SinisterPortal
Member
- Mar 31, 2025
- 417
- 452
- 63
Could you elaborate on how swinging is handled there - like, why (reasoning behind) and how (vibe) ?Deliverance
Could you elaborate on how swinging is handled there - like, why (reasoning behind) and how (vibe) ?Deliverance
I mean, a big problem with all these swinging games is that extramaritial sex is the only theme there, so the author has to constantly add tension into the couple relationship to keep the story interesting (at least somewhat), which is why they end up NTR, cuckold or wife becoming a complete unhinged whore. The sharing partners also become rivals to the MC - again, this is essentially because this is the only way the dev sees how to spice up the story. If a game has an actual story all that can be avoidedBaldur's Gate 3. Adventure. World-saving. Quests. Focus on adventure part. Sex as a side activity. You can share Shadowheart with the drow twins at the brothel, and also include Halsin in that
jk. It's a tall order that you placed for actual porn games.
Hard pressed to find something like that...Hi there, been long since I posted here last time. How are you doing fellowcucksstags? jk
Ok, now seriously, could you recommend a good game with adventure, world-saving, quest kinda themes, or simply a road adventure, where you travel with your wife and it features swinging, but the focus is on the adventure part, while swinging and generally sex is only a side activity? Better if it is in a fancy setting like fantasy, sci-fi, cyberpunk etc. Not particularly fond of post-apocaliptic setting, but if done right then I'm okay with it.
PS not necessary renpy, in fact, not sure renpy is even good for that kind of story. It's better when there's some physical movement in the game engine. But I'll take good renpy games too, I'm not that picky
PPS okay, actually, if it is just a good game with swinging in a fantasy, sci-fi or cyberpunk settings and the focus is not on sex but on the plot then recommend those too, even if there's no travel or adventure part
Thanks! I'll check them out. What about Desert Stalker?Hard pressed to find something like that...
I think PGJ is right, Deliverance probably the closest.
Some others in the general ballpark... not wife per se but a not so insignificant other..
Between Worlds, Rebel Duet, Rebellion: Rise of the Damned has a bit of sharing...
College of Mysteria and My A Rank Witch are in the ballpark, but probably more sex focused, but the story is still really good.
Sadly, that's about it...lol
Most of the fantasy adventure, world-saving, quest themes are more harem focus, not swinging, and questionable how much focus is on the "adventure"...![]()
post apocalyptic setting...Thanks! I'll check them out. What about Desert Stalker?
From what I remember there are roughly two types (can partake in one or both)Could you elaborate on how swinging is handled there - like, why (reasoning behind) and how (vibe) ?
thanks! so it's basically swinging and pimping. I guess I'll choose only swinging but let see, the game got my interest already.
I don't disagree with you there. But I just wonder why almost no one has made a game where the couple, together, gradually decide to open up the relationship and have more and more adventerous sex as the story goes on, but also staying tight with one another emotionally and have each other's back. There are certainly real life couples who live like that. For me, that's the ultimate sex/porn fantasy, and you do see it exist within harem-style games where the male MC is the only guy who ever has sex,but for whatever reason the minute the element of another man is introduced, the whole concept just seems impossible to a lot of people. Its frustrating.I mean, a big problem with all these swinging games is that extramaritial sex is the only theme there, so the author has to constantly add tension into the couple relationship to keep the story interesting (at least somewhat), which is why they end up NTR, cuckold or wife becoming a complete unhinged whore. The sharing partners also become rivals to the MC - again, this is essentially because this is the only way the dev sees how to spice up the story. If a game has an actual story all that can be avoided
The only reason I could think of is simply because the market demand for such material is small. Humans, for better or worse, are drawn to turmoil and drama. We hyperfocus on negatives, while good stuff is just clumped together as "boring routine." The thing you're describing could very well work for a shorter work (such as a doujin). As the main concept in a longer kinetic novel or game? It would be very difficult to maintain the viewer's attention without some sort of perceived consequences or drama.I don't disagree with you there. But I just wonder why almost no one has made a game where the couple, together, gradually decide to open up the relationship and have more and more adventerous sex as the story goes on, but also staying tight with one another emotionally and have each other's back. There are certainly real life couples who live like that. For me, that's the ultimate sex/porn fantasy, and you do see it exist within harem-style games where the male MC is the only guy who ever has sex,but for whatever reason the minute the element of another man is introduced, the whole concept just seems impossible to a lot of people. Its frustrating.
