Recommending Western Sharing Games List

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Pr0GamerJohnny

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Good to know, thanks. I mostly play eastern stuff because I don't like 3d render CGs, especially facial expressions and animations in them (they look super unnatural and usually opposite of hot). Part of the reason I'm all for AI CGs - at least we get more western games with 2d CGs, this is already a pro.

I skimmed through the list and games with the most natural looking graphics are usually IR cuckold stuff, damn. E.g. from 3DCG games I think Hotwife Ashley has the best looking body shapes, the most natural looking movement, poses etc. But it seems very cuckold-leaned.

Club Detention also looks good too, but the theme is, like, harem sharing?

Sins of Night looks good and story seems interesting

Medical Special Care - average graphics but big ass FMC looks alluring.

The Cure for Madness - looks good but no sex scenes among screenshots so can't really tell

Our Red String - the only 2d but mostly about cheating, heh

Do you remember which of these have choices?

PS: tried Hotwife Ashley just to check the graphics - I was wrong praising it, lol, it's prolly below average even. The screenshots tricked me.
Club detention is like pimping-sharing/harem.

Sins of night is cool and unlike anything else on list (but only if you're okay with supernatural stuff and vampires)

Cure for Madness is also very different from others, has story-driven lovecraftian horror themes and is fem protag. I enjoyed it very much but some might not.

ORS is mostly cheating yeah.

IMO the best graphics games on list that arent IR cuckold stuff would be like Between Worlds or Golden Mean or LSS.

Believe me, I know the frustration as someone who prefers other than that stuff, you find a great looking game and then 3 slides in....."really?"
 

reidanota

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Medical Special Care - average graphics but big ass FMC looks alluring.
About this one, looks good and has good sharing scenes, and a cheating system built-in that allows you to choose any path, any time. From my recollection, most scenes with the FMC are strict alternative scenes where she either has sex with her "alpha MC", *OR* has sex with another guy. I can only assume that if you get on the sharing path, the MC will have much less access to her than on the "alpha" path. I tried, using the cheat options, to "navigate" the story by making the MC take the FMC for himself if I didn't like the scene with the other guy, but the dialogue doesn't always make sense. When the MC fucks her, the FMC says she belongs to him, that no other man can have her, etc... Which makes me believe those scenes were written only for an exclusive route. If it weren't for this small detail, I'd say the cheat mode could well be canonical, where you're always given the choice. If you ignore the inconsistent dialogue, you do have better than average choices, being able to pick or refuse any sharing scene. The daugher NTS is also cool AF - she can get a boyfriend who is a cuck and enjoys seeing her with other guys. It's a bit like mixing female protagonist NTS/R in a male protagonist game, but it works as a side kick. Think the game is worth playing.
 

Joshy92

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Club detention is like pimping-sharing/harem.

Sins of night is cool and unlike anything else on list (but only if you're okay with supernatural stuff and vampires)

Cure for Madness is also very different from others, has story-driven lovecraftian horror themes and is fem protag. I enjoyed it very much but some might not.

ORS is mostly cheating yeah.

IMO the best graphics games on list that arent IR cuckold stuff would be like Between Worlds or Golden Mean or LSS.

Believe me, I know the frustration as someone who prefers other than that stuff, you find a great looking game and then 3 slides in....."really?"
How do you feel about The East Block Johnny? I'm curious to get your thoughts on the whole game.
 

Phase_01

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Agreed, they're all pretty easy reading and entertaining, I too have become more forgiving on ai art over time (still daz #1 by landslide tho).

Though, it does confuse me - I'd expect the main advantage of using ai art in largely kinetic stories (not MRL!! but SoA and MNGF) - would be greatly increased update cycles; and as of right now, they're rivaling larger older daz games for slow releases. To me, there's a happy medium between visual fidelity and production, right now I feel like most are imbalanced on the quality side. In convos with some of the devs (circlegames/abyss/symbiotic) they don't seem to recognize this as a balance to be struck. o_O

Sorry bro I just can't justify that as "western" - I've played it before and enjoyed myself, definitely don't mind you mentioning it so others can see as a suggestion for them to play, but it belongs on hentai kishi's or zetsupetsu's list not mine.

