magicnuts enjoy B-day and really cool team of people you have to deliver polished, funny plot dialogues and most importantly free of bugs builds that really shows the commitment put on every single game script & typo corrections!
You folks really are killing it and whenever this gets a completion I can't wait to see what will be your next game for the team to work on, which engine if ren'Py usage or RPGMV or Unity and most importantly complexity of the content which is cool
Thanks! I don't know how to code in Unity or RPGMV, but mercifully Ren'py is pretty easy, although we don't plan to think about other projects until this one's concluded.
Hey chestnut,
Thanks for taking time to answer some questions.
Too many characters waiting to go live... I am waiting for the dragon who maybe update 22.4
Also... Do you have anything to say about the glasses origin? Or the thing inside it?
We have some content planned that would reveal more about the glasses, but you'll have to wait until we do Dear Celestina's content.
All good bro everyone has their own point of views ...likes and dislikes. i just feel 6 months is too long .i lose interest and have forgotten the characters already. 3 months is my wait limit i rate or ill wait till the game is completed
Making more --or more complex-- content takes time. But it's fair to say, I think, that if you don't want to wait for an update more than three months, irrespective of the quantity or the quality of the content, then yes, the best approach for a player like you would be to wait until the game is concluded.
My major concern is the update time but not necessarily about the wait per se. What I'm concerned about (I'm pretty sure it was adressed before) Is simple that the game, with the map and different locations, looks to be huge. So having 8 months updates for a game that seems to be aiming high in lenght is kinda bad. Of course i'm not trying to insult the devs here, their job is awesome and I will still support the development of the game and drop my monetary contribution from time to time, 2d stuff development is a more delicate job than 3d stuff after all, but I can't lie I'm kinda concerned about this. Hope it can be adressed soon.
This topic has indeed been brought up many times, and yes, I do see your concern. You do have to realize, though, that many parts of the world are considerably smaller than the Old Capital, and we plan to begin to use them in different quests to both show their size and fill them with content. Also, while that's not our plan, we can change the world to fit specific stories' needs. For example, if we see that we have a location but can't come up with a good/new story for it, we can change or remove it (almost everything in the game is a work-in-progress, after all). I can promise you that however long it takes us, we will finish the game and make sure it is as enjoyable as we can make it.
My brain hurts because I noticed that where the buttons and the openings meet the shirt is like on the wrong side idk how to explain it
Chestnut says she noticed that after she was done with the sprite, and didn't want to spend the time fixing it, deciding it sort of matched the dirty and messy character. If it helps your brain, imagine he broke his buttons after getting drunk in the inn and then forced one of the guards to sew them on
While I sort of agree with you. Mainly looking at it from a monetary perspective. I feel like if they did smaller updates more frequently their Patreon would explode with subs. I do think they're hurting themselves by doing 6-month releases without the fanbase that say DPC has. I love this game and want them to succeed but I can't justify patreoning for 2 updates a year.
Now, if this is just their pet project and not their main source of income then good for them. No reason to cater to other's that don't have the same vision.
- Many people who support us on Patreon stop for several months and then come back after or right before an update. We understand the reason and appreciate it all the same.
- The game is our main and only job. We work on it every day, full-time.
- I agree that our decisions haven't been optimized to maximize our financial gains. We thought what would be better for the game and feel better to play and went with that. Regardless, we have zero complaints about our income since it is more than enough to allow us to work on the game full-time. We live simple lives in a not very expensive country, and most of our income goes to savings for our kid and supporting our families.
- We're not necessarily averse to putting out more frequent content in smaller quantities, but we don't want that decision to have a monetary aim behind it (not because that's a wrong approach, but because our needs are met), and would consider different ways if we think they'll be good for the game and introduce more people to WaL (there are still so many players who have never even heard of our project). Still, there's something good about releasing a hefty update that finishes a character's story. So, it's impossible to have it both ways.
Got a question about the next update, it's not really a spoilery Rose spoiler but I'll spoiler it anyway.
I hadn't thought about possible anti-piercing backlash. It's a normal piercing, so we might as well brace ourselves.
I was hoping someone could answer a quick question for me. I just started playing the game and it's enjoyable so far, it's just that it feels very- and I mean very fetch-questy and on rails. Does the game open up a little bit after the initial getting past the gate quest or is it like this all the way through?
There are several quests that have little to nothing fetchy about them, but I agree there's a good deal of what you're describing. There are only so many ways you can do a point-and-click adventure, though, and I'm open to your suggestions for different quest designs.