Recommending Western Sharing Games List

5.00 star(s) 4 Votes
Feb 10, 2018
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I tried Harmony Haven. I'm in chapter 2 and not too keen on the points system. It just seems at odds with how I want to play. Especially the loyalty stat. It reduces way too easily even for actions that aren't really disloyal. I'm also racking up cheater points like crazy even though most of it isn't even cheating.

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blkcrow20

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I tried Harmony Haven. I'm in chapter 2 and not too keen on the points system. It just seems at odds with how I want to play. Especially the loyalty stat. It reduces way too easily even for actions that aren't really disloyal. I'm also racking up cheater points like crazy even though most of it isn't even cheating.

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Agree, the points system is not good in that game.
 

SinisterPortal

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Another NTS game just popped:

(1,684) VN - Ren'Py - Angst [v0.2] [Falling Bear Studio]

The image quality is mediocre, the animations are quite in number but imprecise and with some error... maybe the wife's corruption is a bit too fast, there is no sound, no music and no choices.

Voting: 6/10

However it's worth play and follow, so i'll keep an eye on it :)
Heh, I gave it 5/5 stars in my review. Really like the pacing - not too fast and not too slow. I like the premise and the vibe within the couple. I don't sense any cuckold vibes - they are very loving and understanding. There's not much content yet and no sounds - but the game is at a very early stage. If the dev keeps the vibe and pacing like that - I think it'll be a great game. I don't care if it's kinetic if I like the scenario.
 
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Pr0GamerJohnny

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Sep 7, 2022
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Heh, I gave it 5/5 stars in my review. Really like the pacing - not too fast and not too slow. I like the premise and the vibe within the couple. I don't sense any cuckold vibes - they are very loving and understanding. There's not much content yet and no sounds - but the game is at a very early stage. If the dev keeps the vibe and pacing like that - I think it'll be a great game. I don't care if it's kinetic if I like the scenario.
I like their relationship - ill put it on upcoming section, but the artwork was my frustration....REALLY weak stuff for 2025.
 
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reidanota

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Nov 1, 2021
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Heh, I gave it 5/5 stars in my review. Really like the pacing - not too fast and not too slow. I like the premise and the vibe within the couple. I don't sense any cuckold vibes - they are very loving and understanding. There's not much content yet and no sounds - but the game is at a very early stage. If the dev keeps the vibe and pacing like that - I think it'll be a great game. I don't care if it's kinetic if I like the scenario.
The game is called "Angst"... From the description, "while focusing on the emotional and psychological toll this experience takes on their relationship, including the feelings of jealousy, insecurity and angst". Seems like the kind of game where the couple will not remain loving and understanding unless you get a path to reject some of the kinky stuff. To be more clear, looks like textbook japanese netorare or netorase, with a strong focus on negative emotions and erosion of the relationship. Not going to check it until it becomes more clear, since I prefer the opposite fantasy, "feelings of horniness, confidence and optimism", the kinkier it gets, the closer they become :p
 
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SinisterPortal

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since the only thing listed is NTR.
'swinging' too

I'm not sure the dev even has anything to do with this f95 page. They prolly got their game stolen and posted here by a third party. If so, then the tags are more or less random at this point - whatever the mods thought appropriate.
 

reidanota

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I'm not sure the dev even has anything to do with this f95 page. They prolly got their game stolen and posted here by a third party. If so, then the tags are more or less random at this point - whatever the mods thought appropriate.
That's the case with most of games here, although more devs have been using this community for massive feedback, despite knowing that a majority of users won't ever support their games monetarily. The searchable tags are set by mods, the OP's tags are presented lower in the first post. Anyway, tags will never let us filter games as finely as finely as we wished.

Just posted a suggestion for a way to paste a small note on a thread, and learned that there is one already - the bookmark button at the top right of each post. I'd never even checked it, but it allows you to add your own little "message to self" a propos that post, and multiple labels, comma-separated. When you look into a game but decide not to play it, because of backlog or because you're not sure its something you like, you can bookmark it, label it and/or add a note to it. Great for games that you have to read the thread to learn anything good about, and that you either definitely want to try later, or definitely don't want to waste any more time with in the future.
 
Dec 7, 2019
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I tried Harmony Haven. I'm in chapter 2 and not too keen on the points system. It just seems at odds with how I want to play. Especially the loyalty stat. It reduces way too easily even for actions that aren't really disloyal. I'm also racking up cheater points like crazy even though most of it isn't even cheating.

