- May 27, 2017
- 98
- 29
Yes, I have already done something similar about the hints, but the moment with the "special" vision interested me, thanks for the help!Haven't read past the first page, so please pardon me if I repeat something that someone else has said, but just a couple suggestions for you.
For the number 2, if you are having trouble deciding how much of a hint is too much of a spoiler, you could have a setting that allows the player to change to a "spoiler hints" mode that replaces the vague hints with really detailed hints. This makes it so the option is in the players' hands. If someone doesn't want too much of a spoiler they can keep the option off, but if they ever get stuck they can turn it on if they need it. And it allows the players who don't care about getting spoiled to get an easy instruction on what they need to do to get what they are looking for.
For number 3, I suggest looking into what Crimson High did with the space hamsters. He made an option to turn on a notification whenever a space hamster was on the screen. Also, Extra Life had an interesting concept of clicking on things to find money, but there was a vision mode that highlighted where the objects were for those who don't like clicking everything.