Wanderer_game

Top House Studio
Game Developer
Jun 29, 2021
427
378


4566.png

✨ Hip, hip, what's up?✨
Our TopHouse team is coming back from Christmas vacation and is ready to keep on firing!
We are full of festive salads, which gave a boost to performance, so we start right away with an intriguing announcement!

The previous year, 2023, was a challenging and busy one for us. Lots of builds came out and lots of comments came in. So, we have thought hard and realized! It's time to change something in our favorite game. So, our big change is waiting for you - WANDERER: Broken Bed REMASTERED


The list of changes that will be available when a complete remastered is done:*
  1. An updated quest system - no more jumbles of several active quests. Now the hints at each stage of the quest will make the completing quests more intuitive;
  2. Diverse and complicated fighting. New skill trees and redesigned combat cards;
  3. Fully-functional dating sim, where you will get to know six girls pretty well and work on your relationships, romantic or otherwise;
  4. Dungeons. Instead of small regions we’ll have large dungeons of 10-12 levels, with two bosses in each one.
  5. Trading - you will be able to buy consumables, outfits and gifts for your girls, or even make a renovation of your room;
  6. Brothel - a place where you can find h-scenes for every taste, as long as you have gold.
  7. Visual changes. They will include models of girls and updated UX/UI interface. Nice to look at, nice to play.

THE MOST IMPORTANT thing is the new game architecture, which will keep bugs away (we really hope so)))))


Now it's about how you should wait and ready yourself. We started our preparations already last year, so we are now actively continuing development and implementing changes after the holidays. WANDERER: Broken Bed REMASTERED builds will be released gradually in Q1 and Q2 of 2024!

 

JingleB

New Member
Sep 22, 2019
11
7
I only have access to the first dungeon. How do I unlock the other three? Really enjoying the game BTW
 

JingleB

New Member
Sep 22, 2019
11
7
I only have access to the first dungeon. How do I unlock the other three? Really enjoying the game BTW
OK, I figured it out. I was starting the first dungeon too late at night to complete the entire thing and repeat finding Excalibur. That unlocks the next one, and so on.
 

molitar

Engaged Member
Sep 22, 2016
3,236
3,179
I'll wait to the new release with new features and see if the game improves or not. Currently it's a lousy shitty dating sim with no damn story. Hopefully it improves and makes dungeons useful to level up and the story fucking goes somewhere. At this time I pretty much had dropped it but with the changes lets see if the damn story continues or if it remains a shitty non story dating sim.

The only dating sim I play pretty much anymore is if they have a good UI, progress tracker, and damn fantastic animated h-scenes that don't look like something that came out of a $5 cheap puzzle game. I mean really animated graphics with more than drawing a 2D or 3D scene and bouncing the character up and down like the cheap Queen Bee hentai does. Because dating sims themselves are damn boring so it's only the audio and animation that can save them. I want stories in the games I play.
 
Nov 24, 2017
20
31


View attachment 3249035

✨ Hip, hip, what's up?✨
Our TopHouse team is coming back from Christmas vacation and is ready to keep on firing!
We are full of festive salads, which gave a boost to performance, so we start right away with an intriguing announcement!

The previous year, 2023, was a challenging and busy one for us. Lots of builds came out and lots of comments came in. So, we have thought hard and realized! It's time to change something in our favorite game. So, our big change is waiting for you - WANDERER: Broken Bed REMASTERED


The list of changes that will be available when a complete remastered is done:*
  1. An updated quest system - no more jumbles of several active quests. Now the hints at each stage of the quest will make the completing quests more intuitive;
  2. Diverse and complicated fighting. New skill trees and redesigned combat cards;
  3. Fully-functional dating sim, where you will get to know six girls pretty well and work on your relationships, romantic or otherwise;
  4. Dungeons. Instead of small regions we’ll have large dungeons of 10-12 levels, with two bosses in each one.
  5. Trading - you will be able to buy consumables, outfits and gifts for your girls, or even make a renovation of your room;
  6. Brothel - a place where you can find h-scenes for every taste, as long as you have gold.
  7. Visual changes. They will include models of girls and updated UX/UI interface. Nice to look at, nice to play.

THE MOST IMPORTANT thing is the new game architecture, which will keep bugs away (we really hope so)))))


Now it's about how you should wait and ready yourself. We started our preparations already last year, so we are now actively continuing development and implementing changes after the holidays. WANDERER: Broken Bed REMASTERED builds will be released gradually in Q1 and Q2 of 2024!

While a lot of these proposed changes sound nice, I'd really hope that it actually increases QoL.

