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Kirel

Member
Mar 18, 2018
370
552
Okay, so, let me get this straight. In the last two updates (granted they were only a second degree update, not like a 0.7 or anything), the only things that have changed were... making a couple scenes less nonconsensual? Feels like the devs could've just kept those in the WIP version and rolled those changes out in the next major update.
They did it just to get them out to avoid any potential Patreon issues.
 
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Devronman

Member
Nov 25, 2018
164
188
One partner is hard enough....
Yeah, honestly, poly relationships are HARD. Even in a completely made up fantasy realm it is really hard to deal with all the interpersonal issues that arise from those kinds of liasons. Our main character seems to genuinely care about the feelings of his partners and it just sounds like a disaster waiting to happen since they aren't THAT smart.
 
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shazba jnr

Member
Feb 3, 2024
398
2,865
This update better contain a week worth of playtime in content.
iirc the game offers no mechanics. it's fancier than the common VNs but still no gameplay
Mechanics? I think you mean pointless grinding to pad out gameplay. No thanks! I'll take pure content instead. This is one area of design philosophy the Nuts got *exactly* right.
That would be a bit of underselling the game. There's some point-and-click aspect, acquiring items, navigating the map, figuring out which NPC to approach to make the plot progress, checking on them at various times of the day, finding that sheep for the picture book.
I am seeing more and more people like me who remember the feeling of playing the game, but starting to forget the game itself.
When starting from scratch, the game feels like it's going to be a sandbox, roam-around-the-map-looking-for-the-next-minor-event style game, however it does feel like it's become more compartmentalised, particularly with how the latest updates are rolled out: Click on that section of the map, talk to that characters, and then an entire episode will roll out before you.

So in that sense, the original mechanics have been dumbed down, resulting in a mostly VN interface, with a fuck load of (well conceived) reading.

My expectation is that Episode 7 will follow that new approach: A new section on the map will be open, we'll click on it, and be whisked away into the realm of some lustful orc.

It'll probably run for about 4 or so hours of reading time, and then it will all be over, and the patrons will run screaming continue to pay out for the next few hours of reading, and people here will bemoan the money they never spent, and the time they shouldn't have wasted; they will decry the poor value, and will stick around complaining until the next episode comes out.
 

moskyx

Forum Fanatic
Jun 17, 2019
4,243
14,046
When starting from scratch, the game feels like it's going to be a sandbox, roam-around-the-map-looking-for-the-next-minor-event style game, however it does feel like it's become more compartmentalised, particularly with how the latest updates are rolled out: Click on that section of the map, talk to that characters, and then an entire episode will roll out before you.

So in that sense, the original mechanics have been dumbed down, resulting in a mostly VN interface, with a fuck load of (well conceived) reading.

My expectation is that Episode 7 will follow that new approach: A new section on the map will be open, we'll click on it, and be whisked away into the realm of some lustful orc.

It'll probably run for about 4 or so hours of reading time, and then it will all be over, and the patrons will run screaming continue to pay out for the next few hours of reading, and people here will bemoan the money they never spent, and the time they shouldn't have wasted; they will decry the poor value, and will stick around complaining until the next episode comes out.
Spoiler tags for that last paragraph, please :ROFLMAO:

The more compartmentalised approach has been discussed by devs during this development cycle, as Gomira's story will be pretty much railroaded as you right guessed. Apparently, there's an 'urge feeling' in her quests that would be ruined if the MC could take long and somewhat frequent breaks to explore other stories once he has committed to help her. However, I recall they mentioned at least a point where Gomira will be waiting for the MC to fetch something for her, and players will be able to jump to other on-going quests they may have started (all while Gomira gets increasingly mad at the MC as he keeps postponing their meeting to the next day, this 'angry orc' scene being one of the new ones created during this polishing phase). But yeah, the whole thing will probably feel very similar to Rose's last quest in Cin Town.

Now, while I get there could be a perfectly valid narrative reason behind this, it doesn't escape me that this approach also minimizes the risks of messing up with colliding stories at different points of progression, making coding tasks a lot easier -and also saving them from writing a whole bunch of little convo snippets with other characters to reflect all of those potential situations the MC may be facing throughout a quest. I do hope this won't become a new standard though, because even if laborious, this world complexity was one of the game's strong points in the first updates. I guess it will depend on how they'll plan their upcoming stories, but that's definitely one of the points I'll be raising in my feedback report if I feel this update becomes too much of a kinetic chore.
 

DemiMaximoff

Member
Jun 10, 2018
163
650
When starting from scratch, the game feels like it's going to be a sandbox, roam-around-the-map-looking-for-the-next-minor-event style game, however it does feel like it's become more compartmentalised, particularly with how the latest updates are rolled out: Click on that section of the map, talk to that characters, and then an entire episode will roll out before you.

