Astrel

Member
Jan 27, 2018
461
1,365
This is a great take. And it's a great point that 2023 has been an amazing year for gaming... we're really spoilt for choice so it's hard to get too worked up about a free game taking a while.


As others have pointed out, the wholesome tone is definitely intentional and very much appreciated by fans. There are so many dark and edgy porn games that verge into "woman abuse simulator" territory. There are so few that manage to balance horny, fun, and light hearted like WAL. Let us have this!

As for more plot choice... I am hoping that after the Nuts (devs) have concluded the main story arc, they will work to make it possible to do more things separately as "side arcs" separate from the main story, so you truly can take things at your own pace. Each girl will still have a set "route" with a correct approach and a few wrong approaches, but you could at least conquer them in different orders.
Also, besides the tone and fun, the game design is incredibly amazing. I know a lot of prople have praised this game's art years ago but man. The map and locations look so juicy and beautiful. I really wanna visit the old capital, it is amazing
 

hoshimota

Active Member
Sep 18, 2023
644
1,559
Btw I saw a post about this, so I'll just say that it's always a trap when a dev asks you if you'd rather have longer releases over quick releases. Because it almost always end up in this scenario.
Honestly Patreon & Early Access on Steam are so heavily abused, a better system is needed... Both platforms tend to result in a whole hell of a lot of devs releasing a cool alpha prototype that they worked their ass off on, but then they start getting money and magically lose motivation to develop at the same pace and quality they were operating on to create the initial release.

Patreon in particular is such a bad system... it incentivizes devs to drag out game production if you think about it. Imagine if you hired a contractor to redo your kitchen, and instead of saying I will pay you $30k for the job, you said "I will pay you $1,000 per day of work" ... can you imagine what would happen? Yeah they would take fucking forever to finish the job. It's human nature.

To be clear I am not saying that is necessarily the case with this dev - I am not familiar enough with this particular game and dev to suggest that, but it is very clearly what has happened with a lot of these games.

I think a far better system would be something like, determine a fair price for the WHOLE GAME when complete, say $50 or $100 or whatever. Then split that up into X number of releases. Suppose we said the final game price was $50, and the number of releases will be 10. Develop a roadmap showing what will come in each chunk. Then as each version is released, the dev gets a payment for that release (in this case $5 per customer.) But of course Patreon and similar systems are not set up that way, because just like the devs, they just make more money the longer the process drags out because they are getting a % cut.
 

Quintillian

Member
Apr 15, 2019
110
215
Honestly Patreon & Early Access on Steam are so heavily abused, a better system is needed... Both platforms tend to result in a whole hell of a lot of devs releasing a cool alpha prototype that they worked their ass off on, but then they start getting money and magically lose motivation to develop at the same pace and quality they were operating on to create the initial release.

Patreon in particular is such a bad system... it incentivizes devs to drag out game production if you think about it. Imagine if you hired a contractor to redo your kitchen, and instead of saying I will pay you $30k for the job, you said "I will pay you $1,000 per day of work" ... can you imagine what would happen? Yeah they would take fucking forever to finish the job. It's human nature.

To be clear I am not saying that is necessarily the case with this dev - I am not familiar enough with this particular game and dev to suggest that, but it is very clearly what has happened with a lot of these games.

I think a far better system would be something like, determine a fair price for the WHOLE GAME when complete, say $50 or $100 or whatever. Then split that up into X number of releases. Suppose we said the final game price was $50, and the number of releases will be 10. Develop a roadmap showing what will come in each chunk. Then as each version is released, the dev gets a payment for that release (in this case $5 per customer.) But of course Patreon and similar systems are not set up that way, because just like the devs, they just make more money the longer the process drags out because they are getting a % cut.
Well, that is what Patreon is for ¯\_(ツ)_/¯. Patreon was born because someone realized they could bring back the Patron/Artist relationship of ancient times where a wealthy patron sponsored an artist lifestyle in the exchange of reputation and eventually, hopefully, if the artists quit chasing muses and work get some art at some point. It's not meant to be a quid pro quo thing, if you don't like how slow the artists is being, just stop supporting them.
 

