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Meowmadam

Active Member
Nov 9, 2021
640
598
First half of the brothel content at Freeport - staffing the brothel, building upgrades and reputation
How do u manage and upgrade it?

The NPCs in bed need more animations and change positions.
 
Last edited:

knurd

Member
Jun 2, 2019
105
70
the animations are fine and every dialogue has animations too as to follow the conversation...and there are married women that's a big 10*10 right there i might consider giving you some money as a thank you for making me enjoy the time spending in this
I only remember 1 married woman but long time ago I played. Anymore besides the 1? I hope :)
 
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velesk

Active Member
Game Developer
Oct 4, 2017
613
1,070
I dont see any controls for how to select a different minion, I have centaurs now but pressing S just defaults to the basic minions. Arrow keys dont work, clicking on them doesnt work, A and D dont do anything, and I even just started hitting random keys on the keyboard hoping something would work but nothing.
You can click on the icon of the minions you want to summon. The one that it light up is active for summoning.
 

BorHblK

Newbie
Oct 25, 2017
15
10
You are playing the old version. Be sure the version is 3.8
Is Brothel content currently limited to beds + buying whores ? (btw why i can't by fourth whore when have 4 beds? )

p.s. there is a bug with game states: If you played some "brothel part" saves it and after it loading save from the ship - after introduction with Klara - game loads the state of Brothel you had before.
 
Last edited:
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velesk

Active Member
Game Developer
Oct 4, 2017
613
1,070
Is Brothel content currently limited to beds + buying whores ? (btw why i can't by fourth whore when have 4 beds? )

p.s. there is a bug with game states: If you played some "brothel part" saves it and after it loading save from the ship - after introduction with Klara - game loads the state of Brothel you had before.
You should be able to buy 4th whore and continue with the quest after that. If you cannot buy 4th for some reason, it is a bug. Send me a save file so I can look at it and see what caused it.
 
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excessbloodlust

New Member
Sep 9, 2018
6
3
Is anyone else getting crash notifications for all of the other Velesk games now? Ludus master is unplayable, Life of holly crashes on glory hole scene and there's a few other instances. I'm not sure what's causing it, obviously I have the bug thread but I'm a complete luddite so I have no idea what any of it means.

Edit: Figured I'd put one of the crash logs in here so as not to be completely pointless comment.


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.get_Item(Int32 index)
at RPGView.ItemsInfo.Redraw()
at DirXStart.CharForm.ReDraw()
at DirXStart.CharForm.CharForm_Shown(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9181.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
VeleskGames
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/H%20Games/New/New2/Velesk%20Games%202024_01a/VeleskGames.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9181.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9214.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
RPGView
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/H%20Games/New/New2/Velesk%20Games%202024_01a/RPGView.DLL
----------------------------------------
DirXModule
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/H%20Games/New/New2/Velesk%20Games%202024_01a/DirXModule.DLL
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
VulSim
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/H%20Games/New/New2/Velesk%20Games%202024_01a/VulSim.DLL
----------------------------------------
DirXObjects
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/H%20Games/New/New2/Velesk%20Games%202024_01a/DirXObjects.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9214.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.3900
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
Microsoft.VisualC
Assembly Version: 10.0.0.0
Win32 Version: 12.00.52519.0 built by: VSWINSERVICING
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualC/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
----------------------------------------
TacticalView
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/H%20Games/New/New2/Velesk%20Games%202024_01a/TacticalView.DLL
----------------------------------------
Microsoft.DirectX.AudioVideoPlayback
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.AudioVideoPlayback/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.AudioVideoPlayback.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

Seewolf

Active Member
Feb 27, 2019
569
1,411
velesk
the princess in training quest ist badly bugged (at least in my game). She doesn't show up at the village market after having given her the pottery and you can endlessly initiate the very same dialogue in her shack making her lose pride.
 
Last edited:

velesk

Active Member
Game Developer
Oct 4, 2017
613
1,070
velesk
the princess in training quest ist badly bugged (at least in my game). She doesn't show up at the village market after having given her the pottery and you can endlessly initiate the very same dialogue in her shack making her losing pride.
If I remember correctly, that is how it should be. Check the journal and if it says you should continue visit her, do it. After several visits, her story progresses.
 

Seewolf

Active Member
Feb 27, 2019
569
1,411
If I remember correctly, that is how it should be. Check the journal and if it says you should continue visit her, do it. After several visits, her story progresses.
So she only shows up at the market place with 0 pride?
 
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