Well that was one of a kind journey.
Some things improved drastically, other things totally forgotten, which is kind of sad.
When I saw this project first time I was astounded by the sheer amount of different possibilities: u want play your MC stright - u can play stright, wanna play gay - there is content for u, want to mix both - totally ok and more. Which is great in my opinion.
Leveling up was tedious and boring asf, and mostly remained that way, which is bad. I hope, dev's gamedesign skills will grow in time.
Story kinda feels like suddenly ended in the middle when I played last and judging from changelogs, didn't progress very much. Which is sad.
But - no matter of my opinion of different game aspects, I can't deny one thing - dev has balls to actually finish his project. That is remarkable, it demands great deal of courage and deserves an equal amount of respect.
My only wish for him is to maintain his unique style and not succumb to the pressure of all this AI shit. If he succeeds, he'll grow as an artist and a game developer, and perhaps, in time, we'll see a better game.
Still won't play till all the fixes&patches though)
P.S.
It is hilarious to see all that stupid stubborness in version naming. Instead of clean versioning and progressing from 0.0.01a to 1.0 devs here prefers repeating their "version number is not a progress bar!!!111" chanting again and again and again and again. And again. And after that people still ask: hey, what's with sudden leap in version numbers?). But the devs stubbornly insist. Good luck fighting human brain and common sense)