KingBea

Member
Jul 26, 2017
424
2,075
1689995387606.png
Weekly report 167
Hi, everybody.

I hope you've had a good week despite the scorchingly hot weather, especially if you live in the northern hemisphere.
Our report this week will be brief, mainly because we did more of what we had done last week: Chestnut worked only on cutscenes, and I wrote, edited, and posed scenes from Gomira's second quest (I'm still in the beginning parts of it).

For the rest of this report, I want to address an issue that I think should not be ignored: our development time for the 0.7 content.
We released our previous update on the 31st of July of last year, so it's almost a year since an update, and I completely understand that many of you who have supported us simply because you like our game and want to see us succeed are unhappy with our rate of output. It's frustrating to know that we're not doing as well as you think we should. We owe you, our patrons, everything when it comes to being able to work on the game full-time and take care of our family, and I don't want to fail you.

There's a lot that I'd like to do but can't, but the least I can do is explain why it has taken us this long to develop 0.7, and what we're doing to shorten it. Whether our reasons are valid or not, I'll leave to your judgment:
Shortly after the release of 0.6, when we had taken a short break, had done the planning phase of 0.7, and had started with the writing and the earlier tasks, we had our second baby. Our newborn was completely different from our first child and required a lot more attention from us, and that was the first circumstance that noticeably impacted the number of hours we could dedicate to work at that time.
The second circumstance happened in January when I had two back-to-back surgeries that crippled me for a while, leaving most of the work on Chestnut's shoulders.
In both of these instances, we discussed and considered pausing Patreon for a month or two but decided that that would essentially halt the project because, despite having a baby and the surgeries, we were trying to put as many hours a day as we could into development. The hours were admittedly less than before, but they moved the project forward.

It has been a few months now that we have gotten back into our old routine, not as well as before we had our baby (I used to clock 8-10 hours a day, seven days a week, now I do 7-8 hours, still seven days a week), but the impact of those months is there. Add to that the fact that Gomira's update has more words than any of our previous releases, translating into more content that needs to be posed, edited, tested, and, of course, created art for.
To move things faster, we have been working seven days a week and stopped taking breaks (except when necessary for the baby). People ask me for release dates, and I'm sorry because although we have internal deadlines that we try to reach, I cannot share them. All I can say is that we're trying very hard to have this release ready as soon as we can.

Have a great weekend.
Cheers
 

Jondoen88

Newbie
Jan 25, 2021
88
161
TL: DR; Let them cook. This is billed as Thanksgiving dinner. Chill.

~~~

Alas, asked and answered. Which still (roughly) aligns with the given understandings at the jump.

5->6 took ~11months. (Rose update)

6->7 is billed as double the content of 6 thus 1y10m (or 22m) wouldn't be insane. Plus the "forgiveness factor" of life happening like having a new kid, medical happenings. How much forgiveness is there might be inversely related to the amount of money sunk in. Capitalism is brutal, yo.

Knowing back in Apr 2023 it was ~50% at the 8m mark was a good sign that it would take 16m total which yes 6m worth of skill improvement and optimization would be mind-blowingly massive IMHO. Do I expect it especially with recent troubles, no, but 18m? Maybe.

So, be salty, but I personally see nothing but massive respect and props to 'Nutz and kin cause even on my outsider's but professional eye they gonna land it in the window.

So... my perspective... using numbers.
Last deliverable timeframe: 11m
Expectations set: 2x previous deliverable.
Expected timeframe: 22m
Current "expected" progress: 12 of said 22.
Noted progress: 50% at 8m
Updated "fast" timeframe: 12 of 16.

Working Assumption: Content to-be delivered is indeed double of previous. (Faith. They deliver good so far so i feel safe here)

Disclaimer: I am not an insider my opinions are my own and timeframe is 100% speculation if you find my logic sound and wish to hang your hat the same as I do. Awesome but do not take my words as gospel. I do not have a stake in WaL, but wish their success as any professional would.
 

hrimthyrs

Member
May 6, 2020
413
1,419
TL: DR; Let them cook. This is billed as Thanksgiving dinner. Chill.

~~~

Alas, asked and answered. Which still (roughly) aligns with the given understandings at the jump.

[Snipped the rest for length]
No, no, no, you're using facts and logic to rationally assess the productivity of a dev team. You're supposed to just go on the fact that some other dev has a history of overpromising and underperforming and assume that every dev team is like that because crowdfunding, somehow.

And, anytime somebody points out that they drop a chart every update showing how much additional material was added relative to previous updates, which shows that MN is keeping additional content as a function of development time within a reasonable range, or that the consistent pattern seen with every game is that there's a spike in Patreon backers when a new update drops, who then gradually withdraw support as the months drag on, so anybody actually looking to "milk" crowdfunding backers would release monthly nano-updates with the absolute bare minimum of additional content, not go many months between updates, bleeding supporters the whole time, before dropping an update that doubles the amount of content in the game, you're supposed to just facepalm react to them and never provide even the attempt at a coherent counter-argument.
 

moskyx

Forum Fanatic
Jun 17, 2019
4,275
14,216
No, no, no, you're using facts and logic to rationally assess the productivity of a dev team. You're supposed to just go on the fact that some other dev has a history of overpromising and underperforming and assume that every dev team is like that because crowdfunding, somehow.

