no, as I said it cycles through the available screen modes, if it doesn't fit your monitor, that's not much you can do. To keep pixelart crisp in the game you need to scale it up at 2x or 4x. Not at 2.35x for example. Game window is 640x480, scale it by 2x you get 1280x960.Scale it by 4x you get 2560x1920. And if your monitor resolution is smaller then this, it gets all distorted. Other pixelart games on new engines stretch out the window itself while keeping the scale (it is still sometimes problematic), but RPG Maker VX Ace is a very old engine, it can't do that. At least I haven't found a way that doesn't cause other more severe problems