- Aug 4, 2023
- 88
- 145
- 110
Not Tidal because of current story reasons. But yeah, pretty much.Sooooo you're saying breeding the elves is on tables.......?
Not Tidal because of current story reasons. But yeah, pretty much.Sooooo you're saying breeding the elves is on tables.......?
It worked, thank,'s man your the bestIt's repeating? In the save file, I left you in town during the morning. Talking to Sokah should have her ask you if you want to go to the woods.
I'm going to try this again. This zip file has saves for 30 and 31. Make sure you replace your save files with these by copying and pasting into the save folder, that's within your www folder.
Let me know if it still doesnt work after that. I might need to figure out a workaround.
Wow. Very surprising. I'm not sure how exactly it went wrong for some but not for others. If you give me a bit, I can create the workaround for you.The quest "Investigate the wild" is also in repeat for me as well, judging by the previous comments. Is this a bug?
So, not knowing the exact cause, I've configured the quest. If it still repeats, then do the last stage of the quest. It'll be by the flowers. Running the event again should force it to be completed and not repeat anymore. Let me know if this worked.The quest "Investigate the wild" is also in repeat for me as well, judging by the previous comments. Is this a bug?
alright it works now, thanks!So, not knowing the exact cause, I've configured the quest. If it still repeats, then do the last stage of the quest. It'll be by the flowers. Running the event again should force it to be completed and not repeat anymore. Let me know if this worked.
The attatched file needs to go in the data folder, which is in the www folder. You need to replace the JSON file.
Is it possible that is related to the order you progress the game, since I'm only recently playing the game and doing which quest that I want to complete currentlyWow. Very surprising. I'm not sure how exactly it went wrong for some but not for others. If you give me a bit, I can create the workaround for you.
Had the same problem, now fixed thank's manI found it! There was bad code that made the item a hit or miss! It was out of view, so thanks for the interest. I would never have found it.
Attached is a data file. Extract it then paste this .json into the data folder, which is inside of the www folder. This will replace the item with the new version and SHOULD fix the missing item.
Hehe, this is actually a tutorial on using your support character. Tapping on the Lounobos option will give you a bunch of options, including teleporting you to the room entrance. Lou knows spatial magic too. That's how it's expressed in gameplay.You don't have permission to view the spoiler content. Log in or register now.
"Mystery of the Webs and Graves--My Mistake! I forgot to turn it off before putting out the demo. I am still working on it. Good on you for finding it.question, that one screenshot at the front page with Tidal and Bloom on the rug in the forest, where is that one?
Also is the "Mystery of the Webs and Graves" quest supposed to be completable?
cause right now I'm getting no special dialogue about it from Samael and any interaction with Mabel's room other than the lewd scene just has the character say that it's Mabel's room and that's all.
Also once more, the pair of tourists that are married with one another are they just the one scene of encountering them or is there more?
Second thing, you could have fun giving Marahsma a pregnancy scare for Sokah by having her suddenly start lactating from the MC's masterful ministrations of her magnificent mammarys.
and then just have Marahsma overhear Sokah talk about suddenly leaking milk and have an ever so slight case of panic at the idea of the havens best hunter being out of commission.
You could also have that lead to a war table story about if she actually got knocked up.
Just a thought I had that made me chuckle.
Lastly, very good work so far. Only complaint I would have is some things being a little bit grindy but other than that very nicely done and if you worry about forgetting the romance by going more towards the BDSM, remember the aftercare, that's where you can have some very tender moments.
The statues were one of those that was a bit annoying to do until I realized you could just use the forest statue to get a fair amount of the needed resources.Regarding the grind, yeah I feel you. It's something I want to continue improving and balancing. Since you mentioned the couple, can I ask if you're referring to the statue building grind as well?
My ultimate vision is to have a scenario where a player can go, "Well, there's no tourist around, so I can go to the woods," and so on. Kind of simulate the sort of decision making one would make in a game like early-game stardew valley. Not perfect balance yet, but I've got ideas on how to get there. For example, I'm thinking of activities with certain girls offering the items the statues need, so that you have more varied ways of acquiring items and you get to do it while progressing with girls.
Building more statues will also increase the amounts of items you can get from certain points, so players will get to see a snowball effect on the economic power. That's the idea anyway. Still tweaking here and there.
Hera and Luciele do not seem to be showing up again for me on sundays. Instead I have had Tharnahs entire chain repeat itself.Regarding Hera and Luciele, the couple. From the programming they should have about ten scenes, and they can be found Sunday Evenings. They're pretty much the last thing I touched, and I did modify something about them, and didn't test if it affected their appearance rate. But yeah, Hera's a character that will have more scenes in the next public beta. The ones for her now are kind of set up for the more engaging story scenes I'm working on now. If you are unable to find her multiple sundays in a row, please let me know. It means that I'm not reading the logic of this code correctly.
