or that this game at this point is a scam. because people might still go to Patron and give this guy money for no updates for a year, and we both know that it's gonna be no updates for an entire year soon enough anyway.
I disagree. It depends entirely on the game in question, the art style, medium, and number of staff members working on it. Also this assumes that their game is their primary source of income. If it isn't, being expected to release a significant content update every 2 months would be absurd.
I would give a lone developer more leeway in having a long gap between releases. Similarly, I would give someone working with pixel art or CGs, who has to draw each new image, more leeway than someone working with 3d graphics where, once the model is created, it can be posed, animated, lighting rearranged, whatever else you want, and then rendered.
I would give less leeway still for someone who wasn't actually doing 3d modelling and instead were... say... screen-shotting/recording Honey Select, where as far as I know there are no actual render times involved and the animations come from Honey Select.
In any case, I think the real concerning issue here is the track record of promising releases and then repeatedly breaking those promises. If a developer makes promises as to specific deliverables and then repeatedly fails to deliver the goods, there should be some tag which describes that.
As I said, for other titles in the past they used "on hold" when this has occurred. For whatever reason they refuse to do that here.
Since it has been explained why they will not use "on hold" let's make a new, better, more descriptive tag and then use that instead.
"Delayed" would be a start.