Well, that explains the really odd economy though it still doesn't really make sense. In the end they basically created a game that's partly unplayable and has to be cheated which clearly isn't the way to go forward. I mean it's pretty bad if you pay for a game and realize after maybe weeks or months of playing that you'll never go anywhere without cheats.
I'm sure there would have been better rewards for patreons.
the original plan (as reported to patreons on their discord channel) was to stretch out the gameplay so that by the time you finished the current content (about one months whole of real-time) the next update would be ready.
and originally each update would stack on top of the previous one... so once you finished the current content drop and then installed the newest update... youd have just picked up where you left off and it would only take about a month to reach the end of the newest content drop... originally...
now we have story content and upgradeable boosters to play the game faster... the later content was put into play so that newer patreons could catch up to the older patreons... but from the feedback the game has been getting from multiple forums... the boosters seem to have backfired... yes they did their job of catching the newer patreons up to where the older ones were at... but that broke the scaling... people are reaching the end of available content in about the first week instead of in a month... which is also causing fps issues...
I know this is only part of the problem... but w/ only 2 people working on the game... one just a zealful artist and the other a recluse coder... id say they were doing a bang-up job... seeing as its an international team
(This is all just my opinion and otherwise information that ive gleaned from reading multiple forums and from being a patreon on their discord channel... im not one of the devs)