Narachiotte 3000

New Member
Jul 8, 2021
1
1
Oh man ! It's a future masterpiece ! It's beautiful and the story is great. My favorite moment was when I fought the wolf with the gorgeous blond girl ! Congratulations ! I'm ok for buying a complete version. Is it possible or is it still in development ?
 
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fleck

Newbie
Aug 27, 2018
69
50
Oh man ! It's a future masterpiece ! It's beautiful and the story is great. My favorite moment was when I fought the wolf with the gorgeous blond girl ! Congratulations ! I'm ok for buying a complete version. Is it possible or is it still in development ?
Version 0.4.01 is currently the most recent version; this game will still be in development for quite some time.
As far as I am aware, the only way to support the devs is via their patreon, linked in the masterpost.
 

johnelros

Well-Known Member
Apr 10, 2018
1,080
14,892
1625860324000.png

Hi everybody.
I hope you've all had a great week.
We've received an email from Patreon to the effect that starting from the first day of August, current patrons from more countries and regions will see sales tax/VAT/GST added to their pledges. Canada, Thailand, and the states of Florida, and Kansas, are the latest additions. Bear in mind that this addition is done by Patreon based on regional government requirements, and we haven't changed our tiers. The complete list of countries and US states impacted can be read .
Okay, now the report:
Chestnut:
Chestnut completed the most challenging background in the game so far (her words). Even though she had Santa's excellent sketch, the artwork had so many parts that coloring them all using a good scheme and making sure that the scene looks pleasant, rather than just a jumble of items, was time-consuming. After that, she began work on cutscenes from events that will take place in that environment and needed the background art before being designed. She also started working on other cutscenes and prepared three other works done earlier to add to the game.
Pistachio:
I spent most of the week testing and editing the content of the update. There are a few scenes that I think need to be fixed to have a different tone. I also have to redo the code for the hints since after some changes it doesn't work anymore. More than a few of the arts need to be edited as well (mostly minor ones, but a few of them need to be redone), and Chestnut will work on them once she's done with the main art. Halfway through the week, I took a break from editing to write the convos and code them in. That's done. But I still haven't posed them. If you're following the progress tracker, keep in mind that I have and will add more bugs/edit tasks as I continue to test and encounter things that Chestnut or I need to revisit, which is why the polish percentage may appear to be receding. But we'll polish them all one by one and hopefully have an update you'll like.
Next week's plan:
The most important thing I want to do in the coming week is starting the sex scenes. Chestnut will take a break from the background+cutscene work to draw the base of the sex scenes for me to work on. Before that, I will keep testing and looking for ways to improve the game. If I'm done with that (I doubt it) before Chestnut's art is ready, I'll spend the remaining time posing the convos so that we're done with those as well.
That's all, folks.
Have a wonderful weekend.
Cheers
 

RandyPhoenix

Engaged Member
Jun 30, 2018
3,025
4,661
The dev also replied to a couple questions less than 24 hours before.
Thats good i gues... Except with every new update DEV only adding small amount of content and after last update 5 month passed... So for small amount of content we are waiting for 5-6 month, literaly half year and maybe more. But yeah he gives answers...
 

Tlaero

Well-Known Member
Game Developer
Nov 24, 2018
1,069
5,257
Thats good i gues... Except with every new update DEV only adding small amount of content and after last update 5 month passed... So for small amount of content we are waiting for 5-6 month, literaly half year and maybe more. But yeah he gives answers...
What are you asking the devs to do differently?

Tlaero
 

Viressa

Well-Known Member
May 24, 2018
1,522
3,208
There's not a single creator on patreon or similar crowdfunding platforms who doesn't have "Waaaah, scammer" complainers. Doesn't matter how consistent of a release schedule you keep or how transparent you are, there will always, *always* be people who think they can somehow squeeze more labor out of you this way.
 

Sasori21

Newbie
Apr 5, 2020
73
157
I guess people complain because writing and reading negative comments seems to be fun for some. I'm always amazed at the high quality this game has, and quality like that takes time. I feel that Magicnuts is one of the best devs I've met on this adult game scene.
 

fleck

Newbie
Aug 27, 2018
69
50
Thats good i gues... Except with every new update DEV only adding small amount of content and after last update 5 month passed... So for small amount of content we are waiting for 5-6 month, literaly half year and maybe more. But yeah he gives answers...
You should read some of the backlog on here before complaining.
Not only do the devs answer some questions every now and then, but there's also a weekly report on what they did and how they plan to advance.

Additionally, they already posted here that 0.5 will be way bigger than 0.4, though they just noticed that recently and it was not exactly planned from the start.
 

Darkku

Member
May 25, 2017
206
352
Great game!!!
hope it dsnt dissapoint like summertime saga and they shitty little updates every 8 months
 

j4yj4m

Forum Fanatic
Jun 19, 2017
4,176
6,143
Great game!!!
hope it dsnt dissapoint like summertime saga and they shitty little updates every 8 months
Both games are more or less drawn by a single person in fulltime, so you may indeed expect a similar release schedule. No, it won't be 8 months (same as it isn't with summertime saga) but you will not get something every 2 or 3 months, either.

Just manage your expectations accordingly to what's promised and you'll have a good time. If you compare these kind of games to 3D games you won't be happy with any of them, ever.
 
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Darkku

Member
May 25, 2017
206
352
Both games are more or less drawn buy a single person in fulltime, so you may indeed expect a similar release schedule. No, it won't be 8 months (same as it isn't with summertime saga) but you will you get something every 2 or 3 months, either.