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Understandable, though imo the dad/brother/mom and blonde chicks aren't really "anime"
This Himari chick is like one of the only actual japanese characters

For reference the dev's other works are very western in style, though the art for Adorevia has multiple artists
While Eclipse looks very western to me.
 

Pr0GamerJohnny

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Understandable, though imo the dad/brother/mom and blonde chicks aren't really "anime"
This Himari chick is like one of the only actual japanese characters

For reference the dev's other works are very western in style, though the art for Adorevia has multiple artists
While Eclipse looks very western to me.
I agree that's fair on the other cast you mentioned, and I admittedly cherrypicked the image with himari. I'm probably just biased against that style even if it's not specifically a japanese game, sorry :(. But I do see that title is up on hentaikishi's list so at least others can find it there. The style of his other games does look interesting, do any of them have content that could be considered swinging or sharing?
How do you feel about The East Block Johnny? I'm curious to get your thoughts on the whole game.
I was a sub at the start and was enthusiastic, but I stopped when it became clear the primary focus was on the dirty old man/ugly bastard themes. The things I was interested in were Nate's events or Alex, but those have felt kind of sidelined so I'm not regretful about disengaging. Bobby's a nice guy tho when I've talked to him, I certainly wish him the best of success.
 

Joshy92

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I agree that's fair on the other cast you mentioned, and I admittedly cherrypicked the image with himari. I'm probably just biased against that style even if it's not specifically a japanese game, sorry :(. But I do see that title is up on hentaikishi's list so at least others can find it there. The style of his other games does look interesting, do any of them have content that could be considered swinging or sharing?

I was a sub at the start and was enthusiastic, but I stopped when it became clear the primary focus was on the dirty old man/ugly bastard themes. The things I was interested in were Nate's events or Alex, but those have felt kind of sidelined so I'm not regretful about disengaging. Bobby's a nice guy tho when I've talked to him, I certainly wish him the best of success.
I'm worried about the NTR honestly, Johnny. I hope when it inevitably happens that there are choices to stop pit.
 
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About this one, looks good and has good sharing scenes, and a cheating system built-in that allows you to choose any path, any time. From my recollection, most scenes with the FMC are strict alternative scenes where she either has sex with her "alpha MC", *OR* has sex with another guy. I can only assume that if you get on the sharing path, the MC will have much less access to her than on the "alpha" path. I tried, using the cheat options, to "navigate" the story by making the MC take the FMC for himself if I didn't like the scene with the other guy, but the dialogue doesn't always make sense. When the MC fucks her, the FMC says she belongs to him, that no other man can have her, etc... Which makes me believe those scenes were written only for an exclusive route. If it weren't for this small detail, I'd say the cheat mode could well be canonical, where you're always given the choice. If you ignore the inconsistent dialogue, you do have better than average choices, being able to pick or refuse any sharing scene. The daugher NTS is also cool AF - she can get a boyfriend who is a cuck and enjoys seeing her with other guys. It's a bit like mixing female protagonist NTS/R in a male protagonist game, but it works as a side kick. Think the game is worth playing.
Oh, thanks for the detailed review! And for mentioning the choices in the game too - that’s what I was asking about in the first place, heh
 

blkcrow20

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I was a sub at the start and was enthusiastic, but I stopped when it became clear the primary focus was on the dirty old man/ugly bastard themes. The things I was interested in were Nate's events or Alex, but those have felt kind of sidelined so I'm not regretful about disengaging. Bobby's a nice guy tho when I've talked to him, I certainly wish him the best of success.
I was never a sub but I kept hoping we would get better options for guys to share Kath with. It's been a big disappointment for me.
 
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Morana

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I agree that's fair on the other cast you mentioned, and I admittedly cherrypicked the image with himari. I'm probably just biased against that style even if it's not specifically a japanese game, sorry :(. But I do see that title is up on hentaikishi's list so at least others can find it there. The style of his other games does look interesting, do any of them have content that could be considered swinging or sharing?
TL;DR his games have a very wide variety of stuff, sharing included. I wrote a wall of text about them in the other thread last year. Not much has changed since then, as they're working on Eclipse (big RPG sequel) while putting out regular updates of the more contained Starmaker Story in the meantime.

