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Wattle

Newbie
Jun 10, 2023
76
176
Trying to cheat in some money to speed things along and less headaches. I'm using Brave browser tried the "SugarCube.state.variables" but doesnt seem to do anything for me, i tabbed over to console to enter it and it just said "undefined" and if i need to put it in the elements where do i put it? Or is there another method to add money. I tried cheat engine. but its not simple values, and depending on the coding i know it can be a few variables... if someone knows the cheat engine method that would probably be the easiest way. And if no one knows, oh well ill live.
https://f95zone.to/threads/how-to-debug-or-cheat-twine-sugarcube-variables.6553/
 

BiXsu69

Newbie
Jun 2, 2019
51
25
If you use google chrome (probably possible in all browsers, but i've only used google chrome) you can open the console (press f12 when ur in the game) and paste: SugarCube.State.variables and press enter. That gives you all the variables, so you can adjust stats, money etc. Not sure if that's what you're after.
How do I open the console on Android, in the same Google Chrome?
 

Fokusforfun

New Member
Mar 30, 2022
3
0
Found this error at the beginning of the game in the quest section:

Error: child tag <</if>> was found outside of a call to its parent macro <<if>>
 

francsco854

New Member
Apr 28, 2020
5
0
I wanted to know if there is a way to integrate this code into the game and make it work:
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Histórico do Jogo</title>
<style>
#ui-bar-history {
display: flex;
gap: 10px;
}
button:disabled {
opacity: 0.5;
}
</style>
</head>
<body>
<div id="ui-bar-history">
<button id="history-backward" tabindex="0" title="Voltar no histórico do jogo" aria-label="Voltar no histórico do jogo" disabled="" aria-disabled="true" type="button">⬅</button>
<button id="history-forward" tabindex="0" title="Avançar no histórico do jogo" aria-label="Avançar no histórico do jogo" disabled="" aria-disabled="true" type="button">➡</button>
</div>

<script>
// Funções para ativar e desativar botões
function enableButton(buttonId) {
const button = document.getElementById(buttonId);
button.removeAttribute('disabled');
button.removeAttribute('aria-disabled');
}

function disableButton(buttonId) {
const button = document.getElementById(buttonId);
button.setAttribute('disabled', '');
button.setAttribute('aria-disabled', 'true');
}

// Exemplo de como usar as funções
setTimeout(() => {
enableButton('history-backward');
enableButton('history-forward');
}, 2000); // Ativa os botões após 2 segundos
</script>
</body>
</html>
 

tooldev

Active Member
Feb 9, 2018
718
647
I wanted to know if there is a way to integrate this code into the game and make it work:
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Histórico do Jogo</title>
<style>
#ui-bar-history {
display: flex;
gap: 10px;
}
button:disabled {
opacity: 0.5;
}
</style>
</head>
<body>
<div id="ui-bar-history">
<button id="history-backward" tabindex="0" title="Voltar no histórico do jogo" aria-label="Voltar no histórico do jogo" disabled="" aria-disabled="true" type="button">⬅</button>
<button id="history-forward" tabindex="0" title="Avançar no histórico do jogo" aria-label="Avançar no histórico do jogo" disabled="" aria-disabled="true" type="button">➡</button>
</div>

<script>
// Funções para ativar e desativar botões
function enableButton(buttonId) {
const button = document.getElementById(buttonId);
button.removeAttribute('disabled');
button.removeAttribute('aria-disabled');
}

function disableButton(buttonId) {
const button = document.getElementById(buttonId);
button.setAttribute('disabled', '');
button.setAttribute('aria-disabled', 'true');
}

// Exemplo de como usar as funções
setTimeout(() => {
enableButton('history-backward');
enableButton('history-forward');
}, 2000); // Ativa os botões após 2 segundos
</script>
</body>
</html>
Please use the 'code' tag next time - keeps your code nicely and neat.

otherwise : If I am not mistaken you have a misplaced bracket in the bottom
1731788585159.png
 

Flood69

New Member
Oct 1, 2024
9
1
Want to ask a few things:

Will there be sharing/companion prostitution content in the future? I'm particular about having Charlotte do those Wendigos for fun or have her work in the brothel since we're financially bound anyway

Extra scenes and fetishes for existing characters are always welcome, since we're delving into depraved stuff anyway, sloppy seconds can't be that bad in comparison

That also adds more beastiality/monster content without having the male character sissify or gay since I have my reservations about those

Also, I'd really like for to have Maddox or Eerie as companions

Cheers!

Edit: I'd also like to know if Pregnancy and Birth will be a thing here in the near future, you can pump loads into your mother here and that reminded me that Impregnation may be a good thing to add.

Charlotte and Eerie as well, there's only one location that you can have sex in when in the case of the former, you should be able to do it in any safe location, or heck find a way to convince her that it's okay to do it outside, there's a good variety of festishes to be enjoyed here but they don't go deeply in any one character, which can be a bit frustrating to people that zeroes in on a few characters at a time.
 
Last edited:
3.50 star(s) 27 Votes