So in that sense, the original mechanics have been dumbed down, resulting in a mostly VN interface, with a fuck load of (well conceived) reading.

My expectation is that Episode 7 will follow that new approach: A new section on the map will be open, we'll click on it, and be whisked away into the realm of some lustful orc.

It'll probably run for about 4 or so hours of reading time, and then it will all be over, and the patrons will run screaming continue to pay out for the next few hours of reading, and people here will bemoan the money they never spent, and the time they shouldn't have wasted; they will decry the poor value, and will stick around complaining until the next episode comes out.
Spoiler tags for that last paragraph, please :ROFLMAO:

The more compartmentalised approach has been discussed by devs during this development cycle, as Gomira's story will be pretty much railroaded as you right guessed. Apparently, there's an 'urge feeling' in her quests that would be ruined if the MC could take long and somewhat frequent breaks to explore other stories once he has committed to help her. However, I recall they mentioned at least a point where Gomira will be waiting for the MC to fetch something for her, and players will be able to jump to other on-going quests they may have started (all while Gomira gets increasingly mad at the MC as he keeps postponing their meeting to the next day, this 'angry orc' scene being one of the new ones created during this polishing phase). But yeah, the whole thing will probably feel very similar to Rose's last quest in Cin Town.

Now, while I get there could be a perfectly valid narrative reason behind this, it doesn't escape me that this approach also minimizes the risks of messing up with colliding stories at different points of progression, making coding tasks a lot easier -and also saving them from writing a whole bunch of little convo snippets with other characters to reflect all of those potential situations the MC may be facing throughout a quest. I do hope this won't become a new standard though, because even if laborious, this world complexity was one of the game's strong points in the first updates. I guess it will depend on how they'll plan their upcoming stories, but that's definitely one of the points I'll be raising in my feedback report if I feel this update becomes too much of a kinetic chore.
Now it makes sense why the game feels less and less fun as it goes on when you guys point that out. The early game was structured in a way that you couldn't possibly do a "Gomira and nobody else" update. The game's still good for its wholesome fun story and art (although the anatomy in the sex scenes feels a bit off when viewed after all this time without a boner). But the gameplay was that secret sauce that made it fun to play.

There's no good solution though. You either progress everyone's story by a small amount each update, which feels more cohesive as a whole, or you compartmentalize and give a lot of story to one character. Either way, it either becomes "not enough progression for two years" or " two years for one fucking orc" and people are unhappy
 

moskyx

Forum Fanatic
Jun 17, 2019
4,243
14,046
Now it makes sense why the game feels less and less fun as it goes on when you guys point that out. The early game was structured in a way that you couldn't possibly do a "Gomira and nobody else" update. The game's still good for its wholesome fun story and art (although the anatomy in the sex scenes feels a bit off when viewed after all this time without a boner). But the gameplay was that secret sauce that made it fun to play.

There's no good solution though. You either progress everyone's story by a small amount each update, which feels more cohesive as a whole, or you compartmentalize and give a lot of story to one character. Either way, it either becomes "not enough progression for two years" or " two years for one fucking orc" and people are unhappy
My point is more like, most quests are made of relatively small fragments where you need to explore the world and do some tasks for the girls, but you can easily jump from one girl's story to another's after each one of those short tasks. This makes the game feel more entertaining and interactive. But with Rose's last quest, you are forced to follow her story for what it feels like a couple of hours, losing track of other potential quests you may have started with other girls. And it seems Gomira's will be similar in that regard. The fact that you'd still need to travel the world and interact with other characters to complete her quests is not enough to make it up for that 'freedom of movement' loss. People may get bored of her quest and won't have a chance to step out of it until it's done, which I think could be detrimental to their enjoyment -especially when other girls aren't as demanding in terms of constant and prolonged attention to their issues. This comparative is what may hurt the player's gaming experience the most, IMO.
 

Mrgjaye

Newbie
Feb 18, 2022
36
82
This art style have a name?

And what is the best software for render image like this.
If anyone know please answer
 

Phase_01

Well-Known Member
Nov 27, 2021
1,357
2,219
This art style have a name?

And what is the best software for render image like this.
If anyone know please answer
Idk what you'd call it other than Western, or Medieval Fantasy but that's moreso the genre than the art style

To create still images, you would need to draw/paint these characters/environments in something like Photoshop, Krita, Clip Studio

But to animate those you'd wanna use Adobe Animate, Toon Boom Harmony, OpenToonz, or After Effects (Blender/Godot can prob handle it too but I'm sure theyre a bit different in tools since 2d animation isnt their main usage, though if trying to make a game in Renpy like WAL then I don't think you'd use Godot since thats kinda redundant)

I think the painting softwares above also have their own built in animation tools as well, though not as powerful

All this stuff will take years of practice to get to a level where you can make stuff like this game though (that's not to say it should take you 2 years to make enough animations and content for an update like it though, the more skilled you get the less time it'll take to make polished stuff)
 

SilverArrow20XX

New Member
Nov 18, 2020
12
25
I do miss the point and click adventure aspect of the game.
Actually needing to explore and figure out some puzzles in the early updates really put it above and beyond.
The last few updates are more just kinetic novels.
 

