Jul 8, 2021
18
226
For everyone interested, here is the Dev's last comment on Discord after a quite polite inquiry about the way they have handled this update cycle (basically, this user asked them why didn't hire more people, or didn't pause pledges, or announced that the update wouldn't be ready in the next, say, 3 months or so):



You guys are free to call bullshit but I'd like to remember once again these devs' track record for the last 3 years regarding transparency and the amount of content released.
What a nice user who asked that question. I bet he is an awesome guy and has huge genitalia
 
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evilman3

New Member
Nov 11, 2019
7
11
My prediction - the update will come out this year and abandoned afterwards, while people slowly realize that a year and a half of waiting for two hours of content was not worth it. Such a shame as well, the art is gorgeous and the idea is nice, but I just can't see how such an ambitious project with devs refusing to hire more people
Agreed and it will be because of burnout. If the dev has spent weekends and nights working on this game for so long that he doesn't "remember the last time my life was 'normal'", then it's probably finished after this update because they're gonna wanna take a break.

Or maybe they'll switch to shorter more manageable updates.
 
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wd1111

Active Member
Sep 26, 2021
529
6,754
Agreed and it will be because of burnout. If the dev has spent weekends and nights working on this game for so long that he doesn't "remember the last time my life was 'normal'", then it's probably finished after this update because they're gonna wanna take a break.

Or maybe they'll switch to shorter more manageable updates.
that is only if you think what they say is actually true :KEK:
 
Sep 26, 2021
101
107
Agreed and it will be because of burnout. If the dev has spent weekends and nights working on this game for so long that he doesn't "remember the last time my life was 'normal'", then it's probably finished after this update because they're gonna wanna take a break.

Or maybe they'll switch to shorter more manageable updates.
I don't understand why folks keep making their games a little at a time and then release it to the public as they go. I've said this before on here and got blasted for it, but I've never played a Triple A game that was only 10% complete and had to wait months for the next 2.5% of game content. I understand they are feeling out players' perceptions before they fully commit, but imagine if TV shows, or movies worked like this? Why not just make your game, and then add DLC to the completed game after the release?

Someone tried to compare this "A little at a time model" to musicians testing unreleased songs live on crowds, but the difference is that the song has been fully written! They aren't just playing the intro guitar riff and then saying, "So... thoughts?" No, they play the entire song and then gage the audience reaction. Comedians do the same thing, but they retool and rewrite their joke based on audience response. If you will, both musicians and comedians Beta test, however, these games are not beta testing. They are writing and releasing at the same time, which inevitably leads to not being able to keep-up with demand.


But then again, the F@#$ do I know? I just like playing these games and jacking-off...
 

KillerBee487

Member
Sep 18, 2022
200
308
There is no point in arguing that updates take too much time. If you look carefully, you realize there are like three people who constantly defend developers. I noticed that updates take too much time several months ago, and the people who defended devs are the same who defend them now. They are either super fans or somehow connected to the team - either way, they will defend the developers no matter how absurdly long the development time becomes. The simple fact is that this update already took more than a year, and it is not close to completion. Who cares how much the developers make after paying taxes, what excuses they give you - the update time is not ok. This comment section is becoming toxic wasteland - people come and complain about long wait, and three white knights defend the honor of devs and will defend them if updates take another two years to complete. My prediction - the update will come out this year and abandoned afterwards, while people slowly realize that a year and a half of waiting for two hours of content was not worth it. Such a shame as well, the art is gorgeous and the idea is nice, but I just can't see how such an ambitious project with devs refusing to hire more people - whether because of greed or artistic vision - can be complete.
I am not a white knight (although I have to say I liked this part haha) nor do I know the developers personally, but I have been on their Discord channel for 2 years now and I think you are really wrong.
I have been browsing on F95 for 2 years now. It's not a long time, but I think it's enough time to get to know the fauna that moves around here. There are developers of absolutely all shapes and colors: Lazy, inspired, hard working, ghosts, people who take developing as a hobby and even entrepreneurs.
MagicNuts has made mistakes. They are 2 people working on something they have never done before and have left their job to do something that inspires them. And yet, they have worked practically every day on the game even if they have been sick or taking care of their children (you can easily check it in their progress tracks), and working better or worse, at least they are honest with what they are doing.