About Mar and Sokah--this actually makes sense. There was going to be a later story segment about this, and you incorporating Mar suggests that you remembered the weird parts of the lore! Yes, that first scenario can happen. About her actually getting knocked up, I need to give it thought. Right now, in my head, pregnancy for some of the Signed main girls was going to be toward the end of development three or so years from now. My head's not really there right now. I'm fully on board with that first part though.
Regarding BDSM and aftercare. Yes, thank you for the reminder. Full honesty, I forget that can be a more consistent option. Just so focused on getting to the scene that I get tunnel vision.
The real problem is the lesbian sex. If there's no lesbian sex in the scene, then I might like it. The problem is that group scenes are often used as an excuse to include lesbian sex and say it's not really lesbian sex (they're just waiting for their turn).Hey Yog, if you don't like group scenes, then I can't ask you to play the game in good conscience. It'd be like asking you to walk across a minefield. If I ever make standalone games that match your tastes, I'd let you know, but otherwise yeah. The game as it is has a healthy chunk of threesomes.
I too, get annoyed by the grind I've created. Whenever I get too annoyed, I add the quick unlockable solution to expedite testing. You can rest assured knowing I'm trying to make this easier for myself and you. My biggest enemy in implementing things quickly is really just time, burnout, and my bad memory.The statues were one of those that was a bit annoying to do until I realized you could just use the forest statue to get a fair amount of the needed resources.
Fair. I was working on balancing on that, but in all honesty, I didn't struggle from it too much, which slowed that down. thanks for bringing it up. I'll work on putting out faster solutions. One thing I was going to do is "Sell Items." Stuff you learn from the tourists that you can sell as goods. It's to make the tourists have a more economical benefit.In my case biggest hurdle have been a good way of getting money since most of the time I manage to convince myself that
"oh this material must be fine to sell now, I haven't needed it for a while" only to almost immediately after, ending up needing it. Be it fish or ores or wood.
when I first ran into Mabel I was for some reason able to sell wood to her for 8 gold and buy it for 5 so I ended up with about 1k gold which ended up getting swallowed up quite quickly XD
Okay. I will re-check the yellow dye plant. I think you're the second person bringing it up. It should be in game, but thankfully, it doesnt lead to anything yet. But yeah, will check.A couple of times I found myself a bit lost on how to find certain things, the yellow dye plant for example still eludes me and when I first needed the water essence for Lounobos key, I ended up buying it instead.
Gold being an issue makes itself known most when I needed to use a lot of EP and ended up needing something like 100 or 200 petals to do all I was trying to do.
I'm having this trouble right now too. The only thing that made me feel better about leaving the beta as is, was that there weren't too many places where the massive EP was needed right now. Thanks for your input.Early game the EP regen is all good.
Later on outside of the special EP recovery items we get from the war table in some scenes.
There is very little in the way of recovering very large amounts of EP in a non tedious way other than just munching down on petals, since running to every scene in Fredericas basement gets a little bit old if you have to do it several times in a row and well, just sleeping also gets a little tedious.
Maybe having the ability to invite one of the girls to sleep over in your home could be a way to give us a bigger EP recovery?
for balance sake you could potentially either have us not recover hp or reduce the hp recovered when doing so
(we ain't exactly resting).
Yeah. So, I use the bed to skip days, and the training post to go through phases. It is still a cumbersome approach.since some characters only appear at certain days, some way of passing the time in case you have kind of focused down the other characters storys, would be quite appreciated.
be it time of day or possibly even day of the week.
it would make testing the tourists a lot easier as well.
(Though knowing how grumpy some game engines can be with things like that, it might be tricky to do, I myself don't have any experience with rpg maker so I don't know if that is a silly suggestion or not)
Yeah. I'm getting tired of this too post-Statues. I was doing a thing with the mining system where the mining skill makes it easier to break it, but I hate the programming for it.Speaking of EP, I would suggest having some stat tied to chopping down wood, botanics maybe?
(just so you don't have to add another stat and thus another variable that can cause trouble)
since those pieces of wood can sometimes absolutely chew through my EP pool with how many swings they take.
First... Thank You. For more than a year, I've waited for someone to call it what it is. The ASS system. Thank you.having mentioned stats, one thing I would suggest would probably be to give us some way of gaining the scene unlocking stats outside of sometimes having to pick dialogue options that don't quite feel in character with the way we have played the MC.
One idea could be that after building enough relation with library girl, she lets us have access to a part of the library she has hidden away that is just full of all the smut the MC could dream of that could be used to improve stats like Authority, Serenity and Sadism.
(was it intentional to have the three major stats spell out A.S.S? if it was then I chuckle if not then I still chuckle XD)
Yeah, this has been a constant battle. The beta fairy actually became a thing so that people could see the amounts of heart events the main girls have. But yeah, I'm trying to figure it out without bogging down the development cycles.for the relationship grind, personally I have not had any major issues with it other than kind of going overkill on some characters whose scenes were locked behind either other characters progression or quest progression.