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Yep, I'm a fan of how Exciting Games does it, where you basically just always have a choice to do anything. Haven't been sharing at all? No worries, have at it for this scene. Want to keep your wife to yourself for this one? Go for it.

Points just make it so you feel like you need to go all or nothing, not a fan at all.
 

blkcrow20

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Nov 5, 2023
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'swinging' too

I'm not sure the dev even has anything to do with this f95 page. They prolly got their game stolen and posted here by a third party. If so, then the tags are more or less random at this point - whatever the mods thought appropriate.
The other thing that concerns me is the 'no choices'. Is it kinetic? Will it change? Some devs start that way but add choices later.

Update - I started playing it. Very 'cuckish' start, not a good omen.
 
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Feb 10, 2018
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Yep, I'm a fan of how Exciting Games does it, where you basically just always have a choice to do anything. Haven't been sharing at all? No worries, have at it for this scene. Want to keep your wife to yourself for this one? Go for it.

Points just make it so you feel like you need to go all or nothing, not a fan at all.
Exciting Games is the one game that basically handles the subject matter the way I want. I'm not forced to cheat if I want the MMC with another woman. FMC doesn't just become a turbo slut. They love each other and tell each other everything.
 

SinisterPortal

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Mar 31, 2025
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That's the case with most of games here, although more devs have been using this community for massive feedback
Which they mostly ignore, lol. In my experience at least.

Most dev only really listen to what their patrons say, which is understandable, but oftentimes they just dance to the patrons' whims and ruin their initial concept and the game itself. Was relieved to learn that the dev of Life of Windvale makes the game for himself first and foremost, not for the patrons or f95 users. I wish more devs were that faithful to their vision.


The other thing that concerns me is the 'no choices'. Is it kinetic? Will it change? Some devs start that way but add choices later.
Again, all tags are likely slapped by the mods and likely only reflect the current state of the game and not always even that - e.g. there's certainly no netorare in the game right now but the tag is there - what it means? who knows..
 

blkcrow20

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So far it has a very 'cuckish' feel, not exactly what I look for in a sharing/swinging game. Especially with that opening scene. :FacePalm:
 

Ratadan

The Amorous Antechinus
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Which they mostly ignore, lol. In my experience at least.

Most dev only really listen to what their patrons say, which is understandable, but oftentimes they just dance to the patrons' whims and ruin their initial concept and the game itself. Was relieved to learn that the dev of Life of Windvale makes the game for himself first and foremost, not for the patrons or f95 users. I wish more devs were that faithful to their vision.



Again, all tags are likely slapped by the mods and likely only reflect the current state of the game and not always even that - e.g. there's certainly no netorare in the game right now but the tag is there - what it means? who knows..
Which would you prefer? That we listen or remain faithful to our vision? No wonder Dev's get frustrated at times. I like to read this thread as it's not going to change my story, but can affect the way I think about how I develop the characters or how I use dialogue. Having said that I'm not going to go against my own preferences so I'm not going to fall into the potholes of humiliation, mc's with little dicks, black guys with monster dicks, and so on and so on. I'm more than happy to take feedback (except on the subject of American English v English English) and that feedback may, or may not change the way I do something based on the feedback, not on whether it comes from a paid Patreon follower or otherwise. I find these threads useful as a way of getting me to look at my stories from different angles and I believe that's good.
 

SinisterPortal

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Mar 31, 2025
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Which would you prefer? That we listen or remain faithful to our vision? No wonder Dev's get frustrated at times. I like to read this thread as it's not going to change my story, but can affect the way I think about how I develop the characters or how I use dialogue. Having said that I'm not going to go against my own preferences so I'm not going to fall into the potholes of humiliation, mc's with little dicks, black guys with monster dicks, and so on and so on. I'm more than happy to take feedback (except on the subject of American English v English English) and that feedback may, or may not change the way I do something based on the feedback, not on whether it comes from a paid Patreon follower or otherwise. I find these threads useful as a way of getting me to look at my stories from different angles and I believe that's good.
I described two extremes I’ve noticed among developers who publish their games on f95 on their own.

In response to the claim that they do it to get feedback, I pointed out that feedback from regular f95 users is often completely ignored, and only feedback from patrons is taken into account. What I meant is that these developers tend to use f95 more as an advertising platform—hoping to gain additional patrons here—rather than as a source of feedback. The logic is that the game will end up here anyway, so they might as well take the initiative. That’s generally fine—it's their choice. But it’s simply a reality one has to accept.