One of the biggest gripes that I currently have is that time passes with each *movement* and not *interaction*.
This is problematic as a lot of objectives aren't clearly describing when and where you need to go, leading to you stumbling around, wasting time you could have otherwise used more efficiently.

And while I personally think that the idea of breaking up a 24h cycle into 30 min segments is theoretically fine, it doesn't really synergize with the map movement or interactions at all. The fact you can "Warp" immediately anywhere makes no sense to exist in the same space as manually moving through zones, which takes up time, but provides no benefit, as there aren't even random events that happen upon moving through areas.

This leads to an internal clash between your Movement/Map & your Timing/Event Systems.

Now I'm not a developer, but I'd personally fix this by reducing the amount of time "slots" down to: Morning, First Period, Midday, Second Period, Evening; and then the Nighttime. As well as making you able to manually skip forward a time slot, and making it so that walking doesn't take up any time.
This would put more emphasis on the time Itself and the progression of time, possibly introducing events where you need to make the conscious decision to Skip classes for events to happen.
Also, this would reduce the amount of in between contingencies you'd need to program in, as there are less time slots, allowing you to more easily manage how restrictive or lenient certain events are.

I think that the rest of the proposed changes go into a good direction, but since you never talked about anything regarding what I'm writing, and I don't really know how much feedback you all usually receive, I thought it prudent to point it out, so that you at least hear it once.
 

Wanderer_game

Top House Studio
Game Developer
Jun 29, 2021
427
378


Cover TopHouse.jpg

Hello to all the students in our Academy!
Today in our lecture we will tell you about how our game is being reworked. We are actively porting the game to another architecture, which makes our game designer's job a lot easier. We are also redrawing characters and bringing them to the same style, because the style of our game has changed several times. We'll tell you a secret, we're updating our artbook and will be adding new content to it soon so you can see how the game has changed throughout development.

Also, when the character models are confirmed, we will redo the animations for the H-scene. What else? We're revising our entire script and quests. Big changes are waiting for you at the Academy soon! ☺✨


So the whole team is working hard on the project and trying to get everything done in time. Some of us are working 345/8. Yes there are now 345 hours in a day and 8 days in a week. We are going crazy and we need your support more than ever!
Cover TopHouse.png
We would love for you to
We have cool wallpapers, artbook, and also cheats and walkthroughs. With the walkthrough you can easily find Maria's pants! Don't miss this opportunity!



And also access to our games on Steam!

And we will be glad if you will add !
 
Last edited:
  • Like
Reactions: Kazuma192
Aug 5, 2018
29
10
Ok so I restarted and now I can hand in the clothes, everyone now has their clothes but now I gotta figure out the books.

Also in my first playthrough I got the potion quest for Vanessa but in my restart I didn't, and I can't access the magic theory classes for some reason. What gives? A little help?
 

Wanderer_game

Top House Studio
Game Developer
Jun 29, 2021
427
378


cover en.png

Our flaming greetings, everyone!
This big and important day is here. We are happy to announce that is already waiting for you on Steam! This step means we're even closer to the game's release, but in the meantime, we need your support. Add our game to your wishlist, play the demo, and recommend it to your friends


There are no big changes in the available demo yet. HOWEVER!!! No one said there are no small ones You can already see some things that are sweet to the eye and heart:

New time system. The time will go when you interact, not when you move between locations
Order in quests. Players will only be able to take one main quest, one side quest, and one personal quest at the same time
New models. We updated them for three quests (and which ones - you can guess by our hints in the posts )

☝ The demo version is shorter than our previous builds. But it is more organized, and we need to add new things qualitatively and without bugs (preferably).


Once again, we enjoy your simple actions: . Thanks to you, more people can learn about the game, what will help us develop the game further. Be a hero in our world for Vanessa, Cruella, and other warmly loved girls!
 
Nov 24, 2017
20
31
One of the biggest gripes that I currently have is that time passes with each *movement* and not *interaction*.
This is problematic as a lot of objectives aren't clearly describing when and where you need to go, leading to you stumbling around, wasting time you could have otherwise used more efficiently.
[...]
This leads to an internal clash between your Movement/Map & your Timing/Event Systems.

Now I'm not a developer, but I'd personally fix this by [...] making it so that walking doesn't take up any time.
New time system. The time will go when you interact, not when you move between locations
Just out of interest, was that a reaction to the feedback, or just an amazing coincidence that I happened to have the same Idea?
 
  • Like
Reactions: BanditoMarito
2.70 star(s) 29 Votes