Devronman

Member
Nov 25, 2018
164
188
I do miss the point and click adventure aspect of the game.
Actually needing to explore and figure out some puzzles in the early updates really put it above and beyond.
The last few updates are more just kinetic novels.
We all want new point and click games. Actually we all want Adventure games, but those take ages to make comparatively.

Non-sexy adventure games are still coming out though, here and there.
 
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nitram5

Member
Aug 5, 2019
151
345
They have announced that the game will be released in the last week of November, but I bet that they will extend the premiere as much as possible, until the very end, i.e. until November 30, or even the update will take place on the night from November thirtieth to December first, a few minutes before midnight.
 

Papallymo

Member
Apr 13, 2024
167
137
They have announced that the game will be released in the last week of November, but I bet that they will extend the premiere as much as possible, until the very end, i.e. until November 30, or even the update will take place on the night from November thirtieth to December first, a few minutes before midnight.
I heard there was a complaint that november does not have 31 days
 

ProfN42

Member
Feb 16, 2022
124
231
ANY RPG MAKER VERSION?
Oh GOD why would you want to replace this game's gorgeous art with another RPGmaker clone? Literally the plague on adult VN's, everyone and their mom thinks they can shit out a porn game with that tool and they all look the same.
RPG Maker porn games be like: hey anon, if you bring me 600 tufts of grass I'll show you my boobs! uwu
Yeah the devs for WAL have their flaws but not including shit like that is a design choice I'll be forever thankful for.
Yeah it's so eyerolling when a dev will advertise 10 hours of gameplay in an update and 8 of them turn out to be clicking through the same few screens of a point and click "minigame" to farm up enough cash or "stamina" or "magic points" or whatever to see the next scene. That's not really gameplay, it's padding.
I mean everything that makes a porn VN game something more than just a flood of text between lewd scenes. By 'mechanics' I mean exactly this. A fishing mini-game, a doll-dressing mini-game, an exploration or a fighting mode, multiple plot lines - these are mechanics. You playing a game by using mechanics, otherwise it's just a VN. So iirc WaL is a straight-forward VN with no gameplay. It would be nice to have something to do in a game but it takes an actual game design.
Minigames that are actually minigames and demand a little thought or skill would be fine.
Okay, so, let me get this straight. In the last two updates (granted they were only a second degree update, not like a 0.7 or anything), the only things that have changed were... making a couple scenes less nonconsensual? Feels like the devs could've just kept those in the WIP version and rolled those changes out in the next major update.
They didn't have a choice, it was take out the incest shit or get booted off patreon. No great loss IMO
When starting from scratch, the game feels like it's going to be a sandbox, roam-around-the-map-looking-for-the-next-minor-event style game, however it does feel like it's become more compartmentalised, particularly with how the latest updates are rolled out: Click on that section of the map, talk to that characters, and then an entire episode will roll out before you.

So in that sense, the original mechanics have been dumbed down, resulting in a mostly VN interface, with a fuck load of (well conceived) reading.

My expectation is that Episode 7 will follow that new approach: A new section on the map will be open, we'll click on it, and be whisked away into the realm of some lustful orc.

It'll probably run for about 4 or so hours of reading time, and then it will all be over, and the patrons will run screaming continue to pay out for the next few hours of reading, and people here will bemoan the money they never spent, and the time they shouldn't have wasted; they will decry the poor value, and will stick around complaining until the next episode comes out.
Painfully accurate. These large "get it all done in one" updates feel railroady.
Now it makes sense why the game feels less and less fun as it goes on when you guys point that out. The early game was structured in a way that you couldn't possibly do a "Gomira and nobody else" update. The game's still good for its wholesome fun story and art (although the anatomy in the sex scenes feels a bit off when viewed after all this time without a boner). But the gameplay was that secret sauce that made it fun to play.

There's no good solution though. You either progress everyone's story by a small amount each update, which feels more cohesive as a whole, or you compartmentalize and give a lot of story to one character. Either way, it either becomes "not enough progression for two years" or " two years for one fucking orc" and people are unhappy
There is a good solution: abandon the "patrons vote every year or two for Best Girl" system. It may have increased subscription back in the day but now it's just frustrating everyone bc the majority are mad their waifu wasn't chosen. The Nuts should explicitly abandon the pay to vote idea, replace it with "patrons can submit ideas / have their name on an NPC" sort of thing, and go back to designing a clever interactive world where it feels like the main character can pursue any woman he sees.
 
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