I didn't think I would get answer this quick. Thanks so much for replying.Ah no, it's just after you finish the normal ending, you have to load the save file again and this time the ending will change to H-Ending.
I didn't think I would get answer this quick. Thanks so much for replying.Ah no, it's just after you finish the normal ending, you have to load the save file again and this time the ending will change to H-Ending.
Music files for the game are located in the se folder. The files are in OGG format, you will need to get a codec if your media player could not play the files.Does anybody know how to extract music from the game? I love tunes during "Conversation" event.
There are at least 2 JP walkthroughs available; at first glanceYou must be registered to see the linksfeels really bad to read after parsing the site through translate albeit more concise(?) while theYou must be registered to see the linkshas better formatting that don't run even after a translate parse but might not be as cleanly organized in terms of route optimization.
I'll eventually update this post with a walkthrough/save bundle but for the time being these are the available options.
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Not really, I've been too busyAny updates?
I missed Gomiyama's door bump CG.Not really, I've been too busybinge watching anime series for a month before a new RL work project means I don't even have time to shit for more than 5 minutes a dayin RL
On a serious note though, shit happened one after another around mid-July so while fixing RL I've sort of shelved this and by early September when I finally got some time to spare I've sort of forgotten where I left off. So I am currently looking back at the project and processing them with Copilot to speed things up a bit. That said a potentially live-changing event is happening 4 days later and if the outcome is negative I might be off again for a period of time so apologies if this ends up not finished before Christmas.
The translated walkthrough is good enough, probably faster to just use that then check for the missing CGs and whatnot since I still have the triggers saved.
Would be easier if you specify which page and CG number. I am assuming you are referring to Page 1 number 6?I missed Gomiyama's door bump CG.
I extracted the script with a program (in a .txt file) and edited it with Notepad++. I didn't understand the rest of the question, sorry.how you guys translated the script? i tried game worked but save didn't
and font names in images please
Did you use ONscripter?I extracted the script with a program (in a .txt file) and edited it with Notepad++. I didn't understand the rest of the question, sorry.
No. The first time, I tried to transfer the game from the original engine Nscripter, to ONscripter, but I was getting errors with some flags and commands that ONscripter didn't recognize and I couldn't solve them (it's not my area of expertise). So I didn't touch the engine itself, but instead I just extracted the data using NSDEC.exe (0.txt) and then edited the file with Notepad++, to translate them from Japanese to English. Unfortunately, this method is more cumbersome, since I also had to fix some commands and find a way to force Nscripter to accept lines of text in english with some prompts.Did you use ONscripter?
I want to know the technical part.
Games by same developer.are there more games like this one?