Also, you asked for opinions on the AI art comparison. I haven't played either of those two so the differences in quality may indeed be more apparent "in motion", but yeah, just looks the same to me. Doesn't help that one game picked a specific artstyle and got a lot of attention, so now lots of them just copy it (at least what I assume happened). Ultra-defined muscles, at least one bad girl with "that grin" (you know what I mean even if you've barely glanced at any of their screenshots), the comic-style added reaction faces etc. The deluge just makes them collectively look worse. Granted, it might be a bias since I just see 3d renders as the "default" look. It's also why I like Starmaker despite that - it looks very different and the pixel style really helps to conceal the AI-slopness.
 
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reidanota

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Kinetic doesn't bother me at all, if the story, characters and renders are good. As long as dev doesn't turn me off at some point, only having a few choices (and no paths) is ok sometimes. I mean even heavily optioned games sometimes have all wrong (for me) choices anyway, and that is worse in my view.
I was just thinking about that. If quality is there, kinetic stories can be good entertainment, certainly more relaxed than some cyoa where the outcome of your choices doesn't become apparent until later on. For example, Exciting Games, which is really an enjoyable story, follows a linear main path, but with constant choices that make you get one scene or another. Sometimes I wonder if "replayability" really is better than a 100% complete, fully satisfying kinetic story. Not criticising, though, game's good. I would have implemented choices more like what you said: no paths, a few choices, mostly to give people the ability to turn down what they don't like. Or roleplay. The only thing that "bothers me" if I can even call it that, is when you have to choose EITHER one spicy scene OR another
 
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reidanota

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TL;DR his games have a very wide variety of stuff, sharing included.
I've had Adorevia under the radar for a long time, but can't go past the "wall" that it's a RPGM game. I don't like rpgm's "map" gameplay, wish they'd just release a ren'py remake
 
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Pr0GamerJohnny

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I was just thinking about that. If quality is there, kinetic stories can be good entertainment, certainly more relaxed than some cyoa where the outcome of your choices doesn't become apparent until later on. For example, Exciting Games, which is really an enjoyable story, follows a linear main path, but with constant choices that make you get one scene or another. Sometimes I wonder if "replayability" really is better than a 100% complete, fully satisfying kinetic story. Not criticising, though, game's good. I would have implemented choices more like what you said: no paths, a few choices, mostly to give people the ability to turn down what they don't like. Or roleplay. The only thing that "bothers me" if I can even call it that, is when you have to choose EITHER one spicy scene OR another :p
I've posted on this topic before - for me I don't mind kinetic simply because I see most "path-based" games as largely kinetic anyways, the only difference being you start by "pick one of these 4 paths" or whatever number.

In fact, I'd go as far as to say this describes the majority of all AVNs, either pure kinetic or "kinetic once you're on a path". Rare is the game with complex interwoven branches and choices, where you can pick A1 over B1, and A2 over B2, but then choosing B3 over A3 gives you unique versions of events versus all A's.
 

Morana

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I've had Adorevia under the radar for a long time, but can't go past the "wall" that it's a RPGM game. I don't like rpgm's "map" gameplay, wish they'd just release a ren'py remake
I get what you mean. At least it has an excuse of being an actual RPG - combat, leveling, big open world with quests and all that jazz. I've played some RPGM games that have none of that and your "gameplay" is just the tedium of walking around, searching where to move to progress to the next scene.
Granted, some Ren'py games are no better. Games where you need to click on your room door only to end up in a hallway with 6 doors and an extra clickable corner turn should not exist in 2025 AD, and yet they still show up every now and then.
 

blkcrow20

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I've posted on this topic before - for me I don't mind kinetic simply because I see most "path-based" games as largely kinetic anyways, the only difference being you start by "pick one of these 4 paths" or whatever number.

In fact, I'd go as far as to say this describes the majority of all AVNs, either pure kinetic or "kinetic once you're on a path". Rare is the game with complex interwoven branches and choices, where you can pick A1 over B1, and A2 over B2, but then choosing B3 over A3 gives you unique versions of events versus all A's.
But you still get to choose who you want to be with or what you want to do. Kinetic to me is the samething as being 'forced' down a path. Not what I want. Because I'll always get someone or an event I don't like.
 
