- Feb 25, 2020
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The karma system's not implemented yet so most of the choices are either place holder or game over ones. Even the choice to call Asuka was a place holder one, how much ever negative karma you possess it would state that it's inadequate. And I think there are 6 endings based on your final karma, 4 single girl endings, 1 harem ending, 1 revenge ending. So yeah your choices will count but when atleast one ending has been implemented.Just finished the game so far.
What I don't really get is the karma system and the choices don't seem to be entirely consistend.
First the karma system seems obviously good/bad and in many situations it fits that the bad karma choice is very very bad like rape. But most often it's manipulating girls into sexual acts, which is bad, but its what the protagonist is doing anyway very often, but when it coincides with a choice its bad karma. And in some instances it makes even less sense, like a girl going "Wanna fuck" and "yes" is the bad option.
There was also one choice were mc is in a toilet stall and has the option to call asuka for some fun, which was locked because I didn't have enough bad karma. By that point Asuka is basically begging for it constantly, it seems weird that giving her exactly that is the bad choice.
Could it be that its more of a harem-system? Like going bad karma is working towards a harem, while going good karma is working towards dating a specific girl in the end? I only did a mostly good karma route, but it seemed that way to me, since when Asuka asks you to date her, the good option seems to be to agree while the bad option was basically f**king her into submission to make her do what you want.
It also doesn't seem to consist some choices. I didn't drop the art statue for example but when the scene happened where mc models for the girls in art class the dialogue suggested that we used the teacher as a model when we actually used the intact statue.
I also didn't do anything to Elizabeth in the train the first time, but the second time were you have the option to do something to her happened the same day as the art class scene were you model and it's very apparent that she is into the mc, so I figured I might as well go for it and the dialogue suggested that I had done it to her before when I didn't. I don't mind this one so much, there's a lot of choices and writing dialogue for every variation is hard. The dialogue did factor into it that it was the same day that the art scene had happened, which was cool.
I think there were some other scenes were the choices didn't really consist, but that was mostly what I still remembered.
The management tag is also a bit weird for this game. I figured it meant it would be more of a management game, but it only seems to refer to the fact that the protagonist likes management? The gameplay itself seems to be very straightforward and linear vn.
So, you just ignored a message of mine that outright contradicts your... image, in order to post this lame adaptation of a tweet, only to mock me without adding anything of value to the thread.
It still blows my mind that the developer hasn't implemented the karma system. If you knew you wanted to have a point system in your game then why wouldn't that be one of the first lines of code you write? Even if it was added later in development, there's still no reason why the game shouldn't be tracking it when it already tells you every time you make a good or bad choice. Not implementing it when you're this far into development just means all the players are going to have to restart from the beginning when it finally gets addedThe karma system's not implemented yet so most of the choices are either place holder or game over ones. Even the choice to call Asuka was a place holder one, how much ever negative karma you possess it would state that it's inadequate. And I think there are 6 endings based on your final karma, 4 single girl endings, 1 harem ending, 1 revenge ending. So yeah your choices will count but when atleast one ending has been implemented.
part of me wonders if that is the point. complete the game and then force everyone to play from the beginning again. so they can have the entire story fresh and played through from start to finish. it's not a good idea as many wont like that, but its not a bad one for a game that has been running for so long with so many balls up in the air story wise.Not implementing it when you're this far into development just means all the players are going to have to restart from the beginning when it finally gets added
I briefly considered that but I really doubt that was the point. If it was then why put karma in so early into development instead of saving it for the final update? It just makes more work for the developer since they have to go back to add it at every choice and it makes the players annoyed when they see they've been getting all these karma points (or losing them) throughout the entire game only to be told that they don't have enough to see a scene because karma isn't implemented yet. My guess is that he had the idea and wanted to implement it but couldn't get it done in time for the update (back when he had consistent updates) so he put it off for the next update but just never got around to it. I assume the same thing happened with the phone still not having text for any of the characters.part of me wonders if that is the point. complete the game and then force everyone to play from the beginning again. so they can have the entire story fresh and played through from start to finish. it's not a good idea as many wont like that, but its not a bad one for a game that has been running for so long with so many balls up in the air story wise.
They meant finishing everything that it has currently. The game's a farcry from being over.Hey guys, is the game completed? i saw someone saying about finishing the game then starting from start. i want to play a completed game. Thanks.
It is refreshing to see someone with the same approach to worth ethic that I have.In the world where I come from, if you say you're going to get something done, you damn well get it done.. If you fail or don't get there on time you own it and make changes to be sure it never happens again. In my line of work there is no tolerance for repeated ineptitude. In every part of my life I consider it really important to make good on promises, even the small things. In my experience there are people who get shit done on time and people who repeatedly fail, I haven't experienced much of a middle ground, you either have working integrity or you don't.
To fail to meet every deadline every time shows no concern for your own character or integrity, no sense of responsibility, and in this case complete disrespect for your financial supporters. Then to be caught out in such lie is really without conscience.
Old saves aren't compatible with the new version. You'll either have to restart from the beginning, find a save in this thread, or download the mod to skip to the beginning of this updatehey guy, i just DL the 9.0 version, but when i want to load my save i get error, i tried multiple save but i get error everytime. someone can gues what happening and how to solve it ?
ok thanks manThey meant finishing everything that it has currently. The game's a farcry from being over.
Here in Finland, winter usually ends in april. So: fugg..." I was adding a couple of teasing renders to make you guys lusty for Yoko ".
"The one coming this month is Yoko/Keiko".
" And for this Fall/Winter we have the 0.9.5 yes " (keep in min winter ends in february, and if you want to joke about it, he didn't give us a year)