The second extreme—which may or may not accompany the first—is when patrons start fully dictating what will or won’t be in the game. Developers run polls, constantly ask what patrons want to see next, what needs to be changed, and so on. And this tends to affect the final game in a negative way. I’ve read that something similar happened with Gothic 2. The developers interacted very actively with players and significantly changed their original concept—the devs wanted a new main character since the hero of the first game had died at the end, but the players wanted the original protagonist back, so the devs decided to “resurrect” him. Then players kept demanding all sorts of things—dragons, pirates, etc. All of this had a negative impact on the final narrative—the story of Gothic 2 is much less compelling than that of the first Gothic.


As for what I think is the best approach: before making a game, you need to have a fresh idea—an experience you want to offer players, something they haven’t been able to experience before. And before you start development, you should outline the story from beginning to end. In other words, when you begin making the game, you should already have a general understanding of how the story will conclude and what ideas it will contain. What feelings do you want the player to have when they finish your game? But during development, if some aspect receives a lot of negative feedback, I think you should listen. That is, if the criticism isn’t directed at your core concept but at how well and consistently you’re executing that concept—then that kind of criticism is useful and worth taking into account.

It’s great that you personally care about the feedback here and that you’re making the game as a personal passion project. I really liked the vibe and the premise of your game about swinging on vacation — a light, stress-free adventure. I genuinely like your concept, but I can see that the visuals are struggling a lot — as I mentioned, pubic hair sticks out through the swimsuits, the women’s buttocks look masculine and generally non-sexual, and so on. I think my feedback is fairly constructive, and if you manage to fix these issues, that would be great — I think both the game and the players would benefit from it.
 

SinisterPortal

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Mar 31, 2025
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When devs run polls and ask what the patrons want to see next - it's kinda defeating the purpose of this whole self-publishing thing, IMO. The whole idea was for the dev to implement the ideas they had, to get a way to express their artistic vision. But if they ask the patrons for the ideas - it's like they ran out of their own ones, or maybe they feel as if they were 'hired' by the patrons and have to make what the patrons want. In that case - how this self-publishing differs from being actually hired and doing what your boss asks you to do? Your patrons are your boss now, essentially. This is an anti-artistic approach.
 
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reidanota

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Nov 1, 2021
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In response to the claim that they do it to get feedback,
could have called me out :p wasn't trying to be adversarial, though, nor am I now
I pointed out that feedback from regular f95 users is often completely ignored, and only feedback from patrons is taken into account. What I meant is that these developers tend to use f95 more as an advertising platform—hoping to gain additional patrons here—rather than as a source of feedback. The logic is that the game will end up here anyway, so they might as well take the initiative. That’s generally fine—it's their choice. But it’s simply a reality one has to accept.
that's sound logic, and I agree that forum engagement can be a commercial investment (but only for the sheer size of this forum, given that many who use it will never read it, and many of those who do will at most, only ever post a "we need a hero" message or two. But "many" and "often" are both sneaky arguments :p Unlike binary circuits, reality uses more "AND" than "XOR".
when patrons start fully dictating what will or won’t be in the game. Developers run polls, constantly ask what patrons want to see next, what needs to be changed, and so on.
Wholeheartedly agree, although moderated by the fact that I'm not a game developer and never felt it from the other side. Have very little faith in the "development model" whereby a dev writes entire episodes by commission. But wouldn't be shocked if, in certain games, a dev would sneak in a scene that were directly suggested by a generous donor. Just not a story changing scene.
pubic hair sticks out through the swimsuits, the women’s buttocks look masculine and generally non-sexual, and so on
Should look at some of the porn I look at, on Coomer, got addicted to laid back perverted couples who have groove and a positive attitude, swing away and are often "older than 30" (I mean, much older, that just my zoomer jab).
how this self-publishing differs from being actually hired and doing what your boss asks you to do? Your patrons are your boss now, essentially. This is an anti-artistic approach.
But when that's the case, it's what they want, both devs and patrons. As much as I agree with you and have said it in more or less the same way, I'm also just another "consumer", here. By choosing to consume mostly organic, I'm taking on the job of reading labels and rejecting the bulk supply. Can't blame others for preferring triple-wrapped, on-demand gourmet boxes, tailored to their taste and wallet. But I'm with you in resenting when "deeper wallets" come buying away my trusted suppliers of entertainment. It's a privilege to play the few games where that doesn't happen.
 
5.00 star(s) 4 Votes