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Pr0GamerJohnny

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But you still get to choose who you want to be with or what you want to do. Kinetic to me is the samething as being 'forced' down a path. Not what I want. Because I'll always get someone or an event I don't like.
For sure - they're 2 seperate things. My distinction is only to point out that many "path-based" games play out in a fairly kinetic manner once you're on said path.
 
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reidanota

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In fact, I'd go as far as to say this describes the majority of all AVNs, either pure kinetic or "kinetic once you're on a path". Rare is the game with complex interwoven branches and choices, where you can pick A1 over B1, and A2 over B2, but then choosing B3 over A3 gives you unique versions of events versus all A's.
This will sound a bit conceptual but the best "story architecture" I've seen is from the Interesting NPCs mod for Skyrim. As an open world game mod, it places dozens of NPCs throughout the world that you can interact with, many of whom have quests you can fulfil. These quests, in turn, function as conditions, or pre-requisites, for other quests to fire, often a combination of these pre-requisites will be necessary to progress - instead of a branching out story, where you always end up following a single linear path dictated by your choices, and rarely see more than 20% of the story in any single playthrough, you have a "branching-in", or converging storylines. As you meet and resolve more quests throughout, you open more advanced quests, until many disparate smaller stories coalesce into one single resolution that binds them all. The sense of progression is "palpable", and if you reach the end of the mod, you played it almost 100% - but not in a specified order. This is as far from kinetic as I can think of, and it works just as well.

For sure - they're 2 seperate things. My distinction is only to point out that many "path-based" games play out in a fairly kinetic manner once you're on said path.
Yeah if you have 3 or 4 paths you may have a bigger chance that the author wrote one path in a way that you enjoy, but my very superficial experience hints at that authors that branch into many paths are more likely to be trying to capture audiences, and delivering tropes and stereotypes. (before I get stoned, not referring to any game specifically, now. And maybe being unfair, but that's my impression). Playing a kinetic story that hits most of the right notes still feels great.
 
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I've posted on this topic before - for me I don't mind kinetic simply because I see most "path-based" games as largely kinetic anyways, the only difference being you start by "pick one of these 4 paths" or whatever number.

In fact, I'd go as far as to say this describes the majority of all AVNs, either pure kinetic or "kinetic once you're on a path". Rare is the game with complex interwoven branches and choices, where you can pick A1 over B1, and A2 over B2, but then choosing B3 over A3 gives you unique versions of events versus all A's.
what if you get many choices throughout the game and you don't know which of them are meaningful and which affect the story little, if you play it without a guide, what do you think is this still kinetic? It's basically mainstream RPG approach where you don't pick choices to try out different paths, but to roleplay. Tho this is rare in AVNs
 
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Pr0GamerJohnny

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what if you get many choices throughout the game and you don't know which of them are meaningful and which affect the story little, if you play it without a guide, what do you think is this still kinetic? It's basically mainstream RPG approach where you don't pick choices to try out different paths, but to roleplay. Tho this is rare in AVNs
That's fair - and my description is only applicable to the hyper-evolved world of vns where most games have lots of discussion as soon as they come out about what choices to pick etc.

Though, it'd still be my preference to have choices be more complex than mere veiled versions of "continue on this LI's path" versus "end this LI's path".

A game like Intertwined has much of what you're describing, while on a blind playthrough it feels very organic, later you realize behind the scenes there are strict relationship point thresholds to progress with each character, and it's a simple matter of meeting those thresholds. Having said that, it's still saved by many additional choices branching and intersecting paths, like when you're with Layla but then Alexis comes back into the picture.
 

reidanota

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basically mainstream RPG approach where you don't pick choices to try out different paths, but to roleplay. Tho this is rare in AVNs
Don't mind playing vanilla games like that, but ntr and sharing is a bumpy road. There are too many aspects of it that I don't like. Considering roleplay, I'd say a majority of games will have you roleplay a meak character if any sharing is to happen, even if consensual. Picking assertive choices - if there are any - will make you skip all the sharing. I confess I feel more "relaxed" playing a kinetic story, or almost so, by an author that's been leading the story where I would like it to go, having had the choice, than having those types of choices that don't reveal their consequences until later on. Not a fan of bad ends for roleplaying some horny guy in a porn game :p
 
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