1les

Newbie
Nov 12, 2021
30
18
Holy shit. Mr Galaxybrain here solved everything. People come here for the high quality art and it takes time? How about you change the artstyle mid-production to "adapt"?
Except that more shading and blending doesn't necessarily make it higher quality. This is drawing, not photography.

The most important thing is to convey information well, to express. And, ironically, less of that is being done, since less pieces are being made. Think about how much is expressed in animations (Castlevania's, for a good example)--expression is objectively more important than more detail.
And honestly, this shading and blending reminds me of SakimiChan's--"blunt"/3D-ish, which isn't good.

EDIT: I hadn't suggested a change in art style.
 
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torohror

Newbie
Nov 13, 2023
61
95
While abandoned isn't quite accurate and maybe there could be a subjective middle ground flair (Extremely Slow Update Releases? or something) it's still a better-than-nothing flair to let people know there are issues in the pipeline, whether that's to even check out the game at all or be a little cautious with signing up for their patreon.

Mostly I'd hope it's a way to light a fire under the dev's asses, if they care what F95 thinks in general. 2 years with nothing but status reports *is* pretty bad, regardless of the circumstances of the devs IRL or how hard the work flow is, at that point it's basically relying on the good will of your fans more so than a product they believe their money is supporting.
Perspective is everything. Depending on how you look at it, if you're an artist solely focused on quality, it might not seem problematic to go two years without an update. However, from my standpoint, you shouldn't be allowed to receive income for years without delivering results.

If you view it from the perspective of a socialist entrepreneur – I know it sounds unconventional – it's really detrimental to stay in business this way. They earn 7,000 euros a month, for two years without delivering anything. That's 168,000 euros for doing nothing. Do you realize what kind of reputation that gives the industry? And then people wonder why there are so many AI-generated content games popping up, aiming to make quick money from the sector.
 

DemiMaximoff

Member
Jun 10, 2018
146
584
Except that more shading and blending doesn't necessarily make it higher quality. This is drawing, not photography.

The most important thing is to convey information well, to express. And, ironically, less of that is being done, since less pieces are being made. Think about how much is expressed in animations (Castlevania's, for a good example)--expression is objectively more important than more detail.
And honestly, this shading and blending reminds me of SakimiChan's--"blunt"/3D-ish, which isn't good.

EDIT: I hadn't suggested a change in art style.
Give me one example of where this game has skimped out on expressiveness to make the art more detailed. You're trying to solve a problem you saw in some other artist's work, that literally doesn't exist in this game's art.

"Guys, I put up a bunch of video essays on my second monitor while playing Siege, so I'm basically an art professor. People who are actually able to draw need to learn from me"
 
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Dr. FuckFace

Newbie
Jul 8, 2022
72
111
Holy shit. Mr Galaxybrain here solved everything. People come here for the high quality art and it takes time? How about you change the artstyle mid-production to "adapt"?
Where are we now? In a Feminist toy shop called "natural haircolor is part of patriarchy"?

People how want to play What a Legend come here propably because the game looks as relaxing and fun as it is, and dev deserves critic. I would call this professional milking, thou i still like the game.
 
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1les

Newbie
Nov 12, 2021
30
18
Give me one example of where this game has skimped out on expressiveness to make the art more detailed. You're trying to solve a problem you saw in some other artist's work, that literally doesn't exist in this game's art.

"Guys, I put up a bunch of video essays on my second monitor while playing Siege, so I'm basically an art professor. People who are actually able to draw need to learn from me"
The baby scene at the beginning already could've had more expressions. Characters could have more postures. Etc.

The point of the first post was just to mention and inform of the possibility reducing time spent on artmaking by changing shading technique.

You've been wrong at least twice.


Nice projection.
 

j4yj4m

Forum Fanatic
Jun 19, 2017
4,168
6,132
Why, what makes it hard to work with them?
NSFW projects aren't something most actual professionals want to put in their portfolio. So you often seem to have a pretty clear cut between those who do NSFW stuff an those who don't. Thus, those who do NSFW art are often quite passionate about it and don't really want to spend prolongend times working for someone else. Especially as games require quite a broad spectrum of artworks and not just the NSFW part.

Sure, there are plenty of artist who will create a few NSFW artworks for you, but getting somebody like that to work 2 to 3 years for one project seems very, very hard. There seem to be very few games, who acually work with comissioned art because of that. Siren's Domain seems to be one of the more successful devs, but else?
 

moskyx

Forum Fanatic
Jun 17, 2019
4,177
13,782
The baby scene at the beginning already could've had more expressions. Characters could have more postures. Etc.

The point of the first post was just to mention and inform of the possibility reducing time spent on artmaking by changing shading technique.

You've been wrong at least twice.


Nice projection.
Now you mention that scene, dev said this on Discord last month:
Speaking of technical updates, Chestnut and I need to have one too. We're not going to take a whole update, though. But the other day I played the game from the beginning, and the way we did 0.1 was totally different, the way I posed the scenes, and the level of detail the cutscenes had. I remember back then we thought if the cutscenes were more "rough-looking" we could produce them faster. But in the later updates, they got pretty detailed because that way they looked nicer. There aren't many cutscenes, though, and this is really low priority, but if we ever want to release it on say steam and definitely before 1.0, we'll have to fix that to be more visually and stylistically consistent.
 

Lostan

Newbie
Jan 16, 2024
42
21
The game is going to dead end
And dev.. he working fake number for the working table
But the game has to be acknowledged, what a good game it was, if you had kept updating it from time to time then it would have been really great.
 
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