hrimthyrs

Member
May 6, 2020
413
1,418
Yes, because once they got to this same point in every previous update it then took them half again as long just to finish that last lap.

Seriously, do people not realize there's 360 pages of discussion in this thread, which includes excruciatingly detailed kibitzing about the development progress just before each release as we were all feverishly hitting F5 every ten seconds, with which you can get a good idea of how long is really left before this update drops? I completely understand the impatience for more WaL, especially given what content is known to be in this update, but commentary that implies that this dev team in particular is drawing out development time has zero evidence to back it up and loads of evidence to the contrary.
 

KingBea

Member
Jul 26, 2017
423
2,074
1654289734369.png




Hi everybody.
Hope you're all doing well.
We've had a very productive week here in the Magic Nuts house, and although we cannot share much, you will hopefully be able to play the result of our work soon.

Most of our time last week was dedicated to fixing and editing the game. Among other things, there was an event that had been bugging me since the day I wrote and posed it; I wasn't very happy with it then but just had to move on and work on other parts of the game. Last week, though, Chestnut and I came up with different ideas to try to improve it, and I think we've finally achieved that goal.

Once I'm done with all these fixes, I'll do the final bit of crystal ball coding, background and other minor animations, add extra sound effects (they're definitely needed), and prepare the update for release.

Chestnut, too, has been testing the game and listing visual bugs (e.g., missing sprite elements such as jewelry, a button that needs to be redrawn, etc.) and fixing them and editing them.

I also needed extra art for one of the changes, and she designed new artwork for it. Here's a sprite from that event:


Anyhow, we can't wait to share the update with you and see what you all think. I believe if you've liked our last updates and also like Rose's character, you will enjoy it. That's my hope anyway :)

Have a wonderful weekend, folks.
Cheers
 

SDDA

Member
Jun 21, 2017
116
254
debug and polish must be a lot of work with this kind of game, the progress didn't go up by 1% after may 25
 
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VenomusPL

Active Member
Jul 1, 2019
559
2,029
View attachment 1848610




Hi everybody.
Hope you're all doing well.
We've had a very productive week here in the Magic Nuts house, and although we cannot share much, you will hopefully be able to play the result of our work soon.

Most of our time last week was dedicated to fixing and editing the game. Among other things, there was an event that had been bugging me since the day I wrote and posed it; I wasn't very happy with it then but just had to move on and work on other parts of the game. Last week, though, Chestnut and I came up with different ideas to try to improve it, and I think we've finally achieved that goal.

Once I'm done with all these fixes, I'll do the final bit of crystal ball coding, background and other minor animations, add extra sound effects (they're definitely needed), and prepare the update for release.

Chestnut, too, has been testing the game and listing visual bugs (e.g., missing sprite elements such as jewelry, a button that needs to be redrawn, etc.) and fixing them and editing them.

I also needed extra art for one of the changes, and she designed new artwork for it. Here's a sprite from that event:


Anyhow, we can't wait to share the update with you and see what you all think. I believe if you've liked our last updates and also like Rose's character, you will enjoy it. That's my hope anyway :)

Have a wonderful weekend, folks.
Cheers
Wait...we're not gonna bang the horse, right?
 

rytr1234

New Member
May 30, 2022
2
0
Has anyone on mac completed the moonberry quest? No matter what i do they dont get added to my inventory
 
4.70 star(s) 454 Votes