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Nov 23, 2017
54
116
Are there any plans to allow the player to stop minions from initiatiting scenes with broken enemies? Maybe a powerful spell or quest that keeps them in line, or a room that caters to their needs and keeps them away from enemies on the battlefield. Just curious. :unsure:
 

velesk

Active Member
Game Developer
Oct 4, 2017
613
1,070
Are there any plans to allow the player to stop minions from initiatiting scenes with broken enemies? Maybe a powerful spell or quest that keeps them in line, or a room that caters to their needs and keeps them away from enemies on the battlefield. Just curious. :unsure:
No plans for that right now. It is intentional that if you want to get to the enemy first, you must be quick and click it before minions get to them to make combat more interesting. Also the reward for captured enemies is gold, but it costs you mana to summon new minion. So it is kind of trade-of. It prevents you to just mind break every enemy you encounter and force you to plan your mana strategy for the rest of the fight.
 
Nov 23, 2017
54
116
No plans for that right now. It is intentional that if you want to get to the enemy first, you must be quick and click it before minions get to them to make combat more interesting. Also the reward for captured enemies is gold, but it costs you mana to summon new minion. So it is kind of trade-of. It prevents you to just mind break every enemy you encounter and force you to plan your mana strategy for the rest of the fight.
Fair enough. Thank you for the answer! :cool:
 

Kojiro

Newbie
Donor
Oct 2, 2016
23
21
I have the same problem.
"From Mike Velesk Patreon"




Once again I have overlooked one detail which may cause the new quest to never trigger. I have linked the start to the quest to the impression of Artist/Scholar to be 8. But if you use the cheat "Ctrl+I", you will gain +10 to all impression and skip this threshold, thus this quest will never start.
I that case, you can download the now fixed version and transfer saves in [game directory/wolu/scen001/saves]. The quest will now trigger after 4 studies, no matter the impression value. I have also fixed issues with Pyia, when she will not come if you call her to the throne and her loop animation on the altar in the convent.
Sorry for the inconvenience and thanks to all who help me debug the game. It is quite obvious that I, given the amount of content and the lack of time,often overlook some detail as this one.
 
Last edited:
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koloborodko

Newbie
Jan 9, 2018
98
43
Game bugs
VeleskGames 2020-02-26 12-48-47-03.jpg VeleskGames 2020-02-26 12-48-53-22.jpg

And how could I find new quests? 4 times and even more, he read philosophy and poetry in the library, no academy was opened anywhere. Hesi does not want to give any more quests.
 

Daba

Member
Jan 22, 2018
284
239
I have found a bug (v0.7) where after building either shrine or hospital and then having sex with priestess Pyia in convent I can't exit sex scene (it is in the loop, starts from begging every time it ends), I can only load earlier save.
 
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May 6, 2018
109
152
I have found a bug (v0.7) where after building either shrine or hospital and then having sex with priestess Pyia in convent I can't exit sex scene (it is in the loop, starts from begging every time it ends), I can only load earlier save.
According to Dev on Patreon yesterday's update there's a new upload where this is already fixed. Also that thing about studying poetry 4 times
 
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cena01

Newbie
Dec 5, 2018
15
2
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DirXObjects.ParticleFountain.Dispose()
at DirXObjects.ParticleGen.Tick(Int32 step)
at DirXObjects.DirXModel.Tick(Int32 step)
at RPGView.ActorInfo.Tick(Int32 step)
at RPGView.Scene.Tick(Int32 step)
at DirXModule.DirXPanel.Tick(Int32 step)
at DirXStart.Form1.timer1_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
VeleskGames
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Downloads/New%20folder/Warlock%20of%20Lust%20v0.71/VeleskGames.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
RPGView
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Downloads/New%20folder/Warlock%20of%20Lust%20v0.71/RPGView.DLL
----------------------------------------
DirXModule
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Downloads/New%20folder/Warlock%20of%20Lust%20v0.71/DirXModule.DLL
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
VulSim
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Downloads/New%20folder/Warlock%20of%20Lust%20v0.71/VulSim.DLL
----------------------------------------
DirXObjects
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Downloads/New%20folder/Warlock%20of%20Lust%20v0.71/DirXObjects.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.3900
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
Microsoft.VisualC
Assembly Version: 10.0.0.0
Win32 Version: 12.00.52519.0 built by: VSWINSERVICING
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualC/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
----------------------------------------
TacticalView
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Downloads/New%20folder/Warlock%20of%20Lust%20v0.71/TacticalView.DLL
----------------------------------------
Microsoft.DirectX.AudioVideoPlayback
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.AudioVideoPlayback/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.AudioVideoPlayback.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>





please help. iget this when i try to go into the mine
 

Unreal Bober

Member
Nov 16, 2018
412
468
Boobs are pretty but faces not and you can/t say i dont fuck faces they dont need to be pretty, because i fuck them. I hope the dev is update their meshes and textures someday.
 

Sandiegodm

Member
Aug 9, 2017
120
209
Boobs are pretty but faces not and you can/t say i dont fuck faces they dont need to be pretty, because i fuck them. I hope the dev is update their meshes and textures someday.
From his patreon page, the next mile stone achiev:
"Second developer - I will hire second person to work on the projects. As I'm primary a programmer, artistic aspects of the project, such as models and animations are not exactly my area. Even if I'm doing what I can, a second person, more specialized in this job, may present a significant improvement. "
 
4.30 star(s) 14 Votes