django009

Active Member
Jun 29, 2017
535
2,322
438
We Are Lost [v0.1.15b][MaDDoG][Compressed][CooperDK]

Uncompressed size: 2.55 GB
Compressed size: 193 MB
Compression time: ~20 seconds (i7-13700K, 32 GB RAM, on NVMe v4)

- Pixeldrain - Workupload

Compression settings:
PNG: 80% (near-lossless)
WEBM: original size (since they are ridiculously small and there are no sex anims)

Compressed with UAGC
We Are Lost [v0.1.16..???
 

Witar

Member
Game Developer
Feb 27, 2018
281
476
248
Cloth on those melons looks completely unrealistic. Daz studio has build in cloth physics simulator. And it's VERY easy to use. With lots of tutorials on youtube.
 

Tuatha Dé

Active Member
Oct 20, 2021
699
386
155
you should put in developer notes the relationships because when you start it asks you what relationship you have with the others but I don't even know which character you are referring to.
 

justjoe2k

Member
May 6, 2017
186
202
229
I think the code for a stream or tablet should have a status in who is corrupts or some type of status. Also what does this special tablet of a stream of a code suppose to do, see what the other you didn't select as the main character is doing? Or spy on the girls? So much mystery.
 

WildBillKatt

Active Member
Oct 4, 2018
816
942
288
you should put in developer notes the relationships because when you start it asks you what relationship you have with the others but I don't even know which character you are referring to.
Obviously they are your "good friend", "better friend", and "older friend".
 
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Zoltan Redbeard

Active Member
Mar 29, 2021
500
651
227
Just a tip to the developer, defining relationships is boring, if there are two characters that are supposed to be sisters/stepsisters then you should not need to define the relationship to both om them separately. Either that or make a script that understand when you first chose to make it a family or stepfamily.
I agree with that, if I can make an advice, I'd just second to that, because defining relationships, especially if there are many of them, is quite boring and, to me, a bit immersion breaking :)

Additionally, I would like to ask if you, MaDDoG1111, have maybe any plans about releasing We Are Lost on Steam as well, when the game will be finished?
 
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MaDDoG1111

Member
Game Developer
Oct 30, 2021
303
1,091
267
I agree with that, if I can make an advice, I'd just second to that, because defining relationships, especially if there are many of them, is quite boring and, to me, a bit immersion breaking :)

Additionally, I would like to ask if you, MaDDoG1111, have maybe any plans about releasing We Are Lost on Steam as well, when the game will be finished?
I am currently in the process of getting approved on Steam. Once that is done I will release the game there on early access.
 
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3.00 star(s) 59 Votes