And, anytime somebody points out that they drop a chart every update showing how much additional material was added relative to previous updates, which shows that MN is keeping additional content as a function of development time within a reasonable range, or that the consistent pattern seen with every game is that there's a spike in Patreon backers when a new update drops, who then gradually withdraw support as the months drag on, so anybody actually looking to "milk" crowdfunding backers would release monthly nano-updates with the absolute bare minimum of additional content, not go many months between updates, bleeding supporters the whole time, before dropping an update that doubles the amount of content in the game, you're supposed to just facepalm react to them and never provide even the attempt at a coherent counter-argument.
Psycophant! Fanboy! Booh!
 

ogapetape

Newbie
Mar 25, 2020
94
274
View attachment 2790111
Weekly report 167
Hi, everybody.

I hope you've had a good week despite the scorchingly hot weather, especially if you live in the northern hemisphere.
Our report this week will be brief, mainly because we did more of what we had done last week: Chestnut worked only on cutscenes, and I wrote, edited, and posed scenes from Gomira's second quest (I'm still in the beginning parts of it).

For the rest of this report, I want to address an issue that I think should not be ignored: our development time for the 0.7 content.
We released our previous update on the 31st of July of last year, so it's almost a year since an update, and I completely understand that many of you who have supported us simply because you like our game and want to see us succeed are unhappy with our rate of output. It's frustrating to know that we're not doing as well as you think we should. We owe you, our patrons, everything when it comes to being able to work on the game full-time and take care of our family, and I don't want to fail you.

There's a lot that I'd like to do but can't, but the least I can do is explain why it has taken us this long to develop 0.7, and what we're doing to shorten it. Whether our reasons are valid or not, I'll leave to your judgment:
Shortly after the release of 0.6, when we had taken a short break, had done the planning phase of 0.7, and had started with the writing and the earlier tasks, we had our second baby. Our newborn was completely different from our first child and required a lot more attention from us, and that was the first circumstance that noticeably impacted the number of hours we could dedicate to work at that time.
The second circumstance happened in January when I had two back-to-back surgeries that crippled me for a while, leaving most of the work on Chestnut's shoulders.
In both of these instances, we discussed and considered pausing Patreon for a month or two but decided that that would essentially halt the project because, despite having a baby and the surgeries, we were trying to put as many hours a day as we could into development. The hours were admittedly less than before, but they moved the project forward.

It has been a few months now that we have gotten back into our old routine, not as well as before we had our baby (I used to clock 8-10 hours a day, seven days a week, now I do 7-8 hours, still seven days a week), but the impact of those months is there. Add to that the fact that Gomira's update has more words than any of our previous releases, translating into more content that needs to be posed, edited, tested, and, of course, created art for.
To move things faster, we have been working seven days a week and stopped taking breaks (except when necessary for the baby). People ask me for release dates, and I'm sorry because although we have internal deadlines that we try to reach, I cannot share them. All I can say is that we're trying very hard to have this release ready as soon as we can.

Have a great weekend.
Cheers
At least they finally agknowledged the HUUUUUUUUUGE wait time
 

FlamesOfVengeance

Well-Known Member
Jul 16, 2019
1,529
1,782
Man, it really has been almost a year, huh? That's so depressing because I absolutely adore this game and would love to spend more time with it. I can't even be mad tho seeing what the reason for the delay is. Maybe a game of this size is too much for just 2 people after all... Imagine if there was a whole team of people working on it. But then again, it's probably Chestnut's art that's taking the longest to do so I feel like even having more staff wouldn't speed things up... atleast not in the art department.
 

Deleted member 5988643

Active Member
Apr 10, 2023
592
560
Man, it really has been almost a year, huh? That's so depressing because I absolutely adore this game and would love to spend more time with it. I can't even be mad tho seeing what the reason for the delay is. Maybe a game of this size is too much for just 2 people after all... Imagine if there was a whole team of people working on it. But then again, it's probably Chestnut's art that's taking the longest to do so I feel like even having more staff wouldn't speed things up... atleast not in the art department.
Yeh well...

- the update is twice the size the previous update.
- they got a second child, a cry baby or so...
- he hurt his back

We will see, here the current progress:

1690232323892.png

I would suggest art+posing is the most important one, if those are finished, it's only a matter of time. My suggestion is that posing would create more art work, and art work just takes time to finish. Lots of time...
 

th3n

Member
Jan 27, 2022
333
629
Yeh well...

- the update is twice the size the previous update.
- they got a second child, a cry baby or so...
- he hurt his back

We will see, here the current progress:

View attachment 2797281

I would suggest art+posing is the most important one, if those are finished, it's only a matter of time. My suggestion is that posing would create more art work, and art work just takes time to finish. Lots of time...
when will this update be released?
 

Finuee

Gorehound Gal
Game Developer
Sep 14, 2022
442
1,961
Just discovered this game a few days ago, and wanted to cognratulate you on one of the most enjoyable porn games around. Hope your surgery problems are behind you now, and congratulations on the second baby. Keep up the good work! I'd rather have a great game that updates once a year than a mediocre one with monthly updates.
 

Deleted member 5988643

Active Member
Apr 10, 2023
592
560
Just discovered this game a few days ago, and wanted to cognratulate you on one of the most enjoyable porn games around. Hope your surgery problems are behind you now, and congratulations on the second baby. Keep up the good work! I'd rather have a great game that updates once a year than a mediocre one with monthly updates.
Well it's more than a year, but if you are entering now, you only have to wait another 4 months or so for the next update...
 
4.70 star(s) 464 Votes