- Feb 2, 2018
- 291
- 518
It's gonna be good, no doubts about that, but 9 months good? Probably not. I think they need to switch the update formula to smaller updates more often, instead of one update almost yearly.
Maybe they have something personal. Or you never had?
We all know the reason, don't we?
Some people can't understand that.Their last day off was March 30th. They just needed a break to come back to work on Monday with refreshed eyes
I'd say that Knightly Passions and Another Chance are pretty good as well, comparable to WaL with the former in terms of art and the latter in terms of writing (on second thought, Another Chance has fantastic art as well but a bit more subjective than Passions'). And of course as you know Summertime Saga is apparently really good and is lauded across the site but I could never get into the art personally. But yeah games this good are few and far between.I think one important thing many people always forget is that this game is actually only made by 2 people (with a third supporting in the art department, unless that isn't the case anymore). It's actually insane what kind of quality the team puts out because I for one can't name many games on here that are comparable in terms of overall quality and polish.
Of course waiting for months is very exhausting but I feel like it's always worth it in the end.
Yea Summertime Saga is actually one of my favourites as well and personally I really disliked the art at first but fell in love with it after playing it. Summertime Saga is also kind of What a Legend's predecessor as both games are pretty similar but with different settings.I'd say that Knightly Passions and Another Chance are pretty good as well, comparable to WaL with the former in terms of art and the latter in terms of writing (on second thought, Another Chance has fantastic art as well but a bit more subjective than Passions'). And of course as you know Summertime Saga is apparently really good and is lauded across the site but I could never get into the art personally. But yeah games this good are few and far between.
After years of lurking I have hope though, seems like the overall quality of 2D at the very least is getting better and better as more devs emerge and older ones become more refined (Pink Tea Games and PiXel Games are my favourite examples)
Well you better get a copy of Summertime while you can, because It is being reworked into a dating game like Love and second base.Yea Summertime Saga is actually one of my favourites as well and personally I really disliked the art at first but fell in love with it after playing it. Summertime Saga is also kind of What a Legend's predecessor as both games are pretty similar but with different settings.
What are you talking about? I played SS years ago. Last time I played it was actually 2019 to be specific. I loved it back then and I would love it now as well... Just wanted to wait for more content to release and currently I'm waiting for the tech update before jumping back in. Also what's bad about dating mechanics? I'm not even sure what you mean exactly but I personally love when we can get more in depth with the female characters and make them fall in love with us, the player. Love when games do that.Well you better get a copy of Summertime while you can, because It is being reworked into a dating game like Love and second base.
Damn, you’re really tempting me to give SS another go..What are you talking about? I played SS years ago. Last time I played it was actually 2019 to be specific. I loved it back then and I would love it now as well... Just wanted to wait for more content to release and currently I'm waiting for the tech update before jumping back in. Also what's bad about dating mechanics? I'm not even sure what you mean exactly but I personally love when we can get more in depth with the female characters and make them fall in love with us, the player. Love when games do that.
Yea aside from 'Another Chance' which you already seem to know and like I would also recommend 'Love & Sex: Second Base'. The art is not quite on the same level as the other games we mentioned already but I really like it. You can also date girls there and progress through their respective quests which is a ton of fun for a dating enthusiasts like myself.Damn, you’re really tempting me to give SS another go..
I love when games have relationship progression as well, any recommendations on that front? Obviously preferably of a similar quality to What a Legend lmao
Imo WaL still has the edge over SS when it comes to hand drawn artworks. Both games don't take themselves too serious while WaL is more on the "nothing makes that much sense at all" style with a limitless gold supply but no one wants it.Damn, you’re really tempting me to give SS another go..
I love when games have relationship progression as well, any recommendations on that front? Obviously preferably of a similar quality to What a Legend lmao
Yea WaL might still have the edge in terms of art but I feel like SS has better and smoother animations which look beautiful.Imo WaL still has the edge over SS when it comes to hand drawn artworks. Both games don't take themselves too serious while WaL is more on the "nothing makes that much sense at all" style with a limitless gold supply but no one wants it.
The dating system in both games is there, just not very defined yet. The good old "quest after quest to unlock stuff" mechanic, nothing more. There's quite the road left for both games to have a dedicated romance and dating mechanic ready.
Well it does if you consider how the economy and inflation works, if Princess Serena give to MC the bag with Infinite Gold, we must be remember that The Old King is in essence an scholar while Serena don't give a fuck about tomes of knowledge inherited since ancient times into her family. Maybe this magical bag was a belonging of one of her ancestors (if not by the Old King himself), but after this ancestor passed away the rest of the family used in the most indiscriminately way possible to imagine to finance everything imagine, so in all that world Gold is known to be The Iure Currency but now it is so much of it that nobody cares of it because it lost all its value, so in that world the economy in a literal sense collapse, obligating the people to accept another kind of currency that isn't Gold, but most preferable Doing and Giving Favors similar to a Gift Economy (which only works in very small economies because the little confidence between strangers).... WaL is more on the "nothing makes that much sense at all" style with a limitless gold supply but no one wants it.
Depends on what you mean by "dating mechanics." What I hate are those japanese-style dating mechanics where each "date" is just a multiple-choice test you take over and over again (or at least you had to back in the day, now there are wikis you can read to get the answers), and when you get a perfect score you get rewarded with the lewds. It's boring, it's tedious, and worst of all, it's misogynist: It reduces relationships to a lock one has to successfully pick to get access to boobies.Also what's bad about dating mechanics? I'm not even sure what you mean exactly but I personally love when we can get more in depth with the female characters and make them fall in love with us, the player. Love when games do that.
I picture one of them is chasing the other one around the house, looking for *cough* inspiration *cough* for the next scene.
We all know the reason, don't we?
I like a bit of minimally branched dialogue just to loosen things up.Depends on what you mean by "dating mechanics." What I hate are those japanese-style dating mechanics where each "date" is just a multiple-choice test you take over and over again (or at least you had to back in the day, now there are wikis you can read to get the answers), and when you get a perfect score you get rewarded with the lewds. It's boring, it's tedious, and worst of all, it's misogynist: It reduces relationships to a lock one has to successfully pick to get access to boobies.
(How do you turn relationships and dating into game mechanics, then? In my opinion, you don't: The simple finite state machine of a video game is never going to be able to encapsulate the complexities of interacting with an actual, human person. Not unless you get to the level of a full-on conscious simulation of a person for you to talk to, and once we get to *that* end of the complexity spectrum there's a whole host of ethical issues with packaging such a conscious being and selling them as a product for you to play with. No, the best solution IMO is not to systematize at all, but to do what WAL already does and just present it as an interactive novel.)