Well, there could certainly be interesting events, couldn't there? Meeting new people, getting into new activities, becoming more open and more lewd as the game progresses. There can be tension, surprises, anxiety, etc, if it's written and planned well without outright negativity. For me, the manufactured conflict in some of these is a huge turnoff and I often don't go back for new updates once I've had too much of it.The only reason I could think of is simply because the market demand for such material is small. Humans, for better or worse, are drawn to turmoil and drama. We hyperfocus on negatives, while good stuff is just clumped together as "boring routine." The thing you're describing could very well work for a shorter work (such as a doujin). As the main concept in a longer kinetic novel or game? It would be very difficult to maintain the viewer's attention without some sort of perceived consequences or drama.
Congrats, you're a proud member of the niche market then lolI am not one of those common humans drawn to turmoil and drama. I don't need that in a game.
Well we've got this new AI wave with plenty of wholesome sharing games with varying quality writing. Moonripple is the best in terms of how sharing is introduced IMO.I don't disagree with you there. But I just wonder why almost no one has made a game where the couple, together, gradually decide to open up the relationship and have more and more adventerous sex as the story goes on, but also staying tight with one another emotionally and have each other's back. There are certainly real life couples who live like that. For me, that's the ultimate sex/porn fantasy, and you do see it exist within harem-style games where the male MC is the only guy who ever has sex,but for whatever reason the minute the element of another man is introduced, the whole concept just seems impossible to a lot of people. Its frustrating.
depends on the type of game and story it is for me. if it's a sharing game or something I could do without it honestly. But I do like when there is a LI that has some kind of issue or trauma and I can just be there for them in a caring and loving way. Drama that I only like mostly for non harem games where cheating can have consequences stuff like that or something with a royal court like game of thrones.I am not one of those common humans drawn to turmoil and drama. I don't need that in a game.
Exciting Games is a good example that a game can be centred on the couple's sharing dynamics, pretty long, have no drama, tension, anxiety, and never get boring. But I agree, it takes a bit of imagination on the author's part.Well, there could certainly be interesting events, couldn't there? Meeting new people, getting into new activities, becoming more open and more lewd as the game progresses. There can be tension, surprises, anxiety, etc, if it's written and planned well without outright negativity. For me, the manufactured conflict in some of these is a huge turnoff and I often don't go back for new updates once I've had too much of it.
I remember when that guy that made The Shrink was developing Allison Fall of The Apple. It wasn't a NTR game but the premise is that the MC's wife was kidnapped and he spent some 4 or 5 years looking for her. When he finally finds her, she'd been someone's sex object the entire time. The game originally featured her being "raped" (I don't know exactly how it played out, whether she was forced or coerced or had just quit resiting when the MC finally reaches her? Or maybe it was a later scene, don't remember exactly and got on board too late - the scene had been removed).depends on the type of game and story it is for me. if it's a sharing game or something I could do without it honestly. But I do like when there is a LI that has some kind of issue or trauma and I can just be there for them in a caring and loving way. Drama that I only like mostly for non harem games where cheating can have consequences stuff like that or something with a royal court like game of thrones.
The truth is you need something in the plot to keep you interested in a VN. It doesn't have to be relationship drama - that's just the most obvious pick - but a pure day-to-day slice of life with no intrigue or anything major happening would need a seriously talented writer to not make you bored (or it could simply be short and sweet, I suppose). For example, Exciting Games is exactly what you're asking for - if you haven't played it yet, do it now. However, at this point its non-relationship plot has (IMO) been overstretched and I'm mostly just checking its updates to see what kind of new sex scenarios the protagonists will get into (which to be fair is a strength of the sharing genre).You don't have permission to view the spoiler content. Log in or register now.