Yes, you won't see such things because the triple A devs had alpha and beta tester before they start to publish. And a lot of games were never be released because the first tests were catastrophic. Or take movies, there is a lot of "wasted" filmmaterial, lots of scenes will be rejected in the pre-screening or will be altered redone.
A lot of musicians are testing their song in a studio, ask for comments, change their song or text and test again, and when it's barely ready it goes on stage , similar happens with other artists. In my courier for some time i was a mangaka, don't ask me how often i had to rework my manga-series. And it was similar to some games, the manga changed after every few chapters, so it was similar to those "unfinished" games.
So maybe it helps to smooth your mind if you treat those indy-games as beta-releases and be happy to follow the steps from first edition up to the final product.
Another solution would be to select only games with the "complete" tag, those would be similar to triple a games in terms of "final product"
Did you read what I wrote? The games on here are not doing what you have regurgitated from my post.
Most art forms write, rewrite, and retool before public consumption. The games here are not retooling. They fix bugs and spelling errors, but they are not writing, changing their stories, or overhauling their entire game. Their releases function more like a comic book series, however, the difference is that a comic book run is completed and then released bi-weekly, or every month as issues, or in the case of TV, episodes.
Pre-screenings are done for a small group, however, most of those films are not rewritten, re-shot, and overhauled, but rather edited, or shelved. If they are redone and completely overhauled, then it becomes something entirely different. They also show the ENTIRE MOVIE, and not the first 12 minutes! Of course, there is such a thing as screen testing, or panel testing, but again, that is done in a very small group and it is mostly to feel out ideas and topics of the story, or to get a sense for how folks feel about a specific actor on screen. Not the same as what most developers do here.
As for musicians... You just proved my point! Yes, when a band/artist records, they go through the process of, "Pre-production." At this time they write, practice, retool, and receive feedback from their producer, A&R, and associates, and NOT THE FANS. They are not releasing their demos to the general public and then saying, "What do you all think?" After pre, they record, then release a single, and then the album. (Well they used to release albums. Those are dead now). My example of live audience song testing could be similar to what these developers are doing, but again, THEY ARE PLAYING THE ENTIRE F!@#$ING SONG, and not 30 seconds!
Rewriting, retooling, and starting over is part of the creative process. However, this is done outside of the public sphere. The Artist is always right, and knows what is best best for their art. They are not and should not be making art for us, but rather themselves. If it is true, then they will find folks who wish to fund their passion.
That being said... I think this game is amazing! I highly respect what this couple has created thus far. Their circumstances are completely understood, given that I am in the exact same situation. When you have little ones, everything else goes to hell, as it should! Seriously, there is nothing more important, fun, and exciting than waking-up 4 times a night, not sleeping for close to 72 hours, being thrown-up on, pooped on, peed on, or all three at once (sarcasm for folks who don't understand nuance).
However, once the clouds start to part and these little poop machines start to walk, talk, and develop personalities, you stop giving a shit about everything else, because they become your new muse. I'm sure once their kids hit 9, 10, 11, or 12, then they will jump right back into this and rock our worlds. Till then, I can wait and go back to parody porn...
Seriously, who gives a F*!@? Also, yes, I enjoy arguing for the sake of arguing... HAHA