In order to avoid that sort of thing happening, I would suggest adding some kind of message or something to just tell the player that they have reached as high as their current progression can unlock. Or maybe a hint or two at where they should be looking to advance further.
This one took me a while to write after all. I will try to get to the other one. I hope you enjoyed some of these answers.My apologies for the wall of text XD
and for the other wall that will be following it soon...
Everything is looking very, very good.Okay, the best way to reply to you is paragraph by paragraph. I might not be able to get to your second one immediately, depending on how quickly I can get this reply out.
I too, get annoyed by the grind I've created. Whenever I get too annoyed, I add the quick unlockable solution to expedite testing. You can rest assured knowing I'm trying to make this easier for myself and you. My biggest enemy in implementing things quickly is really just time, burnout, and my bad memory.
Fair. I was working on balancing on that, but in all honesty, I didn't struggle from it too much, which slowed that down. thanks for bringing it up. I'll work on putting out faster solutions. One thing I was going to do is "Sell Items." Stuff you learn from the tourists that you can sell as goods. It's to make the tourists have a more economical benefit.
I do think the Statues increasing how many items you gather in one spot will also help this.
About Mabel... So, there are a few places in the game where I put exploits in to help the alpha testers. Mabel was an old quirky one that I just kept in. There's a few spots in the game where if you click around random spots, you'll find something weird or something like that.
But yeah, I'd forgotten about Mabel until you brought her up.
Okay. I will re-check the yellow dye plant. I think you're the second person bringing it up. It should be in game, but thankfully, it doesnt lead to anything yet. But yeah, will check.
For Lou, I'm happy to hear that! I did want players to have an option of "just buy everything," but I wanted that playstyle to be a thing once you ramp up your economic power XD
The Water Mana was a situation of "if you notice" you'll know where to find it, otherwise, you need to buy it... But that part was programmed a year ago. With the other team members now fully gone, I've changed my philosophy on this sort of difficulty.
I'm having this trouble right now too. The only thing that made me feel better about leaving the beta as is, was that there weren't too many places where the massive EP was needed right now. Thanks for your input.
So, I can tell you what solutions are coming:
1. Progressing Rowan will cause her to upgrade her petal selection (will make the gold situation worse, but I'll try to improve both situations in the same patch.)
2. Vahn and Goblin are the first girls that will come and offer to sleep with you, which will increase the EP gain. I'm just working out the programming. Sleeping with Vahn will provoke higher EP gains than with Goblin, who will be the default option.
I don't think I'll put downsides on it, just because massive EP requirements are just going to keep being a thing. The meta will need to be to sleep with one of the girls.
There should also be an emergency option--Nadine has a chance of dropping Founts of Passion in one of her flirt options. Do you have that menu unlocked on her? It works on my version, but I just found a bug that's affecting some of the tourists, so I'm not sure if it affected the beta copy's Nadine.
Yeah. So, I use the bed to skip days, and the training post to go through phases. It is still a cumbersome approach.
Right now, I'm scared about touching the day system XD
It can definitely be done, but I'm worried I have to redo the framework for the days.
I think what I can do is give the beta fairy the option to jump weekdays, with the warning that it might break something, just to account for some unpredictable trickle effect.
Yeah. I'm getting tired of this too post-Statues. I was doing a thing with the mining system where the mining skill makes it easier to break it, but I hate the programming for it.
What I'm going to do next is, for example, an Oter statue causes the logs to drop wood on every swing. More Oter statues increase the amount of wood on each swing. And then, maybe, I'll add an accessory you can wear to decrease swings necessary. Players can equip or unequip if they're prioritizing obstacle clearing, or item gathering.
Mining is going to be changed for most rocks to have a similar system and not the current one I hate with all my heart.
First... Thank You. For more than a year, I've waited for someone to call it what it is. The ASS system. Thank you.
Anyway.
My thought was to have a special merchant who "buys" reputation in exchange for increases in those stats. I like the library idea though. I was going to have an upgrade for it, but I didn't think of applying it to ASS
Yeah, this has been a constant battle. The beta fairy actually became a thing so that people could see the amounts of heart events the main girls have. But yeah, I'm trying to figure it out without bogging down the development cycles.
This one took me a while to write after all. I will try to get to the other one. I hope you enjoyed some of these answers.
I compressed mine myself. It dropped from 3GBs to 600MBs. I'm not certain it can be compressed further.Anybody still doing a compressed version? I see the person who was before deleted their account after the 3.1 update.
Thanks for that. Sounds like an image might be missing. Thank you. Will definitely try to figure it out.got an odd issue with the pond scene with enrie after the first time you get her in her bedroom.....its just stuck on now loading after the scene is completed
EDIT: ok it went through. just to notice. when i made the choice both time enjoy it it worked. but when i made the second choice to order her to cum every time it froze afterwards on the now loading screen. not sure if that plays into it but thought to mention it. not sure if its a sadism proc error or something