The game is free, as CountMorado would say in Sts, and you don't need to pay for the game with your patience.
Will the game be abandoned? Probably not. There are many people who love and support this game, although we know they need help. This is not the first and will not be the last Discord discussion about hiring someone. But even if it comes out only one update a year (also unlikely because it's not the same situation anymore), it will still be better to support people who are transparent with what they are doing and bring games that are really worthwhile.

There have been many people here who have profited by making good games and then disappeared. MagicNuts could have done it a long time ago, but they have always been honest and have come forward if people have asked them.
Darkcookie has also been brave, and I'm sure that's why people continue to support him despite the waiting time. But the clear difference between these two is that the first one has always published EVERYTHING that happened around the project day after day. No lies.

So why the merciless criticism? There are very few developers who act as good as MagicNuts. We should take care of people who work and do things honestly even if they make mistakes. We all make mistakes.
 

locomakle

Newbie
Dec 12, 2017
38
80
A lot of animosity on this thread, really sad to see that. just one thing to those that say that Pirates have no say on a game since they are not supporting.

This site is literally one of the biggest marketing arms for these types of games, just see the other places popular places (and I don't really if you can do some good marketing there):

  • Twitter: Good until you get a shadowban since you cannot promote Patreon and others
  • Discord: a website sectioned as a server it's not a place to promote your stuff and remember that Sony owns part of it now, so not safe for +18 things whenever there is a ad panic with porn.
  • Patreon: ......... Really Patreon? a bipolar teenager is more manageable that Patreon and their surprise rules/changes. Just one bad thing and you are done, ex. new irish bank.
  • Steam: Good luck, since you are competing with all types of games, Triple A, endless early access, gacha, shitpost. Also you need to pay a deposit just to start.

Here you have reviews (tho these days have been hijacked and brigaded on some of the cases), actual game previews not just the pics for marketing, game devs (cus that way they can control the leaks), whale donos, random people that just see what's upvoted and maybe it could be interesting, a big tag system for people to search their interests, and the only reason why this place has people, the games are right there; they don't have to go to a paywall, they don't need to go to steam, they can download the game and see if it's shit or good.


If there is any other site that can shut me up then enlighten me, tho pretty sure this will be erased since this is just too off-topic and long, and will give my actual thoughts of the game on another post
 
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Syrabert

Newbie
Nov 27, 2022
68
125
[...] I've said this before on here and got blasted for it, but I've never played a Triple A game that was only 10% complete and had to wait months for the next 2.5% of game content. I understand they are feeling out players' perceptions before they fully commit, but imagine if TV shows, or movies worked like this?[...]
Yes, you won't see such things because the triple A devs had alpha and beta tester before they start to publish. And a lot of games were never be released because the first tests were catastrophic. Or take movies, there is a lot of "wasted" filmmaterial, lots of scenes will be rejected in the pre-screening or will be altered redone.
Someone tried to compare this "A little at a time model" to musicians testing unreleased songs live on crowds, but the difference is that the song has been fully written! They aren't just playing the intro guitar riff and then saying, "So... thoughts?" [...]
A lot of musicians are testing their song in a studio, ask for comments, change their song or text and test again, and when it's barely ready it goes on stage , similar happens with other artists. In my courier for some time i was a mangaka, don't ask me how often i had to rework my manga-series. And it was similar to some games, the manga changed after every few chapters, so it was similar to those "unfinished" games.
So maybe it helps to smooth your mind if you treat those indy-games as beta-releases and be happy to follow the steps from first edition up to the final product.
Another solution would be to select only games with the "complete" tag, those would be similar to triple a games in terms of "final product"
 
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locomakle

Newbie
Dec 12, 2017
38
80
I see that the Devs finally got to the last 10%.

