"Almost all the renders were made, but unfortunatly this is was complex scenes with several branching and path, the script then took me a lot more time than planned to transpose."
Wow... I don't even know what to say... Unless I'm missing something major, that "complex" branching & patch is only about stocking a boolean in a variable, testing it and using a label right? How can it be complex? Please, Ô great defender of Irphaeus, explain to me...
(But, well, it would explain why we never had the "karma" route, maybe he never bothered using the Ren'py documentation?
)