- Dec 12, 2020
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But isn't this a valid style of open world RPG (which was prevalent in the late 1990s/early 2000s)Don't know why some games just make it so hard to find the new content, just give a list of completed quests and one of uncompleted and where/how to start it, especially in these overly large rpgm games where you have to adventure around to talk to everyone multiple times to see if there's something new
Hero can wander around in large area without too much of an idea what's going on occasionally triggering quests or events not even listed on the quest log (eg. please find Marvin).
I've had to go back to keeping a spreadsheet of actions taken and notes of NPC interactions so I don't forget stuff
I understand it is very different to many other games and can see why that could be frustrating but it is a valid game style
I think to enjoy it the gamer has to change their approach, go slower, keep notes