And reading on previous posts they are finally back on a good pace.

With the arrival of a child, I gave at least 6 months of difficulties down the road (you can see that I posted on jun 29th), the surgeries are news that I didn't know of, so without any actual knowledge of what happen then I would say 2-3 months extra. so on my assumptions they are right on track.

Since I'm not a supporter I really don't have any neck in the game so waiting that long was good for me. Sad that the thread devolved so bad but also its understandable really with all those bad actors from before.

Still as I said in my previous post, this forum is a big chunk of all the marketing for these types of projects, and Im pretty sure that even though the devs no longer post, they skim the thread since it's that important (I give it 20-25% of the reach it's because this place), so this type of big update has to change if there the next update will take more than 10 months, since people here are not gonna wait that long, and the venom from here gets tied with the game, subconsciously.

The most dangerous thing that could happen to the game right now, it's burnout as evilman3 said. The devs are finally in a better place but had to chug along harder than normal to get there. They have to begin a new cycle so they will feel the weight of a whole new character to do from the ground up, and that tires people.

Also, if you deleted my previous post, Hi mods :D
 

whichone

Forum Fanatic
Jan 3, 2018
4,915
10,317
but I've never played a Triple A game that was only 10% complete and had to wait months for the next 2.5% of game content.
Because AAA games take years to complete, before they go to market. They have much bigger teams\more resources & their devs get paid a contractual monthly fee throughout the 2-5 year development time.
They are often rushed to finish & meet imposed deadlines, when the game is nowhere near where they want it to be.
Then they take a further couple of years to reach a point where the game is considered "finished".
Take something like Cyberpunk, as an example.
Development started circa May 2016. Released Dec 2020 (in a shit state). Finished Dec 2023.

As Gzoosos said above, these devs do not get a contractual monthly fee from a studio, so need money to support them while they're creating.
Musicians often get paid an advance by the studio, as do authors, by the publisher.
These guys do not.
releases are not a new thing.
 
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wd1111

Active Member
Sep 26, 2021
529
6,754
I don't understand why folks keep making their games a little at a time and then release it to the public as they go. I've said this before on here and got blasted for it, but I've never played a Triple A game that was only 10% complete and had to wait months for the next 2.5% of game content. I understand they are feeling out players' perceptions before they fully commit, but imagine if TV shows, or movies worked like this? Why not just make your game, and then add DLC to the completed game after the release?

Someone tried to compare this "A little at a time model" to musicians testing unreleased songs live on crowds, but the difference is that the song has been fully written! They aren't just playing the intro guitar riff and then saying, "So... thoughts?" No, they play the entire song and then gage the audience reaction. Comedians do the same thing, but they retool and rewrite their joke based on audience response. If you will, both musicians and comedians Beta test, however, these games are not beta testing. They are writing and releasing at the same time, which inevitably leads to not being able to keep-up with demand.


But then again, the F@#$ do I know? I just like playing these games and jacking-off...
it isn't quite like that, a lot of tv series for instance start off with a pilot, and quite a lot of them never take off, some turn to utter crap after a season or two, when the original material is all used up and they can't be arsed to write more good stuff for same money

so, with these games, they take quite a lot of time to develop, this game so far could probably take a year full time from 0 to 0.6, but what if it never takes off? would you be ok to flush a year or more of your work down the drain with nothing to show for it?

the real enigma is why pretty much all of these devs production drops dramatically once they get some success, because the logic dictates that they would reinvest, grow, learn to be more productive, but the exact opposite seems to always be the case, hence my speculation that they simply develop alternative revenue streams, other games, this original game still is going strong, so why bother, when you can double, triple or more your income by creating another game, that's my theory anyway
 
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