ProfN42

Member
Feb 16, 2022
102
188
I think a far better system would be something like, determine a fair price for the WHOLE GAME when complete, say $50 or $100 or whatever. Then split that up into X number of releases. Suppose we said the final game price was $50, and the number of releases will be 10. Develop a roadmap showing what will come in each chunk. Then as each version is released, the dev gets a payment for that release (in this case $5 per customer.) But of course Patreon and similar systems are not set up that way, because just like the devs, they just make more money the longer the process drags out because they are getting a % cut.
The trouble with this is, not everyone wants releases on the same schedule and not everyone's gonna be willing to take the dev's word that "trust me, each chapter will be worth $5". Some people who are happy to pay $2/month would not want to pay $20 in a lump sum even if it winds up being less. Patreon lets everyone set their own engagment level. And you can always just end your support if you don't feel progress is fast enough. The site makes it very clear that your sub doesn't entitle you to anything.
 
Sep 14, 2023
313
332
the progress is moving very slowly. I hope the update will have enough content to justify.
Yeh me hope too. But don't get your hopes up too high, they had sickness and a new kid. But still it should be longer than the previous update. So better than most updates of other games...

And if you don't get your hopes up to high, you won't be disappointed. No idea how they get that green monster lovable. But then they got that drunk elf lovable too, very lovable actually. I think I liked her the most.

So we will see...
 
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Sep 14, 2023
313
332
The trouble with this is, not everyone wants releases on the same schedule and not everyone's gonna be willing to take the dev's word that "trust me, each chapter will be worth $5". Some people who are happy to pay $2/month would not want to pay $20 in a lump sum even if it winds up being less. Patreon lets everyone set their own engagment level. And you can always just end your support if you don't feel progress is fast enough. The site makes it very clear that your sub doesn't entitle you to anything.
The game is for free, no need to pay for it. So you can't put a value on it. You pay to support the developers. And if you pay, you get to vote for girl of the next update, get your own avatar and such...
 
Sep 14, 2023
313
332
So far, the next update is like this:
I wonder what posing means. Art is on 87%, but if posing means that we get new art after the posing is finished, we are only at 70% before the game finished.

I wouldn't really mind the rest, coding and debugging takes time too of course, but I would suggest that only art has a fixed duration time, that can't really be speed up much.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,024
32,945
I wonder what posing means. Art is on 87%, but if posing means that we get new art after the posing is finished, we are only at 70% before the game finished.

I wouldn't really mind the rest, coding and debugging takes time too of course, but I would suggest that only art has a fixed duration time, that can't really be speed up much.
Art is the drawing and coloring, posing means telling Ren'Py where to put them on the screen, and how to display them.

You also have to realize that sometimes things get added. Those numbers are higher than they were a month or two ago. About 70 new things were added since the last time I added it all up.

The update is currently at 84% overall.
 
Sep 14, 2023
313
332
Art is the drawing and coloring, posing means telling Ren'Py where to put them on the screen, and how to display them.

You also have to realize that sometimes things get added. Those numbers are higher than they were a month or two ago. About 70 new things were added since the last time I added it all up.

The update is currently at 84% overall.
Yeh I thought posing, was the idea of some person doing some posture, you guys drawing it, and then it need to colored and such. And that was why new items got added to art.

Thanks for the information. 84% sound better, than 70%.
 
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moskyx

Forum Fanatic
Jun 17, 2019
4,062
13,264
Yeh I thought posing, was the idea of some person doing some posture, you guys drawing it, and then it need to colored and such. And that was why new items got added to art.
It's also that, in a way. All those little animations with characters' hands, mouths and eyes you see during dialogues are part of the posing tasks. Most of times is just a matter of picking the right expressions from the existing bunch, although getting the right one can be challenging: sometimes the first choice don't quite fit with the tone and changes are needed, this increasing the posing tasks count, and sometimes Pistachio feels that some line needs a particular expression that has never been drawn before so Chestnut needs to draw those elements in this new, particular way.
 
