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Thanks for reporting, it is indeed a bug. It happen when you have a quest with jennyfer running and a dungeon from scout is generated. It will be corrected in a next version.Right. Retrieving the artifacts for Jennyfer doesn't actually advance her questline for me.
Of course they don't. The game is in development and the structure of saves may change from version to version. That is common for all games in development - they invalidate saves from previous version. I don't think I know a single game that can transfer saves between version while in development. Frankly, it is nearly impossible to implement. For example, you cannot have information in saves about a character that is not yet in the game and will be added in a next version.F***ing Bullshit! Agayn, Saves from prev version not work!
It's a bad habit made by being used to Renp'y games, where usually saves keep working between updates.Of course they don't. The game is in development and the structure of saves may change from version to version. That is common for all games in development - they invalidate saves from previous version. I don't think I know a single game that can transfer saves between version while in development. Frankly, it is nearly impossible to implement. For example, you cannot have information in saves about a character that is not yet in the game and will be added in a next version.
Yeah, I know. The difference is that Renply is a closed/finished environment so the save structure does not change. The games are in development there, not the renply platform. In my case, the entire platform is in development, so the save structure does change. Also, in a visual novel style game, the story is linear so you just save and continue in a next version. In my games, which are more open-world, anything depends on everything else. So if I change a quest in a new version, all characters from previous version may react differently to it. And this behaviour effect was not present in the old save file, so entire story-line may now collapse.It's a bad habit made by being used to Renp'y games, where usually saves keep working between updates.
I'm completly ignorant of technical matters, but supposed that something like that would be the issue here. Something similar happend with Adventures Of Willy D., but in that case the game is so big and gameplay is so advanced that a new replay in every update would be insane. At the moment with WoL it's still suitable, even enjoyable.Yeah, I know. The difference is that Renply is a closed/finished environment so the save structure does not change. The games are in development there, not the renply platform. In my case, the entire platform is in development, so the save structure does change. Also, in a visual novel style game, the story is linear so you just save and continue in a next version. In my games, which are more open-world, anything depends on everything else. So if I change a quest in a new version, all characters from previous version may react differently to it. And this behaviour effect was not present in the old save file, so entire story-line may now collapse.
There is only ring that can be equipped and you need to first get hair from Dale to equip it.I can't equip items ;(
Thanks, also I had problems with drinking potions, like I open my inventory and click on potion during combat, but nothing happens. And bumping into trees can smt cause lags.There is only ring that can be equipped and you need to first get hair from Dale to equip it.
The inventory bugs and memory problems has been introduced in a last version and will be corrected in a next version. Sorry for the inconvenience. Sometimes, things like this skip debugging.My experience thus far has been a lot of bugs. Mostly memory bugs, game using too much memory, crashing UI components, and then crashing the game itself.
I've also encountered a bug that, after doing the moon rose quest, now any quest I do that involves looting something, the loot is always a moon rose, and upon getting that fake moon rose, the game fucks itself and eventually crashes (ex: the mage girl's quest, I got the first thing for her, but now I can only get moon roses that bust the game).
It is a first version, so not really far. There are only few scenes when you train household girl and you order her to do etiquette lessons with domina.how far can you go with the domina in the version for ludus master?
The inquisitor should be sitting at the tavern in the village next to your castle after day 10. Talk to her to start the quest.what's the trigger for starting "red lust"? I've not seen anything that leads to the vampire/inquisitor and no one is offering any quests. As far as I know I've completed everything else.
Don't do the second ritual. It is not mandatory and you have been warned by other characters about it. There is no other way to avoid death.how to avoid defeat during the second ritual
the quest "All-Mother".
thanks