- Aug 25, 2016
- 797
- 1,874
Actually nailed it. Agreed that it was probably necessary for the devs to sacrifice pure idealism for pragmatism in order to actually get this out. The story itself has some good twists and turns, with both progress and setbacks, and I don't have any complaints about that.A thing that earlier arcs had, that this one largely did not, is the succeed-fail cycle:
1. The MC has a goal.
2. The MC comes up with a plan.
3. The MC does a small sub-quest to get necessary things to enact said plan.
4. The MC executes the plan, and he gets his face pissed on/his ass humped by a ram for his trouble.
5. Repeat from step 2 two or three more times before one of his plans actually works.
I think it's more in the free roam parts where I felt the railroading. It's been a while, but I remember the earlier quests having situations where I needed to think about where to get a particular item from, and try various potential options till I got it. Whereas this time around, things were spelt out very clearly, and I just had to show up at a particular place and wait till the designated time to trigger the event. I couldn't even go around the back of the cursed mansion to have a look till the story deemed it necessary, which seemed like excessive gating.
Also agree that the tone they've used for Hammerdick is perfect for a character of his stature. It's just that when he showed up at Myrtle's house in the last episode, I expected him to be more of a pain in the ass. In this episode, he can't do a single thing to thwart the MC, even when MC's been jizzing all over his daughter with impunity. Waldo felt like more of an obstacle at this point. Of course, he could have a resurgence down the road and become a real nuisance, but it did have the effect of making this episode feel a bit like easy street.