Sep 14, 2023
313
332
It's also that, in a way. All those little animations with characters' hands, mouths and eyes you see during dialogues are part of the posing tasks. Most of times is just a matter of picking the right expressions from the existing bunch, although getting the right one can be challenging: sometimes the first choice don't quite fit with the tone and changes are needed, this increasing the posing tasks count, and sometimes Pistachio feels that some line needs a particular expression that has never been drawn before so Chestnut needs to draw those elements in this new, particular way.
Thank you for the info, that makes a lot of sense.
 

ertobert

New Member
Jul 25, 2020
7
9
Can anyone share a savefile up until 0.5 (so without 0.6/unfinished 0.6)?
Reset my computer and completely forgot I had things in my AppData folder, since then it has been a while...
Savefile for 0.6 is fine too btw just in case I do not get a 0.5 one :)
 

KingBea

Member
Jul 26, 2017
420
2,072
1695433784213.png
Weekly report 176
Hi, everybody.
Happy Friday! Here's a summary of what Chestnut and I have been doing since our last report:

Chestnut:
She worked primarily on earlier cutscenes, and also drew two new artworks of Gomira in combat that we hadn't planned on earlier but which on playing the content we had decided we needed them; every time she tests the game, Chestnut makes a list of improvements to be done after she has finished the originally planned art, but in this case, she needed something not too spoilery for the video, so she chose an item from that list. She recorded one of those artworks, and I will edit and export it tonight to be posted tomorrow. She started drawing the base art for 0.7's first sex scene.

Pistachio:
I edited a few dialogues, rewrote a scene, and posed everything I had prepared. In the case of one of the dialogues, though, I think the pacing is a bit off, but I only noticed that after the posing was done, and I will likely end up editing and possibly rewriting it. After seeing I had to redo a a whole conversation, I decided I needed to take a break from the text and the posing, so yesterday I did nothing except looking for sound effects and preparing and adding them to the game.

Next week's plan:
Chestnut has more work-in-progress cutscenes to conclude, and she will also finish the base art for the first sex scene.
I want to code in some of the completed art and do more editing and posing.

That's all.
Have a great great weekend.
Cheers
 

destroyerofassholes

Well-Known Member
Oct 23, 2019
1,567
4,936
Honestly Patreon & Early Access on Steam are so heavily abused, a better system is needed... Both platforms tend to result in a whole hell of a lot of devs releasing a cool alpha prototype that they worked their ass off on, but then they start getting money and magically lose motivation to develop at the same pace and quality they were operating on to create the initial release.

Patreon in particular is such a bad system... it incentivizes devs to drag out game production if you think about it. Imagine if you hired a contractor to redo your kitchen, and instead of saying I will pay you $30k for the job, you said "I will pay you $1,000 per day of work" ... can you imagine what would happen? Yeah they would take fucking forever to finish the job. It's human nature.

To be clear I am not saying that is necessarily the case with this dev - I am not familiar enough with this particular game and dev to suggest that, but it is very clearly what has happened with a lot of these games.

I think a far better system would be something like, determine a fair price for the WHOLE GAME when complete, say $50 or $100 or whatever. Then split that up into X number of releases. Suppose we said the final game price was $50, and the number of releases will be 10. Develop a roadmap showing what will come in each chunk. Then as each version is released, the dev gets a payment for that release (in this case $5 per customer.) But of course Patreon and similar systems are not set up that way, because just like the devs, they just make more money the longer the process drags out because they are getting a % cut.
I agree tbh, but this game is well made and the devs are decent people so talking patreon turns into massive arguments.

It's a difficult concept to talk about because people get heavily defensive over anything Patreon, it's a touchy subject. The general defenses are that you're not paying for a product, you're supporting an artist like patron kings of old (lmao), and that you have the choice to not support and yada yada yada. I used to agree with that viewpoint for the longest time but seeing as there is a nigh uncountable amount of unfinished and never-to-be-finished projects chugging along for years, the Patreon model has seemingly proven that it is inherently flawed at least for software solutions in its incentivization of never finishing your promised project.


Scope creep, development hell and such are punished in a normal release. You lose money every second you're spending making something after all. Patreon reverses all that once you reach a certain level of sustainable income. You have literal 0 incentive to finish a game. And I doubt Patreon will ever change with how popular it has proven.
 
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