Just manage your expectations accordingly to what's promised and you'll have a good time. If you compare these kind of games to 3D games you won't be happy with any of them, ever.
trust me i have been supporting summertime , they are dissapointing with the times
they dont work full time like a normal person.
 

j4yj4m

Forum Fanatic
Jun 19, 2017
4,176
6,143
trust me i have been supporting summertime , they are dissapointing with the times
they dont work full time like a normal person.
I don't think you are right here. Some just have no real feeling for the time it takes to draw consitently decent 2D art. Especially the (cut-) scenes take way more time than people expect. It's the same here, too.

Anyway, this isn't really a topic that has to be discussed here. All you have to know is that there's a ratio between content and release time and the more content there is per update, the longer it'll take, while nothing 2D development is fast, ever.
 

Donkeybong

Member
Jan 26, 2019
322
255
There's not a single creator on patreon or similar crowdfunding platforms who doesn't have "Waaaah, scammer" complainers. Doesn't matter how consistent of a release schedule you keep or how transparent you are, there will always, *always* be people who think they can somehow squeeze more labor out of you this way.
I have found Andrealphus and their game Love & Sex: Second Base almost never gets those. I think them releasing a new content patch every month is a major factor in that.
 

Lordroedor

Member
Mar 19, 2020
222
222
I don't think you are right here. Some just have no real feeling for the time it takes to draw consitently decent 2D art. Especially the (cut-) scenes take way more time than people expect. It's the same here, too.

Anyway, this isn't really a topic that has to be discussed here. All you have to know is that there's a ratio between content and release time and the more content there is per update, the longer it'll take, while nothing 2D development is fast, ever.
Man, I am so much more pessimistic. After reading you I feel that's what people want to believe, but it sounds so naive...

In my humble opinion, the relation between content and time in this case, is hellish. I have enough experience working on similar products (for personal use, my gf, me and some friends) to know that it doesn't take 6 months of work (how much time they took last time? Three months only? Can't remember, that wouldn't be that bad) to make a bunch of pictures, some of them not even that good, pretty generic, with just some text tied to it, nothing original or ingenuous. They are not even adding features, they don't need to do crazy stuff with the code, they are just filling the game, the framework is already done.

If at least we could say that there are no bugs at all... that they make really well polished content, but that's not the case.

Now, I am thinking in one person working full time, 8 hours a day. If you tell me that there is an entire team working on this, I would say... nothing. Nothing, just because I am paying nothing for the game. So who am I to whine about it.

However, it seems obvious to me that this is that model of doing as little as they can, to keep living thanks to the donors. As long as they keep getting money, they will make it, and they will do it as sluggish as possible.

I remember full complex games like... fairy fighting I think was named, back in the day... really fun games with a lot of content, made pretty much by one guy... and the relation of content and time was so much better. Back in the day. Before this model really took off.

It's not a scam because they are actually working on the game, and because we can still play it for free, they know what they are doing there. But from an ethic point of view, I think this is as close as it gets, sadly. There are a lot of games today that work that way: Do the minimum, try to not promise anything, bring a bone once every 3 or 6 months and keep receiving money for it.

Maybe I am wrong and they are working as hard as they can, but then my questions are different, more on the line of "do they really know what they are doing?", and I am not sure which narrative feels worse...
 

moskyx

Forum Fanatic
Jun 17, 2019
4,278
14,221
Man, I am so much more pessimistic. After reading you I feel that's what people want to believe, but it sounds so naive...

In my humble opinion, the relation between content and time in this case, is hellish. I have enough experience working on similar products (for personal use, my gf, me and some friends) to know that it doesn't take 6 months of work (how much time they took last time? Three months only? Can't remember, that wouldn't be that bad) to make a bunch of pictures, some of them not even that good, pretty generic, with just some text tied to it, nothing original or ingenuous. They are not even adding features, they don't need to do crazy stuff with the code, they are just filling the game, the framework is already done.

If at least we could say that there are no bugs at all... that they make really well polished content, but that's not the case.

Now, I am thinking in one person working full time, 8 hours a day. If you tell me that there is an entire team working on this, I would say... nothing. Nothing, just because I am paying nothing for the game. So who am I to whine about it.

However, it seems obvious to me that this is that model of doing as little as they can, to keep living thanks to the donors. As long as they keep getting money, they will make it, and they will do it as sluggish as possible.

I remember full complex games like... fairy fighting I think was named, back in the day... really fun games with a lot of content, made pretty much by one guy... and the relation of content and time was so much better. Back in the day. Before this model really took off.

It's not a scam because they are actually working on the game, and because we can still play it for free, they know what they are doing there. But from an ethic point of view, I think this is as close as it gets, sadly. There are a lot of games today that work that way: Do the minimum, try to not promise anything, bring a bone once every 3 or 6 months and keep receiving money for it.

Maybe I am wrong and they are working as hard as they can, but then my questions are different, more on the line of "do they really know what they are doing?", and I am not sure which narrative feels worse...
I think we are talking about different games here. Pretty generic pictures? In WaL? Really? And I'm still to find any bug at all, I think they just fixed a couple of them after last release and that was it, their product is one of the most polished out there (hell, some dev's even use their top tier patrons as betatester, releasing a buggy, untested product just to meet those monthly release stupid expectations, that's a better model for you?). I'd be quite interested in seeing some of your 'personal' works, if you're telling you could do something like this in much less time. You should probably try your luck and even open a Patreon to show us how it's done in a 'more ethical' way.
 

FlamesOfVengeance

Well-Known Member
Jul 16, 2019
1,529
1,782
Much like most people I hate waiting for new updates but I understand and repsect that it takes a long while to get something out that's this polished and of such quality.

Some people above me have mentioned it already but I also think that most people underestimate how taxing and time consuming it is to draw art... especially when it's this detailed and incredible looking. Even tho it's painful to wait, it's always worth it in the end.
 
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